CORE INFANTRY -
Grenadiers
Vet 1(shit)
vet 2 +40% accuracy,
Vet3 -20% cooldown, -25% recharge time for Panzerfaust, -23% received accuracy
Conscripts
Vet 1(shit)
Vet 2 +40% accuracy, +25% molotov range
Vet 3 -20% weapon cooldown, -40% received accuracy, -25% AT grenade recharge
Nearly double recieved accuracy of gren.
Riflemen
Vet1 -AT grenade
Vet2 -23% received accuracy, -20% weapon cooldown
Vet3 -20% received accuracy,+30% accuracy, -50% ability recharge time, +25% grenade range
DOUBLE recieved accuracy in total.PLUS gets recieved accuracy from vet 2 instead of vet 3 which is just 1 vet due to rifle company.
Tommies
+10 Sight range in cover
Received accuracy -33%,
Adds 2 scoped enfield rifles to squad,+40% Accuracy,-20% cooldown
Still over 10% increased recieved accuracy and gets this at vet 2.Cheaper reinforce than gren, cover bonuses,5 man upgrade,dual equip,2 enfields at vet 3 etc etc.
Volksgrenadiers
10% received accuracy
+30% accuracy, -20% weapon cooldown
Passive Healing, -10% received accuracy
+40% sight range, +30% accuracy
-30% cooldown, -30% reload
Above will tell you why volks are downright horrible.Even at vet 5 their recieved accuracy is 20% which is less than even grenadiers,and less than vet 2 riflemen.No upgrades,no nothing.
ELITE/ADVANCED INFANTRY -
Panzergrenadiers
Unlocks the 'Field First Aid' ability(shit)
-25% weapon cooldown, -29% received accuracy
+40% accuracy, +25% grenade range
Crucially gets its rec accuracy at vet 2 like rifles..better survivability option than grens .
Stormtroopers
Unlocks the 'Field First Aid' ability(shit)
+40% accuracy, +25% Bundled grenade range
-29% received accuracy
Realtively Weak vet bonuses,especially no recived acc until vet 3.But if combiend with weapon upgrade and inherent rec accuracy can become very powerful at vet 3,though still has 4 men .
Shocks
Unlocks the 'Trip Wire Flares' ability(shit)
-25% weapon cooldown, -17% received accuracy, -40% smoke grenade recharge
+40% accuracy, +25% fragmentation grenade range
Weak vet bonuses,compensating for the powerful armor and 6 men.
Guards
Unlocks the 'Trip Wire Flares' ability
+10% penetration, +30% accuracy, -17% received accuracy
+30% duration of the 'button' ability, -20% weapon cooldown, -23% received accuracy
Very powerful vet.Near immortal at vet 3 with40% recieved accuracy and 6 men.
Fallschirmjager
Unlocks the 'Blendkörper 2H Frangible Smoke Grenade' ability
-29% received accuracy, passive cloak
-10% received accuracy, passive healing
+30% accuracy
14.3% weapon range +30% accuracy
Actually has good vet bonuses,too bad even greater vet requirements than ober at 440mp.
Panzerfusilier
Unlocks the 'Flare' ability
+40% accuracy, +25% grenade and flare range
-20% weapon cooldown, -25% grenade and flare recharge, -23% received accuracy
+20% accuracy
passive sprint
No scaling,but atleast doesn't wipe easy.
Obersoldaten
Unlocks the 'Blendkörper 2H Frangible Smoke Grenade' ability
+40% accuracy, -25% weapon cooldown
-29% received accuracy, passive healing
-29% received accuracy, can now suppress infantry
passive sprint
Becomes really strong at vet 4 living upto vet feature.Too bad can't reach there.
Paratroopers
25% ability recharge time
+25% accuracy, +25% grenade range, Passive Healing
-20% weapon cooldown, -29% received accuracy
Rangers
-25% Ability Recharge
Heals out of combat, +25% accuracy, +25% Grenade throw range
-20% cooldown, -29% Received Accuracy
Commandoes
Unlocks light smoke grenade
+25% accuracy,+25% to grenade range
Squad drops a big smoke grenade on retreat,and heals out of combat.
Poor scaling.
Above will tell you just how powerful riflemen and british vet bonuses make them(conscripts too in terms of survivability,if not firepower) in comparison to grenadier and volksgrenadier -both of which have like half of the rec accuracy.Plus lower models for gren.
The IS and rifle vet bonuses are overshadowing even those of elite infantry,and are far easier to vet up -especially with rifle company. |
vs usf the best thing you can do is never build grens... If you're fighting the faction with the best mainline infantry,and youre building mainline infantry to counter...No shit riflemen will stomp you.. just substitute with CHEAP AND SCALING Ostruppen,either mobile defense or the ostruppen doc, but even then not too many ostruppen,just 1 or 2. Just to have a Faust-Web for the light vehicles to protect ur sniper.
2 ostruppen and an MG + Pio will trade stupidly well with 2 riflemen and an RE for example.
get 2 MGs
and a sniper...
in no particular order. These are your cheat codes.
and then just focus on killing or deterring the light vehicle,whether its LT tier or captain tier, you should be able to put down 2 tellers since ur not buying LMGs and you dont NEED a med bunker,then have a field day,because cheap infantry supported by support weapons AND a sniper is straight up cheating vs USF.
Add in those 'shit' panzergrenadiers to support, maybe a 251,and usf player will be ripping their hair out at the impenetrability of your lines...unless theyre really fucken good. Or theyre just better than you.
The ONLY counterplay to that is lucky pack howie hits or a light vehicle seeping through and getting the sniper. Or just being bad/playing bad and not knowing how to use MGs and snipers.
Or playing on a map where snipers dont really have alot of clear shots.
Otherwise its pure cheats.
Brits its the same thing,no point in investing too heavily in grens when you know sections are really good/more potential to be better. So OSTRUPPEN. And countersnipe the brit one when he comes to counter you!
Vs soviets, grens are still grens. Raping conscripts, dueling with guards, and tackling shocks with MG support since 2013.
Ive fought a fair share of "4x Grens into Rifleman OP" opening type players.
Seriously, NO SHIT. You have no supression,no sniper,(which is blatantly ignoring all the strong units ostheer starts with)and your infantry is out gunned. OF COURSE youre gonna lose the line to riflemen.
And no I dont see any problemo with certain units being "not-sogood" vs certain factions. At all. Because otherwise Ostheer would roflstomp everyone if Grens could beat Sections and rifles 1v1,in addition to having the best support in the fucking game.
So even you agree grens are not really worth building vs usf and ukf?Well its good to see we agree then.
When u need doctrinal infantry present in only 1,to counter basic core infantry all is well.But ur basic premise is right,osttruppen and pzgrens are far better support troops for mg42 than grens which are no longer needed except vs 1 vs 1 soviets.More and more wehrmacht players are recognizing this.
So your view is not different from ours at all.Don't build grens. |