This is 2v2 based play.
I don't want to get into any balance discussions regarding this, there may be an issue at the moment with balance but it's not what I am trying to achieve from making this thread.
I want to know what Ostheer players are doing to contend with USF infantry, and what works and what doesn't.
I have tried the following:
2 x MG's and 3 x Grens with LMG - I find that they just smoke the MG's and Grens even with LMG do not compete. I had two Vet 3 MG's in one game but they also use the Captain ability that breaks supression.
2 x Flame Pios, 3 x Grens with LMG - They just don't compete with BAR Rifles, flamers get focused down and Grens are outclassed and bleed MP.
2 x Snipers, 3 x Grens with LMG - I find that the snipers fire too slow and constantly get bum rushed and forced away, causing a loss of map presence.
3 x Stormtroopers with MP44 and 3 x Grens - Although these guys are quite good, they come after two CP and cost 100 mun each. Plus they also get outnumbered and overwhelmed by rifles.
2 vs 2 only - mg,mg,pio .tech up.1 pio stays on frontline and the 2 mgs mutual supporting.(plants teller,later flamer)
222.pzgren.pzgren.pzgren.Pak.Tech up.
Stug-stug if fuel parity or less or pz4-pz4 if fuel superiority.
Stall for tiger.
Spam tellers and s-mines throughout game -0nly munition sink.
Grens don't cut it anymore vs usf.Too weak dmg without upgrade,too weak survivability throughout and shit veterancy.