Surviving with T2 is also quite hard these days due to power of katyusha and sherman HE.Turtling was more easier in coh1 because of inf buy vetrancy system- and no elite inf to replace that,lack of proper inexpensive mines,lack of deadly enemy artillery except calliope or 105 mm,lack of ur own artillery until far late poor pzwerfer compared to MP only nebel in coh1,120 mm crushing ur whole defense unless u have mortar halftrack and excellent mg42 in coh1. |
They don't die faster than pretty much any other infantry. So, like pretty much any other infantry, don't charge with them. It's not so fucking hard. And the losing 25% DPS per model is no argument, it's the same for any other SMG squad and noone's crying about them.
Other infantry don't cost 42 reinforce and 340 mp.Neither do any advanced infantry die as fast.And no other smg squads don't lose 25% dps with 1 model.SO u don't know what ur talking about. |
Relic will change nothing,only thing u can expect is a tech adjustment.All others are in their eye balanced.I would make a lengthy post on ost problems and potential solutions,but i've made so many of them i don't bother anymore.Let them do whatever they want. |
Reduce volks shreck damage to bazooka level,decrease upgrade cost slightly to compensate,that way still good vs light armor,but less so vs medium armor.Buff raketen .
This would solve problem hopefully.
Alternatively decrease volks XP gain rate and shreck long range accuracy(i.e vet accuracy bonuses don't apply for shreck) |
OKW biggest design flaw was no good AT gun.They should have had the best AT gun,instead had the worst.Balancing this is automatically difficult now. |
Ok so i don't have a credit card coz i'm a student,i have money but can't buy any commanders.Any way i can buy steam commander?Can i give check or make money deposit in bank?I can't buy commanders despite having money-its frustrating waiting for war spoils.
Plz suggest methods? |
Easy eight change made it too powerful and cost -effective again.Combined with the reload buff to t-34 all the less reason to build panzer 4 with its poor penetration.
OKW got nerfed a bit hard.Overall u addressed all sorts of cheese but not maxim,which is a problem for OKW especially when combined with shock to face obers with no lmg -particularly 2 vs 2.
Was tiger change necessary,considering its already outclassed by is-2 at same price?
Other than these few areas i think it was just overall a superb overhaul.Kudos for being unbiased and thorough.Some really innovative changes like guards,mg spacing,usf officer buying etc.You paid attention to most dead units.
Next kappatch i hope u pay attention not just to balance but also to commanders.Too many useless commanders amongst the factions.They require serious attnetion to spice up the meta.
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No, just no
If you are playing in low ranked games. that might work.
But 90% of the time. if me and my arranged team can set up a defense. Its GG. and vise versa
Not talking abt arranged teams,Casual non-arranged.I am not 4 vs 4 expert but i play 1 or 2 casual games often.B-4/katyusha and is-2 is very strong combo if backed by american blob plus jackson/e8.Arranged 8 man team games are far and few in between,and against unarranged opponent no fun. |
In big games allies trump card is katyusha/b4 and is-2.These combiend with ameri blob and jackson support can crush any axis defense.
Problem will arise if B-4 is missing with is-2.Then u can't take out pak43 which is a beast in large teamgames and will turn is-2s into scrap metal quickly at any advance.
B-4 plus is-2 is most feared combo.Add an american player with easy eights +blob or jacksons plus blob and its quite strong.Easy eight plus blob is better than jackson plus blob which is vulnerable to shreck blobs.
Pak43 imo is must for axis in large teamgames recently due to is-2 spam.Complement with panthers for katyusha raiding and support.KT/tiger bonus.Alternatively tiger plus pak 43 is very strong.Axis main problem is is-2 and soviet artillery.American infantry on its own can't do much lategame,2 things to watch out for - easy eight stacks ,american para blobs supporting sov armor with jackson support.
Axis have 3 dangerpoints in the game in 4 vs 4s from my experience.First one player got double teamed/plays poorly loses multiple units and is unable to support his side for a while.If this happens badly soviets will put maxims up to secure area and lay mines.Then allies will try to gang up on one OKW truck ,ameri blob plus shocks/maxim/zis.If they succeed in killing medic truck and bulk of its defending units gg early under 10 minutes.Max 15 mins.
2nd dangerpoint is around 8-10 minute mark.Axis infantry beginning to slowly push back ,but have built too little AT.Suddenly t-34/aa truck/sherman comes out and supported by allied infantry makes axis lose both fuels.Axis can come back if medium armor is enroute and isn't thrown blindly as such that first pz4 loses to 1st t-34,coz then 2nd pz 4 will face 2.But more commonly,Unfortunately due to lack of co-ordination often axis players both OKW and ost will rely on volks/pzgren shrecks and paks staying t2.If this happens axis gets swarmed my medium and light armor supported by blobs/maxims.(one sov will get a katyusha soon after if u stay t2/okw blobs attempting counterattack).This 2nd failure most common when too many axis players stay t2,volks blob etc and 1 soviet player went soviet industry for t-34 spam.Game over 20-25 mins.
Third axis danger is from is-2s.Is-2 and jacksons build up a wall of steel near the VPs slowly ticking away with allied infantry waiting closeby.Superior soviet arty continues to pound from back.Axis has little artillery to counter before u can have multiple stukas ,very risky when is 2 out.Here usually VP loss for axis,unable to breakthrough..unable to take out artillery or kill is-2s .usually leads to blind armor charges in desperation to get VP by axis,jackson/is-2 /zis will eat up.Here pak43 can turn game,if behind building katyusha useless.Lategame allied VP victory.
If u manage to avoid these 3 scenarios,axis should win unless noob play.
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Imo this is the biggest gameplay problem atm,squads bunching up in cover or AOE explosive attacks doing too much dmg.Result is frequent one shotted squads which is very disturbing ,especially when vetted.
Primary culprits -
Soviet Mines.
Grenades
Rifle grenade
Heavy tanks(is-2,isu,tiger,king tiger)
Shermans(HE),Easy eight.
120 mm mortar.
Other mortars too occasionally.
tHis is seriously affecting cover play.I hope relic does something soon about this.Thanks. |