Fallschirmjäger is very OP!
Posts: 783
They have to be a qualifying unit which they hardly even were before.
Their performance is improved as it should have been in the first place since Falls were the elite units.
They are still vulnerable imo. They are not OP unless they are 5 or 6 man which they are clearly not.
Falls deserve to have this current performance due to that fact.
The problem now is, them having much utility at the same time.
I think just removing the Phosphorous nade would do since that is a very strong combination against infantry, no need for that, remove it.
Even Comet should remove Phosphorous for better and balanced performance vs infantry since that is too cheesy too imo.
Posts: 13496 | Subs: 1
I have a question. So Falls are supposed to be this fragile ambush unit that has a grenade, camo, first strike bonus and can upgrade to lmgs. Why then are they able to fire their lmg on the move, which turns them from a great ambush unit into a broken A-move unit?
Elite infatry can fire on the move their LMGs and Fg42 is not an lmg.
A-moving does not require to ba able to fie on the move since the unit will stop in fist contact.
Also was this unit actually tested before the patch?
Did you test it?
Posts: 17914 | Subs: 8
Elite infatry can fire on the move their LMGs.
Guards confirmed to be non elites.
Posts: 783
Guards confirmed to be non elites.
Guards can handle both vehicles (lights and mediums but heavies its challenging) and infantry perfectly well at the same time. Major performance difference really for an elite unit.
Posts: 3588 | Subs: 3
Did you test it?
Apologies, didn’t realize I have a full-time job at coh2 playtesting units before a patch. I’ll do better next time.
Posts: 17914 | Subs: 8
Guards can handle both vehicles (lights and mediums but heavies its challenging) and infantry perfectly well at the same time. Major performance difference really for an elite unit.
Yeah, especially airborne guards.
Posts: 4474
I have a question. So Falls are supposed to be this fragile ambush unit that has a grenade, camo, first strike bonus and can upgrade to lmgs. Why then are they able to fire their lmg on the move, which turns them from a great ambush unit into a broken A-move unit? Also was this unit actually tested before the patch?they are not lmg tho they are bar with worse close dps but better long and mid dps
Maybe increase the price of the extra fg42 to 90 ?
Posts: 808
Posts: 1614 | Subs: 3
They should've atleast implemented Tightrope's suggestion of not letting units sprint when in combat.
Posts: 13496 | Subs: 1
Guards confirmed to be non elites.
Guards were designed as jack of all trades master to none.
Yeah, especially airborne guards.
If you play the game you will see AB guards fire on the move...
Posts: 2243
..
Posts: 783
Yeah, especially airborne guards.
Well you do get the point there but the reason why is because they have 2 strong LMGs and they are 6 guys like USF paratrooopers also.
They would be terminators if they could move at the same time.
Potentially be even better than Obers which they already are.
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Posts: 3260
Posts: 3032 | Subs: 3
Posts: 13496 | Subs: 1
Apologies, didn’t realize I have a full-time job at coh2 playtesting units before a patch. I’ll do better next time.
Apologies accepted.
No one has a full-time job at coh2 playtesting units before a patch, so unless you want to pay some one to play test units either do it yourself or do not blame others.
Posts: 3032 | Subs: 3
Did you test it?
I did, I played 1-2 matches against falls before the patch went live, and even though they seemed very strong I'm not the kind of player who screams "OP" after that low amount of matches.
By now I am pretty confident that falls are a tad too strong, they win every 1:1 engagement with ease unless you have the strongest long range specialists like LMG paratroopers.... unless the falls utilize their camo again, then paras cant beat them either.
I would either slightly nerf their long range dps again or remove the panzerfaust for good.
Posts: 13496 | Subs: 1
I did, I played 1-2 matches against falls before the patch went live, and even though they seemed very strong I'm not the kind of player who screams "OP" after that low amount of matches.
By now I am pretty confident that falls are a tad too strong, they win every 1:1 engagement with ease unless you have the strongest long range specialists like LMG paratroopers.... unless the falls utilize their camo again, then paras cant beat them either.
I would either slightly nerf their long range dps again or remove the panzerfaust for good.
Great. Imo you if you did not want to cry op you could give feedback that they seem a bit strong.
Imo Fall are bit too strong also and they seem to over lap with Obers.
Imo they should revert to original to be a infiltration unit since currently OKW do not have such a unit maybe add some scouting after initial deployment. Paratroopers Fall could be added to Ostheer luft on a later time.
Posts: 261
And with "Valiant Assault" activated.
Posts: 55
As a US player like me, you have no infantry can counter such a op units especially the hostile spam this unit.
That's wrong. Paratroopers with LMGs can actually beat them.
However, you're right that Falls are OP RN. The only thing you can do against them is wiping them before they gain veterancy because once they're Vet5, they become terminators.
I suggest simply playing OKW instead until they fix Falls. I was playing mostly Allies pre-patch but after fighting against Falls I decided to use them and they're really broken, I don't play anything but OKW with Falls now (hey, it's not my fault that balance team thought that giving 320MP and 2CP cost to the unit that has the most utility in the game was a good idea. I'm simply a player).
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