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M42 light AT gun canister shot, maybe over nerfed?

7 Jul 2019, 17:53 PM
#21
avatar of Musti

Posts: 203

I mean, the ability might as have been removed, or replaced with something else rather that soft-removing it and pretending it exists and does anything.
8 Jul 2019, 17:10 PM
#22
avatar of Cresc

Posts: 378

So if you still need more proofs that the modding team is just as incompetent as Relic

When are these clowns finally going to admit that they made a mistake for such ideas, just say it and stop searching for a turn-around: you were wrong.


8 Jul 2019, 18:03 PM
#23
avatar of Kirrik

Posts: 573

There is no point in canister rounds in their current state, it would be better off if they worked like ZiS barrage or Greyhound canister.

Or just scrapped and M-42 given ability to garrison buldings instead.
8 Jul 2019, 18:51 PM
#24
avatar of Vipper

Posts: 13496 | Subs: 1

M-42 already has a camo/first strike bonus and vehicle tracking as a vet 1 ability.
Simply removed canister shot and the unit will still be fine.
8 Jul 2019, 19:20 PM
#25
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post8 Jul 2019, 18:51 PMVipper
M-42 already has a camo/first strike bonus and vehicle tracking as a vet 1 ability.
Simply removed canister shot and the unit will still be fine.


Removing the canister shot from the M-42 makes it even more useless. After all, you have non commander ZIS-3, which is better in performance and has a useful anti-infantry ability. Take the M-42 for an ambush shot? Take the ZIS-3 camouflage commander.
8 Jul 2019, 19:32 PM
#26
avatar of Vipper

Posts: 13496 | Subs: 1



Removing the canister shot from the M-42 makes it even more useless. After all, you have non commander ZIS-3, which is better in performance and has a useful anti-infantry ability. Take the M-42 for an ambush shot? Take the ZIS-3 camouflage commander.

M-42 is designed to counter light vehicles and light tanks, it's performance in that role just fine.

It cheap cost effective with lower pop and does not require tech. It's fine.
8 Jul 2019, 19:33 PM
#27
avatar of distrofio

Posts: 2358

jump backJump back to quoted post8 Jul 2019, 17:10 PMCresc
So if you still need more proofs that the modding team is just as incompetent as Relic

When are these clowns finally going to admit that they made a mistake for such ideas, just say it and stop searching for a turn-around: you were wrong.



Excuse me? Would you like a trip to the uninstall button then? No one is forcing you to play or be disrespectul to free working developers. I would like you to experience that feeling before spitting such blasphemy.

You are always free to disagree but not to attack freely at others work and dignity.
8 Jul 2019, 19:34 PM
#28
avatar of distrofio

Posts: 2358

Can we ask to buff the canister and make it a single shot? Like the greyhound one? That coupled with some range increase and camo would be more than ideal
8 Jul 2019, 19:38 PM
#29
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

jump backJump back to quoted post8 Jul 2019, 17:10 PMCresc
So if you still need more proofs that the modding team is just as incompetent as Relic

When are these clowns finally going to admit that they made a mistake for such ideas, just say it and stop searching for a turn-around: you were wrong.




Honestly this type of toxicity doesn't contribute to anything. I think Jae gave a very clear response earlier:

... Canister rounds were intended as a self defense/general defensive tool with limited uses in ambushes/supporting other units in said ambush - that mark was clearly missed. A unit should not be able to perform well against all units in both an offensive and defensive role - that inherently asks for it to be spammed.


There: mistake admitted. I credit the balance team for searching for a proper solution instead of outright removing the ability.

I personally think 35 range keeps canister as a strong (albeit situational) ability, especially if we consider the M-42's role and cost. It allows you to turn defensive engagements into your favor, punish your opponent if he wants to harrass your M-42, destroy garrisons and kill squads that retreat through the M-42's arc (seen the latter done by VonIvan multiple times). A good player will find a use for Canister, even now it's harder to use.
8 Jul 2019, 20:05 PM
#30
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post8 Jul 2019, 19:32 PMVipper

M-42 is designed to counter light vehicles and light tanks, it's performance in that role just fine.

It cheap cost effective with lower pop and does not require tech. It's fine.


Yes, it is so fine that before the appearance of the canister shot, no one used the M-42 this unit was buried and forgotten. And overnerf this ability again killed a unit. Let's not build an illusion here and just remove the M-42 from all the commanders and replace it with more useful abilities.
8 Jul 2019, 20:08 PM
#31
avatar of Vipper

Posts: 13496 | Subs: 1



Yes, it is so fine that before the appearance of the canister shot, no one used the M-42 this unit was buried and forgotten. And overnerf this ability again killed a unit. Let's not build an illusion here and just remove the M-42 from all the commanders and replace it with more useful abilities.

Check the patch notes, the canister shot was not the only buff M-42 got.

