USF will not be viable in team games unless they get a team game oriented commander.
They would have probably if I wasn't dumb enough to suggest my Airborne Glider Company instead of this:
Heavy Armor dictates team games and is what the USF is severely lacking.
That has way too many call-ins to be useful though, and greyhound is already worthless in teamgames lol.
That being said, I don't find USF to be unplayable in teamgames at all, they have good elite infantry and indirect fire options (both important for teamgames) and if nothing else they at least can just spam jacksons till kingdom come for AT.
On a different note, I think there's a strong argument for paratroopers coming at 2cp,
with weapon upgrades locked behind 3cp (bolded so nobody cries about how OP thompsons and 1919s would be at 2cp), since they're not incredibly tough at first (by 2cp mainline infantry should be vet1-2 and have some RA and accuracy bonuses anyway) and carbines are good, but not overpowering weapons. I say that mostly because falls are coming at 2cp now with 2 free fg42s at a lower cost than current paratroopers, so it seems fair/fine for paratroopers to come in the same timeframe too.
IMO rifle company won't be competitive because almost everything in it costs muni, and it doesn't have any elite infantry or anything to take the focus off of mandatory double BARs to make rifles scale into mid-late game, so using anything out of it is just shooting yourself in the foot in the long run.