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September patch preview bugreports

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14 Aug 2019, 19:18 PM
#1
avatar of Sander93

Posts: 3166 | Subs: 6

September Balance Patch preview mod is out!
https://community.companyofheroes.com/discussion/comment/285839#Comment_285839

Mod on Steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1834662479

Notes and general discussion here:
https://www.coh2.org/topic/95396/september-balance-patch-preview-spbp-general-discussion



Please report any major bugs in the preview mod in this thread. Thanks!
14 Aug 2019, 19:47 PM
#2
avatar of NoktDraz

Posts: 47

Falls don't have an icon for their upgrade and the upgrades don't play nice with pickups.
14 Aug 2019, 20:34 PM
#3
avatar of mstcrstn

Posts: 42

Tank shells or at tank shells do not hit. I played ukf vs wher custom and they seemed to miss every time.
14 Aug 2019, 20:48 PM
#4
avatar of Sully

Posts: 390 | Subs: 2

Falls are unable to capture/decapture territory.
14 Aug 2019, 21:19 PM
#5
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

jump backJump back to quoted post14 Aug 2019, 20:48 PMSully
Falls are unable to capture/decapture territory.

:rofl:
14 Aug 2019, 23:01 PM
#6
avatar of aerafield

Posts: 3041 | Subs: 3

Remember the bug from Overwatch flares that caused negative cover upon activation?


The new Partisan traps are very similar... they cause GREEN cover upon explosion. Imagine how overpowered and annoying this bug would be in live version :snfPeter:

14 Aug 2019, 23:27 PM
#7
avatar of Selvy289

Posts: 366

All units after gaining any experience will continue to gain experience even out of combat automatically.

Sometimes at grenades and snare weapons in general wont go off e.g conscripts will do the at grenade throw animation but there is no grenade or impact ( I thought for a second they were doing the Molotov animation).
14 Aug 2019, 23:32 PM
#8
avatar of Sander93

Posts: 3166 | Subs: 6

Tank shells or at tank shells do not hit. I played ukf vs wher custom and they seemed to miss every time.

All units after gaining any experience will continue to gain experience even out of combat automatically.

Sometimes at grenades and snare weapons in general wont go off e.g conscripts will do the at grenade throw animation but there is no grenade or impact ( I thought for a second they were doing the Molotov animation).



Thanks for the reports, something seems to have gone wrong with the release version of the mod causing several issues with hitboxes and other ballistics. We're looking into these issues and hope to release a fixed version as soon as possible.

15 Aug 2019, 00:35 AM
#9
avatar of Selvy289

Posts: 366





Thanks for the reports, something seems to have gone wrong with the release version of the mod causing several issues with hitboxes and other ballistics. We're looking into these issues and hope to release a fixed version as soon as possible.



False alarm on the veterancy, I think on the first time playing the mod it must of happened (I was extremely convinced). Rebooting the game and I cant get the same results.
15 Aug 2019, 01:24 AM
#10
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Remember the bug from Overwatch flares that caused negative cover upon activation?


The new Partisan traps are very similar... they cause GREEN cover upon explosion. Imagine how overpowered and annoying this bug would be in live version :snfPeter:


Axis booby traps also give green cover, it's an L2P issue now.
15 Aug 2019, 10:31 AM
#11
avatar of NoktDraz

Posts: 47

Reinforcing the Raketen while it is camo-ed doesn't apply the camo onto the reinforced unit but allows the Raketen to move with the rest of the crew invisible.

Falls lose camo while idle turning in cover.

Also, I don't know if it is fixable but if Falls pickup a BAR, it's magazine moves to the side of the weapon like an FG42(this bug is present in the live version aswell).



:clap:
15 Aug 2019, 13:41 PM
#12
avatar of Smartie

Posts: 857 | Subs: 2


OKW Falls could not cap in the 1.1 version.
15 Aug 2019, 19:12 PM
#13
avatar of Stug life

Posts: 4474

hey guys how much did u pay the new Royal engineer ?

Cause i want to hire them too, they can remove houses in 15 seconds now :romeoHairDay: for my new demolition agency , btw it works on wrecks, fences etc too



:rofl::romeoHype:
15 Aug 2019, 19:20 PM
#14
avatar of Stug life

Posts: 4474

assault art is missing the reticle to indicate the area of effect
15 Aug 2019, 20:32 PM
#15
avatar of mstcrstn

Posts: 42

Tiger seems to be unlocked by heavy panzer corps. Is this intended? I thought it will be unlocked by BP 3.
17 Aug 2019, 01:24 AM
#16
avatar of Selvy289

Posts: 366

Sometimes when a vehicle is suppose to die, it receives a engine crit instead requiring another shot to finish it.
17 Aug 2019, 02:12 AM
#17
avatar of Support Sapper

Posts: 1220 | Subs: 1

UKF forward assembly 's medics doesn't move.
17 Aug 2019, 02:47 AM
#18
avatar of WAAAGH2000

Posts: 732

Command Panther still need 12cp
Maybe UKF Infantry Section some data wrong?
17 Aug 2019, 09:15 AM
#19
avatar of Katitof

Posts: 17914 | Subs: 8

Sometimes when a vehicle is suppose to die, it receives a engine crit instead requiring another shot to finish it.

That's literally how the game works since forever.
17 Aug 2019, 13:17 PM
#20
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post17 Aug 2019, 09:15 AMKatitof

That's literally how the game works since forever.


This never happens in the live version, only in the preview. Test it for yourself.

Might be abandon being broken, only causing the engine crit but not decrewing the vehicle.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
Yesterday, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
Yesterday, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
Yesterday, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
Yesterday, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
Yesterday, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
Last Wednesday, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
Last Wednesday, 23:34 PM
Willy Pete: Really
Last Wednesday, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
Last Wednesday, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
Last Wednesday, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
Last Wednesday, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
Last Tuesday, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
Last Tuesday, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
Last Tuesday, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
Last Monday, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM

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