I'd be hesitant to adjust the raw performance of Shocks: they're finally a state where they're usable but counterable.
They could maybe stand to have a later timing though. CP2 is very early for that sort of unit.
I'm unconvinced that Guards are still a problem. I can see why people would have philosophical problems with a combination AI-AT squad, but I don't think their present power level is anything to write home about.
As for Conscripts? Ditch the sidetech.
Conscripts are always going to be an inferior option when you have to pay an extra 230 MP 20 FU just to unlock their utility abilities. A smaller sideteching barrier was enough to all but exterminate Ostheer T2.
Throw out Conscript sidetech entirely. It doesn't achieve its design goals. If that cost has to be in the tech tree, put it on T3 so Penal builds can't skip it.
So long as the Penal teching path is stronger and cheaper, Conscripts are always going to be off-meta.
I like this idea tbh