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I know why MG42 is underperforming much

4 Oct 2019, 11:55 AM
#21
avatar of mrgame2

Posts: 1794

Yes u are right, maxim wins quite comfortable. 50cal also win.
Sure unlikely real life match up. But goes to show allies mg are more deadly.
And suppression of blob without killing models make mg42 most susceptible to dps return fire, dropping models, switching gunner, and lots of tiny things make it UP.
4 Oct 2019, 12:00 PM
#22
avatar of BlueKnight

Posts: 320

MG42 is great with it's wide arc and great suppression + vet1 is awesome both AI and light AT. MG42 is fine, it may lose duels with other MGs but it's not within its roles to win such duels. Leave MG42 alone, it's especially good in teamgames when you can lock significant part of the map and smoke or indirect fire are obilgatory as you can't flank some MGs in their chokepoints.
4 Oct 2019, 12:05 PM
#23
avatar of Jilet

Posts: 556

WTF is this thread ...
4 Oct 2019, 12:30 PM
#24
avatar of Katitof

Posts: 17914 | Subs: 8

You people do realize that putting HMGs against each other and trying to claim one is better then other is as brilliant as putting ATGs against each other and claiming the one to kill the other is better......
4 Oct 2019, 12:42 PM
#25
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

You people do realize that putting HMGs against each other and trying to claim one is better then other is as brilliant as putting ATGs against each other and claiming the one to kill the other is better......


That's why I crew dropped Paks with Panzergrenadiers if I go Osttruppen doctrine, makes me win any AT gun vs AT gun engagement.
4 Oct 2019, 12:43 PM
#26
avatar of mrgame2

Posts: 1794

MG42 is great with it's wide arc and great suppression + vet1 is awesome both AI and light AT. MG42 is fine, it may lose duels with other MGs but it's not within its roles to win such duels. Leave MG42 alone, it's especially good in teamgames when you can lock significant part of the map and smoke or indirect fire are obilgatory as you can't flank some MGs in their chokepoints.


I agree but only starting vet0. Once allies infantry start scaling up with more man, more weapons, more reload, more ra and such. Mg42 shortfall i listed start manifesting more than allies, most needed by wehr faction
4 Oct 2019, 12:45 PM
#27
avatar of mrgame2

Posts: 1794

You people do realize that putting HMGs against each other and trying to claim one is better then other is as brilliant as putting ATGs against each other and claiming the one to kill the other is better......


Sorry dont sound like a good analogy. Mg vs mg still infantry based

4 Oct 2019, 12:48 PM
#28
avatar of Lago

Posts: 3260

If your criterion for a good HMG is how well it kills HMGs, then the best HMG is a mortar.
4 Oct 2019, 12:53 PM
#29
avatar of BlueKnight

Posts: 320



That's why I crew dropped Paks with Panzergrenadiers if I go Osttruppen doctrine, makes me win any AT gun vs AT gun engagement.

I actually assaulted and killed an MG34 frontally with 2 raketens that I recrewed with my Penals. Suppression immunity :thumb:
4 Oct 2019, 12:58 PM
#30
avatar of gbem

Posts: 1979

mrgame2 this thread is just soo retarded and you have not only resisted all counterarguments in favour of your delusion by cherrypicking data... but you have also consistently proven yourself to be a horrible player...

it would be best if you either stop pestering the forums with your incessant nagging for MG42 buffs or you drop your playercard here and now to stop this pointless discussion..
4 Oct 2019, 13:15 PM
#31
avatar of Katitof

Posts: 17914 | Subs: 8



Sorry dont sound like a good analogy. Mg vs mg still infantry based



And ATGs are operated by what? Hitler bots?
4 Oct 2019, 13:45 PM
#32
avatar of Grining Cat

Posts: 98



And ATGs are operated by what? Hitler bots?



More salt please, just warmed up my popcorn :)
4 Oct 2019, 14:25 PM
#33
avatar of Grumpy

Posts: 1958

You people do realize that putting HMGs against each other and trying to claim one is better then other is as brilliant as putting ATGs against each other and claiming the one to kill the other is better......


