[WER]ALL OSTWIND PERFORMANCE
Posts: 19
PART1:basic information
1.Flakpanzer IV “Ostwind”
price:300MP100fuel
health:640;armor(front/rear):110/55
speed:6.3;turning speed:32;acceleration/deceleration:2.1/4.3
2.Centaur Mk.II AA Cruiser Tank
price:320MP100fuel
health:640;armor(front/rear):160/80
speed:5.2;turning speed:28;acceleration/deceleration:1.8/4
WOW,seem balanced,but NOPE.first,armor
here's some AT information
1.pak40
distance as per penetration:0/30/60;
damage:160;penetraion:210/200/190
2.Zis-3 76mm Divisional Field Gun
distance as per penetration:0/30/60;
damage:160;penetraion:200/190/180
3.Raketenwerfer43 AT Launcher
distance as per penetration:0/30/55;
damage:160;penetraion:200/190/180
how does penetration work?well,use the penetration to divide armor,you'll get the possibility of penetrating,for instance:
a Centaur Mk.II AA Cruiser Tank at 60m before pak40,then according to calculation:190/160 x 100%=118.75%,100% penetration.
so there's no difference for both against any AT unit they meet
HOWEVER,ostwind has way too better mobility to increase its survival.
PART2:against infantry
lost image,you can check from link above
same distance against cons,let's see how long will take it to kill them
Centaur Mk.II AA Cruiser Tank:15-18s
Flakpanzer IV “Ostwind”: amazingly 17-18s
close efficiency.BUT way too much survivalbility for ostwind
PLAN1:useless armor for ostwind but decreased mobility,the same as Centaur Mk.II AA Cruiser Tank
PLAN2:better mobility for Centaur Mk.II AA Cruiser Tank like ostwind
epilogue:LET'S SEE HOW LONG WILL RELICS KEEP BLIND FOR TRUTH DANGLING BEFORE THEIR EYES
Posts: 593
Original thread from official forum:https://community.companyofheroes.com/discussion/246322/wer-all-ostwind-performance#latest
PART1:basic information
1.Flakpanzer IV “Ostwind”
price:300MP100fuel
health:640;armor(front/rear):110/55
speed:6.3;turning speed:32;acceleration/deceleration:2.1/4.3
2.Centaur Mk.II AA Cruiser Tank
price:320MP100fuel
health:640;armor(front/rear):160/80
speed:5.2;turning speed:28;acceleration/deceleration:1.8/4
WOW,seem balanced,but NOPE.first,armor
here's some AT information
1.pak40
distance as per penetration:0/30/60;
damage:160;penetraion:210/200/190
2.Zis-3 76mm Divisional Field Gun
distance as per penetration:0/30/60;
damage:160;penetraion:200/190/180
3.Raketenwerfer43 AT Launcher
distance as per penetration:0/30/55;
damage:160;penetraion:200/190/180
how does penetration work?well,use the penetration to divide armor,you'll get the possibility of penetrating,for instance:
a Centaur Mk.II AA Cruiser Tank at 60m before pak40,then according to calculation:190/160 x 100%=118.75%,100% penetration.
so there's no difference for both against any AT unit they meet
HOWEVER,ostwind has way too better mobility to increase its survival.
PART2:against infantry
same distance against cons,let's see how long will take it to kill them
Centaur Mk.II AA Cruiser Tank:15-18s
Flakpanzer IV “Ostwind”: amazingly 17-18s
close efficiency.BUT way too much survivalbility for ostwind
PLAN1:useless armor for ostwind but decreased mobility,the same as Centaur Mk.II AA Cruiser Tank
PLAN2:better mobility for Centaur Mk.II AA Cruiser Tank like ostwind
epilogue:LET'S SEE HOW LONG WILL RELICS KEEP BLIND FOR TRUTH DANGLING BEFORE THEIR EYES
beautiful
Posts: 232
Posts: 19
You utterly forget that the ostwind rounds colide with anything and everything. There are many situations where the ostwind will not land a single hit because of terrain . The centaur does not have this problem...Negative.only 88mm AT and APCR-MOD 17 pound gun has the ability to avoid terrain
Posts: 3166 | Subs: 6
Negative.only 88mm AT and APCR-MOD 17 pound gun has the ability to avoid terrain
The Ostwind's main gun uses scatter and AOE to deal damage. Shells that roll a 'miss' and scatter will collide with any terrain and objects they encounter on their way to the target.
The Centaur's main gun uses accuracy and hits to deal damage. Shells that roll a 'hit' will not collide with terrain and objects.
So yes, the Ostwind's shells will collide with terrain and objects way more often than the Centaur's shells.
Posts: 19
more sensitive.but apart from sandbags,no other more effective object to avoid direct hit,in fact normal player do not often make sandbags
The Ostwind's main gun uses scatter and AOE to deal damage. Shells that roll a 'miss' and scatter will collide with any terrain and objects they encounter on their way to the target.
The Centaur's main gun uses accuracy and hits to deal damage. Shells that roll a 'hit' will not collide with terrain and objects.
So yes, the Ostwind's shells will collide with terrain and objects way more often than the Centaur's shells.
Posts: 3166 | Subs: 6
more sensitive.but apart from sandbags,no other more effective object to avoid direct hit,in fact normal player do not often make sandbags
The Ostwind's shells will easily collide with any yellow and green cover objects, such as crates, fences and cars, that are anywhere in between the vehicle and the squad, and not deal any damage. The Centaur does not really suffer from this.
