Login

russian armor

Super AT Guns

26 Jun 2019, 12:41 PM
#1
avatar of Lago

Posts: 3260

If you had a blank sheet to overhaul the Pak 43 and 17 Pounder, what would you do with them?

You're limited by the engine, so you can't make them mobile or give them new animations. Beyond that though, you can change anything you like.
26 Jun 2019, 13:08 PM
#2
avatar of Katitof

Posts: 17914 | Subs: 8

Why would they need any overhauls?

There is no point in fixing if there is nothing to fix.
26 Jun 2019, 13:49 PM
#3
avatar of Lago

Posts: 3260

jump backJump back to quoted post26 Jun 2019, 13:08 PMKatitof
Why would they need any overhauls?

There is no point in fixing if there is nothing to fix.


There's also no point in posting if you have nothing to add. :P

In all seriousness though, they're odd units at the moment, the Pak 43 especially. They seem to be built around 'being a giant gun' rather than any clear strategic purpose.

I think it'd be good if the balance team decided what they're for and then made them both good at it.
26 Jun 2019, 14:03 PM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post26 Jun 2019, 13:49 PMLago


There's also no point in posting if you have nothing to add. :P

In all seriousness though, they're odd units at the moment, the Pak 43 especially. They seem to be built around 'being a giant gun' rather than any clear strategic purpose.

I think it'd be good if the balance team decided what they're for and then made them both good at it.

There's no point to creating a thread if you put out no premise too you know.

Also, PaK43 got dismantle ability which refunds it partly, you build it when you need it(for example vs high armor and health units its supposed to counter), then dismantle it if you don't/it gets too exposed(.

If that's not clear strategic purpose, I don't know what is.
26 Jun 2019, 14:12 PM
#5
avatar of Vipper

Posts: 13496 | Subs: 1

I guess one could try adding a crew that would be able to abandon the weapon.

If the crew was the only unit suitable to operate the weapon effectively or to operate at all, one could better balance these units.
26 Jun 2019, 14:42 PM
#6
avatar of Lago

Posts: 3260

jump backJump back to quoted post26 Jun 2019, 14:12 PMVipper
I guess one could try adding a crew that would be able to abandon the weapon.

If the crew was the only unit suitable to operate the weapon effectively or to operate at all, one could better balance these units.


Should they be decrewable at all? The building model worked quite well for the 17-pounder.
26 Jun 2019, 14:53 PM
#7
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post26 Jun 2019, 14:42 PMLago


Should they be decrewable at all? The building model worked quite well for the 17-pounder.

The idea here is that cost is divided between the emplacement itself and the crew.

That allows unit preservation and better pricing.

For instance if the crew could abandoned the weapon and survive bombardments one could increase XP value and price for the package but lower the price for building the structure only.
26 Jun 2019, 14:56 PM
#8
avatar of Lago

Posts: 3260

jump backJump back to quoted post26 Jun 2019, 14:53 PMVipper
The idea here is that cost is divided between the emplacement itself and the crew.

That allows unit preservation and better pricing.

For instance if the crew could abandoned the weapon and survive bombardments one could increase XP value and price for the package but lower the price for building the structure only.


It's possible, but Brace is a cleaner implementation of the same idea.
26 Jun 2019, 15:01 PM
#9
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post26 Jun 2019, 14:56 PMLago


It's possible, but Brace is a cleaner implementation of the same idea.

Pak44 does not have brace.

Imo brace should be removed or become doctrinal. A selfrepair ability costing MP or MU or FU would be a far better approach.
26 Jun 2019, 15:46 PM
#10
avatar of Balanced_Gamer

Posts: 783

I think all emplacements should be de-crewable.

I mean, the British AT Emplacement gets never decrewed but the Pak43 can. Zero logic!
26 Jun 2019, 16:41 PM
#11
avatar of Grumpy

Posts: 1958

jump backJump back to quoted post26 Jun 2019, 12:41 PMLago
If you had a blank sheet to overhaul the Pak 43 and 17 Pounder, what would you do with them?

You're limited by the engine, so you can't make them mobile or give them new animations. Beyond that though, you can change anything you like.


In general, I think they're fine right now. There are differences between the two but they're both pretty usable, and both great for punishing YOLO charges.

One possible change would be to make them self-spotting at max range. It seems really strange to have a game engine that requires a spotter for a direct fire weapon. I'd also make their range equal to any of the direct fire weapons that shoot at them.

Both of them should be able to be decrewed by attacking them with infantry. They should be highly vulnerable to infantry, grenades, or HE rounds and not easily damaged by AP rounds.

26 Jun 2019, 16:58 PM
#12
avatar of murky depths

Posts: 607

jump backJump back to quoted post26 Jun 2019, 16:41 PMGrumpy


In general, I think they're fine right now. There are differences between the two but they're both pretty usable, and both great for punishing YOLO charges.

One possible change would be to make them self-spotting at max range. It seems really strange to have a game engine that requires a spotter for a direct fire weapon. I'd also make their range equal to any of the direct fire weapons that shoot at them.

Both of them should be able to be decrewed by attacking them with infantry. They should be highly vulnerable to infantry, grenades, or HE rounds and not easily damaged by AP rounds.