The unit was over performing for cost and was adjusted, it does not need the canister shot to be useful and it good in its role: to counter light vehicles and and light tanks.
8 Jul 2019, 20:13 PM
#32
avatar of distrofio

Posts: 2358



Yes, it is so fine that before the appearance of the canister shot, no one used the M-42 this unit was buried and forgotten. And overnerf this ability again killed a unit. Let's not build an illusion here and just remove the M-42 from all the commanders and replace it with more useful abilities.

Totally off topic, but if M42 is removed from SU it can be implemented to OKW to rework/remove cheeseketen
8 Jul 2019, 20:17 PM
#33
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post8 Jul 2019, 20:08 PMVipper

Check the patch notes, the canister shot was not the only buff M-42 got.

The unit was over performing for cost and was adjusted, it does not need the canister shot to be useful and it good in its role: to counter light vehicles and and light tanks.


Are you serious now? Spend a full commander slot for light vehicles / tanks counteraction with which non commander the ZiS-3 fighting well? Or with which PTRS penals are perfectly fighting. Whatever tier you have taken.
8 Jul 2019, 20:25 PM
#34
avatar of Lago

Posts: 3260

Are you serious now? Spend a full commander slot for light vehicles / tanks counteraction with which non commander the ZiS-3 fighting well? Or with which PTRS penals are perfectly fighting. Whatever tier you have taken.


If you have no need for the M-42, pick another commander.

Plenty of players think it's very useful and build it.
8 Jul 2019, 20:27 PM
#35
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post8 Jul 2019, 17:10 PMCresc
So if you still need more proofs that the modding team is just as incompetent as Relic

When are these clowns finally going to admit that they made a mistake for such ideas, just say it and stop searching for a turn-around: you were wrong.



They are pretty competent actually, simply some of the ideas and fixes originate from ordinary lack of imagination.

jump backJump back to quoted post8 Jul 2019, 20:08 PMVipper

Check the patch notes, the canister shot was not the only buff M-42 got.

The unit was over performing for cost and was adjusted, it does not need the canister shot to be useful and it good in its role: to counter light vehicles and and light tanks.

Update your game already.
Penals have PTRS that happen to do exactly what you think doctrinal M-42 does.
And T2 soviets have *drumroll* ZiS-3.

Both of these units completely overshadow M42 currently, again.
All because lack of imagination behind canister nerf.

Canister being 30 sec timed ability for 25-30 muni with lower if needed RoF would completely fix the only, singular balance issue with M42 - effectiveness vs infantry when spammed.
8 Jul 2019, 20:38 PM
#36
avatar of Vipper

Posts: 13496 | Subs: 1


...
Update your game already.
Penals have PTRS that happen to do exactly what you think doctrinal M-42 does.
And T2 soviets have *drumroll* ZiS-3.

Both of these units completely overshadow M42 currently, again.
All because lack of imagination behind canister nerf.

Canister being 30 sec timed ability for 25-30 muni with lower if needed RoF would completely fix the only, singular balance issue with M42 - effectiveness vs infantry when spammed.

Play the game already.

M-42 was over-performing after revamp and the decision to nerf was correct.

With the M-42 one can keep his Penal for AI. If one does not like the M-42 then one should simply not call it in.

M-42 is useful for what it does so its its tracking.

As for your suggestion you have to argue it with Jae for Jett (edited name. my apologies but I was doing something else at the time )who has a different opinion. (check post17)
8 Jul 2019, 20:59 PM
#37
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

jump backJump back to quoted post8 Jul 2019, 20:38 PMVipper
J for Jae

Well that's a new one :clap:
9 Jul 2019, 00:27 AM
#38
avatar of thedarkarmadillo

Posts: 5279

Knock off the canister shot and merge tank traps and the various light mines into 1 ability. Call it emergency defensive measures or some shit and call it a day. (and put something else in the 3 slots that those crappy individual abilities take up in defensive tactics)
9 Jul 2019, 04:36 AM
#39
avatar of Cresc

Posts: 378


Excuse me? Would you like a trip to the uninstall button then? No one is forcing you to play or be disrespectul to free working developers. I would like you to experience that feeling before spitting such blasphemy.

You are always free to disagree but not to attack freely at others work and dignity.



You don't need to show me the way, I have had the game uninstalled long before this last patch, and as expected, the game balance simply got worse...
9 Jul 2019, 11:11 AM
#40
avatar of flyingpancake

Posts: 186 | Subs: 1

jump backJump back to quoted post9 Jul 2019, 04:36 AMCresc



You don't need to show me the way, I have had the game uninstalled long before this last patch, and as expected, the game balance simply got worse...


Then why are you still here? shitting up a tread of a game you don't play or like and talking to a community that you obviously don't like and have no respect for.
Come up with constructive criticism next time.
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