I can block vehicles to drive inside, but what about infantry that spawns inside the base?
None of his posts are serious, look at his post history. Better not waste your time with his suggestions.
Posts: 1614 | Subs: 3
I can block vehicles to drive inside, but what about infantry that spawns inside the base?
Posts: 817 | Subs: 5
None of his posts are serious, look at his post history. Better not waste your time with his suggestions.
Posts: 1614 | Subs: 3
My bad
But seriously, I am not sure if vehicles should be able to drive inside.
Posts: 591 | Subs: 1
Posts: 1614 | Subs: 3
Be sure to leave backdoor route so puma/p4 can drive in and snipe ambulance, thats a big part of usf faction identity.
Posts: 13496 | Subs: 1
Posts: 3145 | Subs: 2
On top of that, USF base occasionally bugs and a SHERMAN TANK
or worse, a Pershing tank, spawns right inside the USF base, and can't
get out.
I think MR. Somebody's base design is 10000% better and I DEMAND
it be implemented now.
I think he also redesigned the british base.
But I don't see ANY reason it isn't like this.
So much cleaner. I-love-it-to-death.
Posts: 960
My bad
But seriously, I am not sure if vehicles should be able to drive inside.
Posts: 817 | Subs: 5
Posts: 495 | Subs: 1
Posts: 2358
Posts: 2742
I absolutly love it. Much tidier.
I do care a bit about the ambo snipe situation but with this setup, can you park it inside and use buildings as protection?
Posts: 1389 | Subs: 1
Posts: 3145 | Subs: 2
What about to adjust UKF base as well, so none of building and howitzers looking to the offmap direction?
Posts: 495 | Subs: 1
What about to adjust UKF base as well, so none of building and howitzers looking to the offmap direction?
Posts: 3053
Posts: 4928
13 | |||||
1 |