They absolutely should not be self-spotting, that would give you an incredible map-hack ability that would put the old t-70 at vet-3 to shame.

I think they're fine to frustrating, particularly due to the "can shoot through obstacles" issue.

I'd rather see the pak43 be turned into an actual emplacement and no longer be able to shoot through obstacles, with a timed ability like the 17 pounder.
26 Jun 2019, 17:49 PM
#13
avatar of GI John 412

Posts: 495 | Subs: 1

The ability for either one to shoot through obstacles is silly in my opinion. Even if the rounds could physically penetrate a building while retaining enough energy to be effective on target, not explode early and not get deflected off target that still leaves the important question of HOW DO YOU AIM!? Lol
26 Jun 2019, 18:50 PM
#14
avatar of RoastinGhost

Posts: 416 | Subs: 1

I'm ok with these units since they require some amount of micro from the player using them. That's why they're more fair/engaging than the Bofors or CoH1 88mm.

I would actually like to see them able to be moved slowly, maybe via truck/halftrack. That would give the player even more to control, and make hunting them down more interesting than hitting a delete button on them at your leisure.

The "dismantle for refund" ability is kind of the same idea, but lets you get rid of them once they've done their job, which is nice. That was probably the right way to handle the issue this late in the game's life.
26 Jun 2019, 18:58 PM
#15
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Brace given to both, but brace is changed to a lower damage reduction instead of like 80%. Something like 40%, a point where an IL2 bomb drop won't outright kill it, but may leave them with 20% HP.

Give scuttle to both emplacements so you can get rid of them and move them a bit without losing your resources or having them be so far back they're useless.

Pak43 loses transdimensional shells.
26 Jun 2019, 19:05 PM
#16
avatar of thedarkarmadillo

Posts: 5279

Both big AT guns deal 32p damage do they not? Being able to half health a medium guaranteed is kind of a big deal... They are niche units for sure, but it's a giant fucking AT Gun..... of course they are! I don't feel they need any changes at this time. Both do their job tremendously but are simply out of meta
26 Jun 2019, 20:20 PM
#17
avatar of murky depths

Posts: 607

I'm ok with these units since they require some amount of micro from the player using them. That's why they're more fair/engaging than the Bofors or CoH1 88mm.

I would actually like to see them able to be moved slowly, maybe via truck/halftrack. That would give the player even more to control, and make hunting them down more interesting than hitting a delete button on them at your leisure.

The "dismantle for refund" ability is kind of the same idea, but lets you get rid of them once they've done their job, which is nice. That was probably the right way to handle the issue this late in the game's life.


RE: Micro -- I actually disagree. While I suppose you have to aim the gun in the right direction for the 17 pounder, the Pak43 has an, I assume unintended, feature that basically let's you auto-aim it (albeit as a reaction).

@shadowlink I think 40% is too low but I agree that 80% is too high; say 67% AKA 2/3rd?

Reason why I think it should be _somewhat_ high is because of how susceptible they are to fire DOTs that are lobbed when brace is midway through or on cooldown, and most factions have access to some kind of incendiary attack either doctrinaly or non-doctrinaly.
26 Jun 2019, 20:50 PM
#18
avatar of RoastinGhost

Posts: 416 | Subs: 1



RE: Micro -- I actually disagree. While I suppose you have to aim the gun in the right direction for the 17 pounder, the Pak43 has an, I assume unintended, feature that basically let's you auto-aim it (albeit as a reaction).


Oh right, I forgot about that. The inconsistency between the two guns is odd to me.

Still, a slow rotation speed for the gun makes flanking it viable and can allow the gun to be more powerful where it's pointing. I think that makes for more interesting gameplay and decision-making.
26 Jun 2019, 21:05 PM
#19
avatar of murky depths

Posts: 607

I have no problem with either of them automatically rotating to shoot a tank within sight if a-moved the way a normal AT Gun works. It'd probably be better if that wasn't the case, but there are bigger issues in the game to spend time on.

I dislike that there's an obvious discrepancy in how one can be repaired and the other can't, decrew/recrewing, and ofc the shot-blocker situation.

Making them similar is the obvious fix to me but I understand that the current state of fixing the game is stuck operating in whatever limits.
26 Jun 2019, 21:45 PM
#20
avatar of Doomlord52

Posts: 960

Vipper was pretty much spot on; it would be interesting to switch them to crewed weapons, but require a special squad to actually crew them ("Heavy AT Crew" or something), and then shift most of their price to the squad, rather than the weapon.

Right now, the PAK43 is 350/45/10pop and the 17lb is 400/75/14pop. Add the "Heavy AT Crew" 4-man squad (copy+paste of Pios) at 250mp/40f/12pop to brit/ost base, and then make the emplacement itself limited to one and cost 100/5/0pop for Ost, and 150/35/0pop for brits. Then, give both emplacements an "abandon" button, which lets the crew leave the weapon.

Ideally, this would make the emplacement less of a risk, since you could abandon it and save most of the resources, and more importantly, all of the vet.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
Last Tuesday, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

565 users are online: 565 guests
2 posts in the last 24h
9 posts in the last week
81 posts in the last month
Registered members: 53107
Welcome our newest member, Pinci683
Most online: 2043 users on 29 Oct 2023, 01:04 AM