Soviet September patch discussion
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![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
![avatar of gbem](/images/no_av.png)
Posts: 1979
I mean cheaper than FF.
This is Sov 1-2 combo works worrying against Ost, like Brit already have.
the SU-85 is prolly one of the most balanced of the TDs... i have no idea why you are complaining about this...
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
I think it’s better to replace the trap ability with another one: undermining points - partisans destroy any resource point and it becomes neutral and can't capture it until it is repaired.
Yeah I don't see that at all being super annoying when infiltrating onto cut offs.
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
Yeah I don't see that at all being super annoying when infiltrating onto cut offs.
Partisans did this too - annoy. And one of the main goals of unit infiltration is to constantly cut off resources, and my proposed ability is exactly what unit infiltration should do.
![avatar of Sander93](/images/no_av.png)
Posts: 3166 | Subs: 6
Partisans did this too - annoy. And one of the main goals of unit infiltration is to constantly cut off resources, and my proposed ability is exactly what unit infiltration should do.
They will be great at annoying and cutting off enemy territory with the new improved capture and decapture speed bonus. There's absolutely no need to give them an ability to disable points, that's just overkill for a 210mp unit that can infiltration spawn.
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
They will be great at annoying and cutting off enemy territory with the new improved capture and decapture speed bonus. There's absolutely no need to give them an ability to disable points, that's just overkill for a 210mp unit that can infiltration spawn.
I do not expect the Partisans to have high firepower, but I expect the Partisans to do it completely to annoy the enemy, and the destruction of the point will be very destructive, send soldiers to search for a weak unit and engineers to fix the point. This is what the Partisans need.
![avatar of Deca](/uploads/avatar/8789.jpg?updated=1436634414)
Posts: 63
![avatar of gbem](/images/no_av.png)
Posts: 1979
![avatar of Katitof](/images/avatars/partisan_at.png?updated=1414778183)
Posts: 17914 | Subs: 8
Still do not understand why the Cons upgrade takes away a weapon slot. Makes them less versatile when you cannot pick up a shrek/bazoooka etc.
So don't pick the upgrade on all squads if you anticipate weapons to steal.
It works exactly the same on volks and their STGs.
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
Still do not understand why the Cons upgrade takes away a weapon slot. Makes them less versatile when you cannot pick up a shrek/bazoooka etc.
That’s why I don’t use the 7-man upgrade, raising any weapons. The Conscripts are much better, especially Shrek / Bazooka or MG-34.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
So don't pick the upgrade on all squads if you anticipate weapons to steal.
It works exactly the same on volks and their STGs.
Except significantly later...
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
and significantly better and cheaper
Except significantly later...
![avatar of Osinyagov](/uploads/avatar/18206.png?updated=1660237242)
![Senior Modmaker Badge](/images/badges/badge_SENIOR_MODMAKER.png)
Posts: 1389 | Subs: 1
![](https://www.coh2.org/file/18201/before-dt.jpg)
![](https://www.coh2.org/file/18202/after-dt.png)
![avatar of Crecer13](/uploads/avatar/7985.png?updated=1635749247)
Posts: 2184 | Subs: 2
Is it possible to adjust the order of abilities, since this doctrines looks like a premium T2? Then it will also match with preview order.
->
Not only change the order, but also place AT traps and mines on 0CP. It is stupid that they come to 2CP.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
and significantly better and cheaper
Ehh.
Part ohf the power of thr STG is thaet it comes almost quicker than most queues meaning it starts generating value incredibly early. You will start having stgs before the enemy starts sanding out thier own guns an long before vet starts racking up to offset thr dps bonuses.
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
so 7 man upgrade should not occupy a slot ?
Ehh.
Part ohf the power of thr STG is thaet it comes almost quicker than most queues meaning it starts generating value incredibly early. You will start having stgs before the enemy starts sanding out thier own guns an long before vet starts racking up to offset thr dps bonuses.
![avatar of thedarkarmadillo](/images/avatars/uberkubel.png?updated=1414778283)
Posts: 5279
so 7 man upgrade should not occupy a slot ?
i didnt say that. please dont put words in my mouth.
im fine with the 7th man taking all slots, a 7 man con squad with a shrek or piat or even a captured lmg would be ungodly to the core....
![avatar of Stug life](/uploads/avatar/18320.png?updated=1457276116)
Posts: 4474
thats literally what we are against, do u actually read other posts ?
i didnt say that. please dont put words in my mouth.
im fine with the 7th man taking all slots, a 7 man con squad with a shrek or piat or even a captured lmg would be ungodly to the core....
![avatar of SkysTheLimit](/images/avatars/rear_echelons.png?updated=1440837436)
Posts: 3423 | Subs: 1
thats literally what we are against, do u actually read other posts ?
You're the one who misread what he was saying.... Geez dude
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