M42 light AT gun canister shot, maybe over nerfed?
Posts: 186 | Subs: 1
Posts: 2458 | Subs: 1
Posts: 3032 | Subs: 3
And I dont think it's useless, you just need inf support nearby now
Posts: 186 | Subs: 1
Say thanks to the people who abused canister rounds hard by getting a M42 blob.
And I dont think it's useless, you just need inf support nearby now
Never said it was useless, its a good medium tank counter for a cheap price. the canister shot does not seem worth it right now. I say increase the range or decrease the ammo swap time.
Posts: 3032 | Subs: 3
Never said it was useless, its a good medium tank counter for a cheap price. the canister shot does not seem worth it right now. I say increase the range or decrease the ammo swap time.
Worth it for what? The ability is free
Posts: 17914 | Subs: 8
Say thanks to the people who abused canister rounds hard by getting a M42 blob.
And I dont think it's useless, you just need inf support nearby now
There were so many suggestions how to nerf it and make it inefficient when blobbed while keeping it useful without range nerf.
Canister shot with 35 range got soviet demo charge'd.
Posts: 1614 | Subs: 3
Posts: 3114 | Subs: 2
As far as I could see it, the problem was people spamming 2-3 of these and annihilating charging infantry. A smaller arch makes it easier to just run through it quickly and dodge the damage, while it would reward good micro and a good setup for defensive positions
Posts: 13496 | Subs: 1
Posts: 3032 | Subs: 3
I'm probably late with suggestions, but had it been considered to nerf the arch when in canister shot mode?
As far as I could see it, the problem was people spamming 2-3 of these and annihilating charging infantry. A smaller arch makes it easier to just run through it quickly and dodge the damage, while it would reward good micro and a good setup for defensive positions
and what do I do on chokepoints?
Posts: 3114 | Subs: 2
and what do I do on chokepoints?
I hope this is sarcasm
Posts: 682
Posts: 2458 | Subs: 1
It was broken as fuck. People who abused knew it was. Just like people with spamming JLI when they were ridiculous, it was easy peazey to spot a grade A shitbag if they were using or abusing this.
It was OP but the nerf was a bit too much. Reducing the range wasn´t really that great of an idea. Maybe making the cannister rounds cost muni and be a timed ability would have been better. Something like 20 muni for 10 seconds of cannister rounds. That way it would have been in-line with Zis3 and SU76.
Posts: 379 | Subs: 1
It was correctly nerfed to the ground.
Posts: 378
Posts: 2184 | Subs: 2
It was a bad design from start, so just remove it and find another way to make the M42 not shit.
in M-42 there is no point at all in the presence of ZIS-3. M-42 is a relic of a terrible starting design (hello conscripts and penals). ZIS-3 was the commander ability, M-42 was built in the building. But at the same time, in the opposite side, the Elephant could be built in T4 without a commander. M-42 remained until the end of the war because it was light and had frag and canister shoots.
Posts: 1002 | Subs: 2
Soviet players tend to float a lot of munitions anyway, especially with the urban and community defense doctrines. Which would end up meaning the nerf would likely be fairly meaningless. You could toy with other options like limited uptime (as one user said, 10 seconds per use) or a prohibitively high munitions cost, but I dont think that wouldve made them feel any better to face. It would do nothing about the ability being, in blunt shorthand, cancer to use and face. Itll still shotgun stuff from outside range of retaliation, and that was basically the fundamental issue. A cancerous ability that costs munitions/is timed is still a cancerous ability and you dont make players feel any better when its used against them by making it cost resources (that probably wouldnt have been used on anything else anyway, at that).
As for the suggestion of limiting its arc while canister shot is used, it would still counter garrisons and weapon teams from outside retaliation range, and even against infantry, they can pack up, relocate, and reface too quickly for arc nerfs to be meaningful. And then if you nerf the setup time, then you nerf the m42 in its at role, and thats not needed.
My thoughts were really disorganized here, but the main things I want to get across are:
A cancerous ability that costs munitions is still cancerous. The m42 performed fine in its AT role, so nerfs would have ideally left it untouched outside of canister rounds (besides them being a little too cheap too, of course). Canister rounds were intended as a self defense/general defensive tool with limited uses in ambushes/supporting other units in said ambush - that mark was clearly missed. A unit should not be able to perform well against all units in both an offensive and defensive role - that inherently asks for it to be spammed.
Posts: 17914 | Subs: 8
A dirt-cheap, early call-in should not be as decisive as it was.
It was correctly nerfed to the ground.
By that logic, we should further nerf JLI, let them rot in prison of uselessness after that short period of being OP AF, abused and spammed by every OKW player.
Posts: 416 | Subs: 1
Posts: 379 | Subs: 1
By that logic, we should further nerf JLI, let them rot in prison of uselessness after that short period of being OP AF, abused and spammed by every OKW player.
We should, when JLIs can tackle infantry, vehicles and support weapons without a worry in the world.
Livestreams
41 | |||||
23 | |||||
18 | |||||
1 | |||||
9 | |||||
2 | |||||
2 | |||||
1 | |||||
1 | |||||
0 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.34957.860+14
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.916405.693-2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, topcsnvncom
Most online: 2043 users on 29 Oct 2023, 01:04 AM