For OP's next level of brilliance, he should test the USF ambulance against the new OKW ambulance. He could make a big circle and have a demolition derby in it. I'm betting the OKW one would win because it looks to be sturdier and faster. USF has the OP crew ability so it might be close. Maybe the ambulance should have bazookas?...
4 Oct 2019, 14:27 PM
#34
avatar of SkysTheLimit

Posts: 3423 | Subs: 1

This guy has to be trolling. Mg42 is the best MG in the game, enough nonsense
4 Oct 2019, 15:18 PM
#35
avatar of blvckdream

Posts: 2458 | Subs: 1

I don't think he is trolling, he just has no idea what he is talking about and is incredibly axis biased
4 Oct 2019, 15:35 PM
#36
avatar of Freestyler1992

Posts: 88

Let us put it this way. You play against soviets, and they pick up or have one of the following:

6 men maxim = yeah alright fine

6 men 50.cal = yeah alright, that is pretty harsh

6 men vickers = yeah alright, it could be worse though

6 men mg32 = yeah alright whatever

6 men mg42 = fuck me that is a nightmare.

This is the same for a 6 men pak 40, a complete nightmare. The MG42 is amazing.
4 Oct 2019, 16:23 PM
#37
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1

jump backJump back to quoted post4 Oct 2019, 12:05 PMJilet
WTF is this thread ...



A person trying to convince himself and all of us every ost unit sucks.


I'll also note in a straight 1v1 the vickers is really good because of its high damage. Does that make it a good mg? Not really.
4 Oct 2019, 17:00 PM
#38
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

The Ostheer crew members have actually fairly decent close range dps, the best of any team weapon by far. With all 3 men firing they manage to have about 10 dps out to 10 range. The USF weapon crews also manage to eek out a respectable 7.5 dps, with a little more useful dps at longer ranges. The other faction crew weapons are pretty much garbage and can be 100% ignored.

This pretty much means if you are trying to kill a full health mg42 or a USF 50 cal with a 1-2 model squad in close range you're gonna have a bad time.


4 Oct 2019, 18:22 PM
#39
avatar of achpawel

Posts: 1351

Maybe is my small sample testing, but my mg42 drops model faster to m1/mosin, than my mp40 crew killing allies support crew.
Hence why i say mg42 support crew is worse off. Obviously maxim have more support crew more dps.

Btw 50cal is so op in reposition timing. Best pack up and deploy times, best damage, has ap ability too. Imo best mg is usf mg. No way is mg42


It's all true - mg42 is only better at suppresing large groups from my experience - don't feel bad about what you saw. All allies mgs are better in 1v1 against 4 man squads than mg42 is against 5,6 or 7 man squads. People evaluating mgs often forget that their mgs are used against 4 man squads and mg42 shoots at bigger squads.

Another reason why allied mgs are better in 1v1 is that they pin a tiny bit more slowly. Pinning enemy quickly makes the pinned unit take less damge. So when an mg42 quickly pins a squad, such squad has lost less health and can stay under fire relativeluy long. Because these squads are 5,6 or seven models, it means that they have more health, which makes it possible for them to stay under fire longer (in coh2 each model has exactly the same amount of health irrespective if it is 4,5,6 or 7 man squad). They way damage is distributed when under mg fire also helps as damage is more or less evenly distributed for each model. This means that you will more likely lose health than models, which means you won't bleed much manpower staying pinned for relatively long. When retreating after relatively long period you are likely to need healing more than reinforcing. Since healing is free you won't lose much even when you have stayed under mg42 fire for quite long (enough to flank it etc.)

Allied mgs, however, pin units more slowly so they deal quite a lot of damge to them before the unit gets pinned and that's why allied mgs often manage to kill a model on an ostheer squad before pinning it. The fact that ostheer infantry is mostly 4 models means that it has less health. Less health means that the unit will stay under mg fire for a shorter period of time. Both dealing more damage before pinning the squad and the fact that ostheer squads are 4 man means that allied mgs are better. Allied mgs force ostheer squads to retreat much more quickly from their arc than mg42 makes allied infanty retreat from its arc. Also as ost you are way more likely to lose manpower (models) attacked by allied mg while mg42 will mostly drain health from allied squads.
4 Oct 2019, 18:26 PM
#40
avatar of Support Sapper

Posts: 1220 | Subs: 1

I saw a guy Recrew maxim by shocktroop before, OP af, LOL. He can event toss grenade out of that maxim :v
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Yesterday, 23:32 PM
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Yesterday, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
Yesterday, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
Yesterday, 02:03 AM
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donofsandiego: :clap:
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Last Thursday, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
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Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
Last Tuesday, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
Last Tuesday, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
Last Tuesday, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
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19 Feb 2025, 09:57 AM
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18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
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14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
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Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
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Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
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