Dayum we are going to need different topics.
1: Snipers with Heroic critical type on retreat; So everytime I drive my kamikaze jeep into his line to get my sniper to get a CS he just retreats and takes away all his risk?
Btw does Wehrmacht sniper have a sight radius of 40? opposed to the standard 35 for infantry? This one holds a lot of hidden power in attacking moving around. And the +5 sight range could be moved to veterancy level 1/2.
2: Crocs
*Ye that quote 'Ready aim time removed, projectile speed fixed' is something I used from a long time ago Kolaris posted aswell xD slightly more damage vs bunkers is a good idea. Won't make it do more damage vs elite armor, cause that might channel it too much into a niche OR be totally OP when a Wehrmacht player only has Pak + Vet Grenadiers.
*The 50 cal, well from a realistic perspective I don't like it. Dayum that gunners must have some superskin to not get burned from the heat.
But in gameplay it feels pretty good, and has great synergy with flames. The 50 cal softens up the health of the infantry and the flames critically strike them.
Another note on the 50 cal. I'd really like to see it 50 munitions just as on the M8 (it's the same gun I believe so why not). Mostly tactical wise, if you have around 150/200 munitions you are going to use them on that all important arty strike or AWM. In 2v2 you see it mostly that a lot of top tier players almost never get the upgrade.
* I think they did what they had to do in the game vs 12ocky (Oh wait that's me). They cracked a heavy T2 strat really nicely. I wouldn't buff them further though cause that would make them OP and Croc rush vs Fuel deprived Wehrmacht would be slightly too easy. Since now already the only REAL thing that counters the Croc is a tank.
I'd compare the Croc role with Ostwinds, where Ostwinds are pretty good at finishing off a game when you're ahead as Wehr when facing everything except tanks.