Here would be something can could be possibly tried out for mechanized
0 CP - Mechanized Groups
Unlocks the WC51 and 76mm Sherman
1 CP - Cavalry Riflemen
2CP - M21 Mortar Halftrack
4CP - Combined Arms
Then add some new ability as the 5th option (prboably an off map but it could be a lot of things tbh)
Idea is that you remove the M3 Halftrack alongside the currently removed Dozer Blades and then bundle stuff to make it so the commander isn't so bloated with units. You still keep the 2 most useful and appealing units in the commander and open the commander to have something else on top of the other stuff. You still would be getting 4 units which is a lot but open the commander to have something else to help compensate for any nerfs to it's main units.
Currently the best aspects of mechanized are going to get nerfed with little to offset those changes. This commander is only really played in 1v1 as it brings very little to the table in team games. So if these changes nerf mechanized it could very easily kill the commander on the whole. At the very least several of the nerfs need to be removed so this guy is at least good in 1v1.
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#Steam AliasWL%Streak
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