By they way, austerlitz, how can you/any1 blob paras?
I mean... 3-4 Rifles, Lt or Cpt before paras arrive.
Drop 2 squads (which is not blob) and you will lose pop cap for Shermans.
Wasting vetted Rifles for unvetted paras is not good option but even then, you have to spend tons of MP to replace rifles with paras so again, how do you blob with paras?
Not to mention that you need 120ammo, which means 360ammo for paras blob.
Any lost rifle squads are replaced by paras.2 paras u can build without.Support with jacksons/sherman.And ofc u have daddy thunderbolt to come calling when u need it.You don't need sherman with paras mostly because ur AI is so good. |
Obers scale better and don't pay munitions for their LMG. More utility as well. They come later in tech though.
Vanilla Pgrens vs vanilla paratroopers comparison dps wise is here: http://www.coh2-stats.com/compare?utf8=%E2%9C%93&squad1=paratrooper_squad_mp&squad2=panzer_grenadier_squad_mp&commit=Compare
In short, Pgrens start off as very good medium range troops who are glass cannons, they out dps Paras and have the option of upgrading to shreks which changes their role. They can be somewhat map/context dependent due to their range profile, but i'd argue that is good design.
Paras are good vanilla, and really shine with their AI upgrades, especially the LMG's because that weapon profile in Coh2 generally speaking, requires less micro and tactical thought. 2 LMG's on a durable platform for 120 munitions and 380 mp is a headache to face, like multiple Gren/ober/whatever squads with LMGs once they hit critical mass.
Comparing DPS,nice.Omitted just one key fact there tiger.Pzgrens are 4 men self-squadwipe specialists with 42 reinforce compared to 6 men and 28 reinforce. |
Yes,OKW does shit and ostheer the bastard faction must pay.Great balance.Just an excuse.Either shock,ober,para all get nerf or ost gets an option vs lategame elite infantry.Pzgrens doesn't cut it in the slightest sense. |
Obersoldaten firing with thier lmg on the move with 0.75 accuracy, paratroopers with 0.25.
And 28 reinforce is only one thing which makes the useful since this 380 manpower squad have 1.0 received accuracy when shocks have 1.5 armor and all okw elite infantry have 0.83 - o.7 received accuracy.
So OP, so broken, relic pls nurf.
Yes,plz nerf because ost can't counter 6 man squads with moving 1919 and 28 reinforce.Nerf obers and shocks as well if u feel like keeping the field equal.Less reinforce than grens for a squad with moving 1919s is unacceptable. |
That's to bad. They are fun, especially when you see soviets and USF rage quitting. Ok, I must admit, I have more fun vs soviet rage quitters.
Less susceptible to wipe, expensive like burning hell to build and reinforce especially when they are alot. Double bars are... 120 amo, right? Dunno if in my USF games I have more than one rifle squad with double BAR. I tend to say no. I need amo with USF for to much staff in order to invest it just in BARS. The counter of 1919 is the rifle grenade. Didn't you know? Let me explain: In order to shoot that nasty 1919 the rifle squad must stay still. Just rifle nade it to death. I prefer bars 1000 times over the 1919 because I can be mobile and I can run all over with my small rifle blob. 1919 is best investment for paras BECAUSE THEY CAN SHOOT IT WHILE RUNNING. Paras what? Blobs? Seriously, I wanna have some vehicles to on the field not just infantry. And vehicles cost manpower too, you know?
Rifle reinforce is lesser than gren,and far lesser than pzgren and they are rarely wiped without lucky rifle nade.That i was talking abt in late game.Double bars lategame is not much problem.A good investment on vetted squads.
They will fire and stand as long as ur not firing nade,when ur model does kneel animation to fire,they will move away for a sec.Didn't u know?
Yep couple of rifles and 2-3 paras and then run wild.jacksons for backup.You need tigers to counter.and the 10% matches ost gets to tiger it has good chance of winning.Para firing 1919 on move and 28 reinforce and 6 men,its just lol. |
Working as intended kappa.
Hah,nice. |
This unit blobbing has become a favorite due to how cost-efficient and brutal it is.
Its LMg has solid DPS ,u can get thompsons or bazookas and fires on the move.
Has 6 men,a grenade and above all just 28 reinforce cost- less than a grenadier.
Why does an elite infantry cost less than basic infantry? |
Why are you so upset on USF infantry? Ok, I partially understand if you're playing just Ostheer, in early game you are overwhelmed. But the reinforcement, unit costs and experience scalling are working in your favor throughout the game. If the USF player it's not a devil or clearly better than you or he fails to properly preserve his infantry, you have a good chance to win. USF has a big manpower bleed problem in middle and end game.
Wanna clearly dominate USF and burry them into the ground since beginning? Play OKW
I hate OKW blobbing style.
And no,usf outscales ost infantry as well.When both are vetted double bars will beat lmgs.at 5 models they are less susceptible to wipe.But most of all the 1919 has no ost counter.Neither does paras blobs at 28 reinforce.LMG grens hold an advantage in midgame for a window of time,earlygame and lategame none. |
Only two things unite men - fear and interest -Napoleon. |
Lieutenant -oh the free unit that pwns my grenadiers and also outnumbers my army.You want it more cost-effective than free?Go ahead,lol.American infantry need all the buffs they can get after all.Paratrooper reinforce should also be reduced to 25,28 is too cost-ineffective. |