September patch preview bugreports
- This thread is locked
Posts: 3166 | Subs: 6
https://community.companyofheroes.com/discussion/comment/285839#Comment_285839
Mod on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1834662479
Notes and general discussion here:
https://www.coh2.org/topic/95396/september-balance-patch-preview-spbp-general-discussion
Please report any major bugs in the preview mod in this thread. Thanks!
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Sometimes at grenades and snare weapons in general wont go off e.g conscripts will do the at grenade throw animation but there is no grenade or impact ( I thought for a second they were doing the Molotov animation).
Posts: 3166 | Subs: 6
Tank shells or at tank shells do not hit. I played ukf vs wher custom and they seemed to miss every time.
All units after gaining any experience will continue to gain experience even out of combat automatically.
Sometimes at grenades and snare weapons in general wont go off e.g conscripts will do the at grenade throw animation but there is no grenade or impact ( I thought for a second they were doing the Molotov animation).
Thanks for the reports, something seems to have gone wrong with the release version of the mod causing several issues with hitboxes and other ballistics. We're looking into these issues and hope to release a fixed version as soon as possible.
Posts: 366
Thanks for the reports, something seems to have gone wrong with the release version of the mod causing several issues with hitboxes and other ballistics. We're looking into these issues and hope to release a fixed version as soon as possible.
False alarm on the veterancy, I think on the first time playing the mod it must of happened (I was extremely convinced). Rebooting the game and I cant get the same results.
Posts: 1614 | Subs: 3
Remember the bug from Overwatch flares that caused negative cover upon activation?
The new Partisan traps are very similar... they cause GREEN cover upon explosion. Imagine how overpowered and annoying this bug would be in live version
Axis booby traps also give green cover, it's an L2P issue now.
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Falls lose camo while idle turning in cover.
Also, I don't know if it is fixable but if Falls pickup a BAR, it's magazine moves to the side of the weapon like an FG42(this bug is present in the live version aswell).
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OKW Falls could not cap in the 1.1 version.
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Cause i want to hire them too, they can remove houses in 15 seconds now for my new demolition agency , btw it works on wrecks, fences etc too
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Maybe UKF Infantry Section some data wrong?
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Sometimes when a vehicle is suppose to die, it receives a engine crit instead requiring another shot to finish it.
That's literally how the game works since forever.
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That's literally how the game works since forever.
This never happens in the live version, only in the preview. Test it for yourself.
Might be abandon being broken, only causing the engine crit but not decrewing the vehicle.
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