Literally just read what I said
Cooldown from 0.5/0.7 to 0.35
oh wow a 0.3 reload buff, now its a machine gun
Posts: 4474
Literally just read what I said
Posts: 184
Cooldown from 0.5/0.7 to 0.35
oh wow a 0.3 reload buff, now its a machine gun
Posts: 13496 | Subs: 1
Posts: 4474
u know what reload frequency is right ? it's the amount of bullets 1 weapon can use before it reloads, so it fires more before needing to reload, u will only notice it after long fights
Reload Frequency from 5 to 7
It fires much faster
Posts: 13496 | Subs: 1
Reload Frequency from 5 to 7
It fires much faster
Posts: 379 | Subs: 1
Posts: 2184 | Subs: 2
lol @ the tears about the Ostwind. Axis had to put up with the Centaur for years, get used to it.
As for Tigers in 4v4, the mode is a clusterfuck anyways. The last time they tried balancing the game after it we had probably the worst balance in the game at any point.
I'd also say it's much better people get rewarded for quick teching, then being rewarded for stalling into call-ins.
Posts: 45
Permanently Banned
Assgrens were always available at 0Cp and always had Sprint. They are finally useful and can be countered easily by light vehicles. I dont understand why players simple build clown car and chase them down. Scout car /UC are fearsome enough against Grens with fasut how good might they be against inf without snares?
Posts: 573
Likely most of feedback was vs AI or from 1v1 and the issue is 3v3/4v4 as usual.
But don't worry, with next patch all heavy tanks will hit the field between 12 and 14th minute due to binding them to tech. People will ignore lights and just rush heavies instead.
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How is it possible it arrives so early?
Then Axis really need all fuel points and some extra fuel outposts. If it is so, then it was a fail of Alliis and a clear lose after min 4. xD
Posts: 2066
Likely most of feedback was vs AI or from 1v1 and the issue is 3v3/4v4 as usual.
But don't worry, with next patch all heavy tanks will hit the field between 12 and 14th minute due to binding them to tech. People will ignore lights and just rush heavies instead.
Posts: 563
Posts: 2358
Balancing the game around 1 on 1 is stupid, if the game is balanced around this mode then do not add others. And since other modes exist then they must be balanced.
I really hope by they are smart enough to exclude ele/jt/isu from this, for obvious reasons.
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Yeah, balancing the game is stupid if i dont like to play its competitive mode!
Posts: 868 | Subs: 5
Everyone has the right to play in what he considers more interesting. For me personally, 1vs1 is boring. The game has a variety of modes, and they can not be balanced out by 1vs1 model. Gameplay 1vs1 is different from the others and this must be taken into account and balance must be made and beyond 1vs1.
Posts: 785
Posts: 2184 | Subs: 2
Play in Steel Division 2 : 10vs10 Max ressources.
800+ units in minutes. You'll love it
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Posts: 783
Terrible patch, Allies are still terrible.
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