It actually is used, that's the Guard model without the cape!
Can you please remind me, where can i find them in the game without modtools?
Posts: 1389 | Subs: 1
It actually is used, that's the Guard model without the cape!
Posts: 4928
Can you please remind me, where can i find them in the game without modtools?
Posts: 810
And you ignored middle line in the post you've quoted...
Let me enlighten you:
Guards HTD does NOT grant any defensive bonuses, its purely range increase.
Posts: 17914 | Subs: 8
u wrong
HTD guard have -25% received accuracy and cooldown -25% and range +2.5
Do you want a easily spammable elite versatile unit to do everything?
guard rifle is doing it right now
Take your conscience
Guards Hit the Dirt (Veterancy 1 ability)
The purpose of the new Veteran ability is to allow Guards to provide additional firepower when they are being used in their intended role as a ranged support unit.
Grants -25% weapon cooldown (with a delay of 2 seconds) (25 second recharge before able to go-to-ground if cancelled)
Increases range by +2.5 to ensure all Guard models can engage targets units on the edge of their maximum range.
Posts: 810
Directly from patch notes:
Suck it up, lad.
Posts: 495 | Subs: 1
Posts: 378
+1
Rename them whatever the Russian word for riflemen or rifleman or rifle squad or something similar.
“Strelky” or something like that.
Posts: 573
guard rifle is OP regardless of whether it has a defensive bonus or not
Suck it up, allies cyber warrior
Posts: 2358
Even by wehraboo standards you're quite something. If Guards were op people would be playing only Guard doctrines same way Overwatch was in every game thanks to JLI. Thats not the case.
Posts: 4183 | Subs: 4
Children, please play nice.
Posts: 351
Guards can be actually OP and dont be seen quite often.
1st logic fallacy there: correlation does not mean causation.
I can name a simple counter example about this. Combat engineers must be OP, since they are present in EVERY SU game, sometimes even two or three squads present at the same time.
The point is, guards can be OPish because they can do multiple jobs quite effectively, more than other factions variants or even than other alternatives in the same faction, because they are quite durable by themselves as a premium generalist inf squad they are.
Early game until almost midgame can be played with guards safely. After that, when multiple mediums, heavy indirect fire and AI specialist squads are present, guards stop shining (for ovbious reasons, otherwishe it will be buttfuck OP). Therefore guards can (or can not) be OP without being spammed in every game. Also commander pick is a important detail here, not mentioned.
Posts: 2358
Counter counter point: Combat engineers are extremely OP. They are the sov’s only way to build base buildings and tech up; they sweep mines; they repair; they can upgrade to flamethrowers; they plant mines; aaaand you start with one... no wonder we see them every game with a sov player! OP as hell! (/s if it wasn’t obvious)
Posts: 783
Posts: 789
Thank you, but it's not new model, just an old unused 3D model from gamefiles.
Posts: 591 | Subs: 1
184 | |||||
32 | |||||
26 | |||||
2 | |||||
1 | |||||
1 | |||||
1 |