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When will the update come out?

10 Sep 2019, 10:22 AM
#1
avatar of Monty1970

Posts: 37


Release date and month?
10 Sep 2019, 10:49 AM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

32/13/2200
10 Sep 2019, 10:56 AM
#3
avatar of aerafield

Posts: 3046 | Subs: 3

10 Sep 2019, 11:32 AM
#4
avatar of BlackKorp

Posts: 974 | Subs: 2

"This will likely be the last mod preview for this patch. The mod preview feedback has been useful, and we feel the update is in a Good Spot™. There will be some minor adjustments prior to the official release.

We will be monitoring some of the more nuanced changes in this patch post-release. We feel certain items will be easier to assess once the update has been live, and more players are testing the changes. Problem items will be addressed in a follow-up patch.

We are planning to release the update in approximately two weeks time.
"

So this or next week.
10 Sep 2019, 13:16 PM
#5
avatar of WAAAGH2000

Posts: 732

I guess this week
10 Sep 2019, 13:29 PM
#6
avatar of Crecer13

Posts: 2184 | Subs: 2

I think the mod system is bad, the changes need to be taken right away to the live game. In the mod system: it is difficult to find people for the game, if you find people they are at a very different level of the game, so hard to understand is the problem of the balance or the result of the person’s game, the mod does not always reveal problems: for example, tiger spam after the last patch.

The balance patch needs to be applied to a live game, maybe for a few days at the weekend, in case of problems a quick backup.
10 Sep 2019, 13:36 PM
#7
avatar of adamírcz

Posts: 957

I think the mod system is bad, the changes need to be taken right away to the live game. In the mod system: it is difficult to find people for the game, if you find people they are at a very different level of the game, so hard to understand is the problem of the balance or the result of the person’s game, the mod does not always reveal problems: for example, tiger spam after the last patch.

The balance patch needs to be applied to a live game, maybe for a few days at the weekend, in case of problems a quick backup.


+1

Well, it does need to be bug tested off of the live version, but as for the balance, I agree
10 Sep 2019, 13:54 PM
#8
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

I think the mod system is bad, the changes need to be taken right away to the live game. In the mod system: it is difficult to find people for the game, if you find people they are at a very different level of the game, so hard to understand is the problem of the balance or the result of the person’s game, the mod does not always reveal problems: for example, tiger spam after the last patch.

The balance patch needs to be applied to a live game, maybe for a few days at the weekend, in case of problems a quick backup.


A) To see Bugs

B) To see if changes are fine or need more decrease or increase something on an unit

C) It takes a while to code everything and upload it to the servers and steam and so on.
That is nothing you just make every day.

D) Only 1 Relic guy works for coh2

E) In past there were no balance mod and bad stuff just came into automatch... Thx god this times are over


To answer the owners question. Very soon
10 Sep 2019, 14:06 PM
#9
avatar of Crecer13

Posts: 2184 | Subs: 2



A) To see Bugs

B) To see if changes are fine or need more decrease or increase something on an unit

C) It takes a while to code everything and upload it to the servers and steam and so on.
That is nothing you just make every day.

D) Only 1 Relic guy works for coh2

E) In past there were no balance mod and bad stuff just came into automatch... Thx god this times are over


To answer the owners question. Very soon


Can you ask this latest CoH2 guy about an advanced mod tool? With the ability to add new models, this is really for at least some development and maintenance of life for the game.
10 Sep 2019, 14:11 PM
#10
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36



Can you ask this latest CoH2 guy about an advanced mod tool? With the ability to add new models, this is really for at least some development and maintenance of life for the game.


you are not the first one who are asking this :/
10 Sep 2019, 14:15 PM
#11
avatar of Crecer13

Posts: 2184 | Subs: 2



you are not the first one who are asking this :/


This is really one of the main issues for the survival of CoH2, CoH1 is still an excellent base for modding, and we see a ton of mods that still support the game.
10 Sep 2019, 16:23 PM
#12
avatar of Grumpy

Posts: 1958

This will likely be the last mod preview for this patch. The mod preview feedback has been useful, and we feel the update is in a Good Spot™. There will be some minor adjustments prior to the official release.

We will be monitoring some of the more nuanced changes in this patch post-release. We feel certain items will be easier to assess once the update has been live, and more players are testing the changes. Problem items will be addressed in a follow-up patch.

We are planning to release the update in approximately two weeks time.


So this or next week.


There are a couple of units that weren't touched on this mod that were over-nerfed due to being OP in the past, the Soviet 120mm mortar and the Greyhound. Rather than changing the combat stats on these, would the balance team look at just setting the price, pop cap, and possibly timing to fit their current performance? I realize its late in the cycle but the changes to price/pop cap wouldn't affect balance.

For example, the 120mm now does the same damage as any of the 81/82mm mortars, slightly bigger AOE but significantly slower rate of fire. It would probably be worth using if the price and pop cap were the same as the LEIG (270/7). It still fires slower than the LEIG but the AOE is better so seems like they should be priced about the same.

On the Greyhound, the CP requirement makes it come out well after all of the counters to it are available. The fuel price seems a little high also. Timing wise, it seems like it should be Cpt or LT dispatched and start on a 2 minute cooldown. I use them sometimes around other armor for vision (like a 222) but they need vet to be helpful and that can be difficult when they arrive late.
10 Sep 2019, 16:28 PM
#13
avatar of Farlion

Posts: 379 | Subs: 1

10 Sep 2019, 17:45 PM
#14
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post10 Sep 2019, 16:28 PMFarlion
༼ つ ◕_◕ ༽つ Gib patch.༼ つ ◕_◕ ༽つ


FIFY
10 Sep 2019, 19:40 PM
#15
avatar of Farlion

Posts: 379 | Subs: 1



FIFY


The efforts have come to fruition.
10 Sep 2019, 19:41 PM
#16
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

10 Sep 2019, 19:43 PM
#17
avatar of Hannibal
Senior Moderator Badge

Posts: 3118 | Subs: 2

I feel like these are very good changes. Some points probably need reevaluation, but all in all a large step forward.

Great work!
11 Sep 2019, 11:01 AM
#18
avatar of Felinewolfie

Posts: 868 | Subs: 5

Yesterday! :)
11 Sep 2019, 13:57 PM
#19
avatar of Rosbone

Posts: 2160 | Subs: 2

Yesterday! :)

"Noooo. That didnt happen. I never had a patch. These are paid actors." - Duffman
11 Sep 2019, 17:39 PM
#20
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post11 Sep 2019, 13:57 PMRosbone

"Noooo. That didnt happen. I never had a patch. These are paid actors." - Duffman


:rofl:
Toxic duffman as always Kappa
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Last Saturday, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Last Saturday, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Last Saturday, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM

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