Also, not sure what level you're playing on, but at the higher levels most players build sandbags literally everywhere they can.
Posts: 1614 | Subs: 3
[...] in fact normal player do not often make sandbags
Wtf playercard pls
Green cover is the best buff in the game.
Posts: 19
NORMAL PLAYERS.stress again.
Wtf playercard pls
Green cover is the best buff in the game.
Posts: 19
The Ostwind's shells will easily collide with any yellow and green cover objects, such as crates, fences and cars, that are anywhere in between the vehicle and the squad, and not deal any damage. The Centaur does not really suffer from this.
Also, not sure what level you're playing on, but at the higher levels most players build sandbags literally everywhere they can.
are 8 to 16 level players normal or 17 to 20 level players normal,you decide.i'm just a normal 4vs4 16 level russian player,and my enemy or teammates do not often make sandbags,even mines.as to "crates, fences and cars etc.",1vs1 and 2vs2 are more likely to see,in 3vs3 or 4vs4,when ostwind comes,none of them likely continue to exist
Posts: 3166 | Subs: 6
are 8 to 16 level players normal or 17 to 20 level players normal,you decide.i'm just a normal 4vs4 16 level russian player,and my enemy or teammates do not often make sandbags,even mines.
Perhaps you should try building those, to get past level 16. Instead of blaming it on "red units OP".
Mines and sandbags win games.
Posts: 19
In fact i like mines field,once i got billions of ammo and not have place to use,here comes the mine field.sandbags i only build one at the beginning of the game for my maxim,if i build too more,they are for german players but not mine
Perhaps you should try building those, to get past level 16. Instead of blaming it on "red units OP".
Mines and sandbags win games.
AND scale problems for balance are beyond even severe,different scale like different games,but seems relics only cares about 1vs1 balance
Posts: 1351
Original thread from official forum:https://community.companyofheroes.com/discussion/246322/wer-all-ostwind-performance#latest
PART1:basic information
1.Flakpanzer IV “Ostwind”
price:300MP100fuel
health:640;armor(front/rear):110/55
speed:6.3;turning speed:32;acceleration/deceleration:2.1/4.3
2.Centaur Mk.II AA Cruiser Tank
price:320MP100fuel
health:640;armor(front/rear):160/80
speed:5.2;turning speed:28;acceleration/deceleration:1.8/4
WOW,seem balanced,but NOPE.first,armor
here's some AT information
1.pak40
distance as per penetration:0/30/60;
damage:160;penetraion:210/200/190
2.Zis-3 76mm Divisional Field Gun
distance as per penetration:0/30/60;
damage:160;penetraion:200/190/180
3.Raketenwerfer43 AT Launcher
distance as per penetration:0/30/55;
damage:160;penetraion:200/190/180
how does penetration work?well,use the penetration to divide armor,you'll get the possibility of penetrating,for instance:
a Centaur Mk.II AA Cruiser Tank at 60m before pak40,then according to calculation:190/160 x 100%=118.75%,100% penetration.
so there's no difference for both against any AT unit they meet
HOWEVER,ostwind has way too better mobility to increase its survival.
PART2:against infantry
lost image,you can check from link above
same distance against cons,let's see how long will take it to kill them
Centaur Mk.II AA Cruiser Tank:15-18s
Flakpanzer IV “Ostwind”: amazingly 17-18s
close efficiency.BUT way too much survivalbility for ostwind
PLAN1:useless armor for ostwind but decreased mobility,the same as Centaur Mk.II AA Cruiser Tank
PLAN2:better mobility for Centaur Mk.II AA Cruiser Tank like ostwind
epilogue:LET'S SEE HOW LONG WILL RELICS KEEP BLIND FOR TRUTH DANGLING BEFORE THEIR EYES
I like how much effort You put in this
However, ostwind will shoot at conscripts but centaur won't. Sometimes it is a good idea to look at balance from the target pespective, too. Then you have the full picture. Centaur will be shooting at grens. Check how much time it will need to annihilate them.
You can't also compare armour performance only against AT guns. Centaur, for example, has higher chances of deflecting projectiles from tanks, etc. and that means it's armour makes more difference than your post might suggest. Ostwind, on the other hand, will bounce many fewer tank shells.
From what I remember centaur has also much lower penalty for shooting at garrisoned units.
Posts: 4474
Posts: 3423 | Subs: 1
Posts: 47
How many threads do you have to make before it counts as spam? Especially for a new user
My thoughts exactly.
Posts: 783
are 8 to 16 level players normal or 17 to 20 level players normal,you decide.i'm just a normal 4vs4 16 level russian player,and my enemy or teammates do not often make sandbags,even mines.as to "crates, fences and cars etc.",1vs1 and 2vs2 are more likely to see,in 3vs3 or 4vs4,when ostwind comes,none of them likely continue to exist
Sandbags are a huge deal, such a big deal that I'm genuinely startled you are level 16 but don't value them more. I suppose it makes some sense if you play 4v4 since individual skill isnt as important as coordination there...
At my level-16 1v1 across all factions pre update, almost all opponents I encounter make heavy use of sandbags-as do I.
Posts: 593
Posts: 232
even if a ostwind hits cover while attacking a unit they still will take some dmg. they shoot to fast imo
It really depends and there are MANY MANY times when the Ostwind in certain positions will not score a single hit and do no damage no matter how many shots you try.
Posts: 3588 | Subs: 3
even if a ostwind hits cover while attacking a unit they still will take some dmg. they shoot to fast imo
Yeah well your opinion is wrong. We had a slower firing rate Ostwind and it was garbage.
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