Encountered a bug yesterday in a game vs Tommy.
I issued a sticky bomb order on a puma. But the puma pushed the rifleman squad. I lost 35 munitions and had the sticky on cooldown. But the animation never completed neither did a sticky bomb explode. (sometimes it explodes instantly, when a man gets driven over by a tank or something, but this wasn't the case)
The Riflemen were sad panda's, knowing their socks were on cooldown.
They all died an agonizing dead with 20mm puma lead being shot between their ribs.
RIP
Other than that in a couple of games we played:
* Defensive doctrine dominated Airborne doctrine as always. Strafe seemed really lackluster even vs clustered units. For The Fatherland: So broken. The ease I fought off an all in flank of Tommy, with just a few squads is PUKE, DISGUSTING. And when the fight wasn't over for the long duration it has: I just popped it again. xD
* You can feel you have a little more manpower breathing room as Americans. (Would still change a few things though)
* Units from Tommy were still jumping around (I think he was using attack order) but hopefully fixed now with the masterful Kolaris insights.
* Quad proved to be useful (even though having not received a buff yet). Would give it a small buff in accuracy increment from 1.02 to 1.04: This would make it scale a bit better vs Gren Blob in late game when you are kiting with the quad.
* Snipers still play an important role in stale games; Mortars are too light to dislodge fortified positions
* Jeep does some more dps, but it seems fine; PAK wasn't able to hit it, a bit annoying.
* All Wehr wins, but as said before, mostly vs vive la straf doctrine
http://nl.twitch.tv/thefrontlinenetwork/b/483544634