Move soviet sniper to T2
Posts: 307
1. penals who are too good at vet0 and cheap to reinforce
2. scout car that neutralizes the MG & the OH sniper
3. sniper that is very strong against 4 men gren squads who already have trouble handling the scout car and penals.
Move the sniper to T2 at least please !!! It's ridiculous.
Posts: 3053
Posts: 3260
remove the sniper
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Currently the least problematic sniper seems to be the UKF one that comes later.
Posts: 177
How can you lose your sniper or mg to scout car when they are already used in tandem with gren?
I also bg and cry from time to time when versing top30 sov players bleeding me with snipers. But those are tears of self betrayal because deepdown I know that the hardcounter is just locked behind l2p wall in the form of good countersnipe play.
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You should easily have 2-3 more squads on field, steamroll map control and get fast T2.
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One could actually delay sniper.
Currently the least problematic sniper seems to be the UKF one that comes later.
How would you delay the Soviet sniper?
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How would you delay the Soviet sniper?
both Ostheer and Soviet sniper could require further tech.
Ostheer could be battle phase soviet could 2 buildings or some other form of tech like AT grenades, molotovs...
There are actually many solutions:
T1 tech is too cheap since for what it provides, it gives access to sniper, semi elite infatry, transport that passenger can fire, explosive grenade , snare.
Actually one could have separate upgrade in T1 that would unlock the PTRS/Sniper and M3 being able to carry infatry or that they can fire.
Or one could increase the fuel cost for T1 or built time for T1 and make any adjustment needed to Penals.
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This really just reinforces my opinion that vCoH had better vanilla faction design. (Let’s not talk about vCoH British Forces and Panzer Elite. :/ )
Posts: 3053
One could actually delay sniper.
Currently the least problematic sniper seems to be the UKF one that comes later.
UKF sniper is least problematic because it shots once every 5 years or so lmao. Spamming sections is a much better alternative or if you want something with more finesse, commandos.
Posts: 2742
That was a time before Penals had PTRS. I still think Guards and Penals should've been switched as doctrinal units.
I would've either had the ZiS in t0, (since OKW broke that mold), and require two tier buildings of any combination.
But man, every time I start trying to think of ways to improve CoH2 faction designs as far as tier units and teching, everything boils down as proof that CoH1 vanilla factions, (and even Opposing Front factions!) are more dynamic, robust, and just plain better. That's affected by the decidedly superior doctrinal system though.
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T1 of soviets is way to strong for OH to handle. They have:
1. penals who are too good at vet0 and cheap to reinforce
they cost a lot more than the volks you field.
2. scout car that neutralizes the MG & the OH sniper
Raketen.
3. sniper that is very strong against 4 men gren squads who already have trouble handling the scout car and penals.
Move the sniper to T2 at least please !!! It's ridiculous.
The faust upgrade and again Raketen.
I had to edit this from here as I mistakenly thought u meant OKW. Fausts do it. If your opponent micro's too much then you need at least a second gren squad or better positioned MG
but yeah, throw them in T2. Makes my life easier. (sarcasm)
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they cost a lot more than the volks you field.
Raketen.
The faust upgrade and again Raketen.
but yeah, throw them in T2. Makes my life easier. (sarcasm)
He is talking about Ostheer, not OKW.
Posts: 89 | Subs: 1
He is talking about Ostheer, not OKW.
you are absolutely right.
Then what about fausts?
Posts: 1289
Sprint was taken, its one model now and fires slowerthe the ost sniper. It cant stun a infantry squad it cant hurt armour.
I gues having 40 muni flare overcompesates all that.
Grens have early faust, the m3 is pretty suceptible to small arms. Penal are expensive and take long to field.
I really dont see a problem here.
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