Stats seem to show that USF is the strongest faction.
Tournament is tomorrow and aug3-4. We go by those stats
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Stats seem to show that USF is the strongest faction.
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The only thing that got banned was double okw and double brits
This is a mixed factions tournament for both Axis and Allies. For instance each Axis team must play OKW + Ostheer, and on the allied side any two of the three factions in necessary,
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Tournament is tomorrow and aug3-4. We go by those stats
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The range might make it theoretically still useable versus MGs, but that's 340 manpower (+the company command post vehicle teching) that you could spend on something that isn't completely useless at anything else
If you drastically nerf or remove autofire, it'll needs a deadlier barrage, period, and that's something I already know none of you would be willing to give, just like how price nerfs and teardown time increases all got handwaved in every other thread before this. (Which is hilarious considering the pack howitzer physically can not do all this squad wiping it is claimed to be capable of unless deployed in pairs, something a price change would heartily dissuade, as it is already difficult to justify the 700 MP expenditure unless the USF team is already winning and doesn't need that MP for tanks or bleed
And lastly, all this talk of it being impossible to shut this thing down in a team game with M36s and crap flying all over the place just takes me back to the other howitzers and artillery pieces in this game, as you could make the exact same claim that they are uncounterable, and it would actually stand up since, unlike the pack howitzer, they don't need to be right on the edge of the battlefield to operate.
The most I'd take is upping the autoattack scatter to like, 8 or something, and removing the 1.25 RA penalty as a counterbalance so the thing isn't quite as easy to murder while it misses everything.
Preferably I would just keep it as it is and move the price to 400. But again, I already know that won't fly, since the issue of this thread is not and never has been the ability of dual pack howitzers to wipe, but the fact that it can actually pressure axis off of prepared positions.
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Why should we give more weight to a tournament that's going to have a ridiculously small sample size than to the stats that were pulled from potentially hundreds of thousands of automatch games?
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No. It's already fragile as fuck and one of the very few USF methods of forcing the Axis factions to get off their asses instead of hiding behind schwere and team weapons.
If the pack gets nerfed, so should the lefh, stuka and nebelwerfer. Hell, sturmpanzer too.
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Turning the pack howitzer into a 340 manpower mortar isn't going to cut it. The range might make it theoretically still useable versus MGs, but that's 340 manpower (+the company command post vehicle teching)
If you drastically nerf or remove autofire, it'll needs a deadlier barrage, period
And lastly, all this talk of it being impossible to shut this thing down in a team game with M36s and crap flying all over the place just takes me back to the other howitzers and artillery pieces in this game, as you could make the exact same claim that they are uncounterable, and it would actually stand up since, unlike the pack howitzer, they don't need to be right on the edge of the battlefield to operate.
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No if you first remove USF T0 mortars...
And tech cost are deniable to the unit actual cost. No one rushes a pak howie and even less on a faction that can have infantry smoke.
Wrong, because at least in this an the prior thread about the same topic, Pak howies are over performing, no consolation price needed.
But you keep missing the littlemost detail: Howitzers are doctrinal, pak howie is not. And all long range arty neither have auto attack nor are as effective at hurting manpower as pak howie.
But thanks for bringing in up all the details that pak howie needs to get nerfed somehow.
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Oh, this again
If it's coming up this often, it should probably be looked into.
Why should we give more weight to a tournament that's going to have a ridiculously small sample size than to the stats that were pulled from potentially hundreds of thousands of automatch games?
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That is how it had been done, and the game is healthier because of it
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Stats seem to show that USF is the strongest faction.
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Stats seem to hint OKW is the strongest faction, OST the weakest. Nothing else in that regard.
But I think this was already common sense in the forum.
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Those stats were mainly based on the time before Ost got all the recent buffs. So judging from those stats it´s actually pretty obvious that Soviets are the worst faction at least in 2v2.
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3. (actually what I think, just came to my mind): The data is skewed. On december 8th, there was a huge CoH2 give away for the base factions, but not for WFA and UKF. This means that there was a huge flood of low rank OST and SOV randoms running around that got also matched vs more experienced players with other factions. Of course they lost. This would also explain why OST's win rate is lower than the rest. Also it would explain the disparity between Soviet AT and RT win rate. AT win rate is fine, the RT win rate might be caused by the new randoms that joined the game and lowered the score of SOV.
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then in 3 vs 3 and 4 vs 4 soviet are same or better than okw
Those stats were mainly based on the time before Ost got all the recent buffs. So judging from those stats it´s actually pretty obvious that Soviets are the worst faction at least in 2v2.
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