There is big enough space between dominating games and becoming irrelevant.
And given past experience with patches, what makes you think it wouldn't just swing all the way in?
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There is big enough space between dominating games and becoming irrelevant.
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And given past experience with patches, what makes you think it wouldn't just swing all the way in?
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Why shouldnt they? Do volks have passive self regen at vet0?
I would prefer if people would just say "i dont want to OKW get buffed", at least that is being honest.
I would kindly ask you, why there would be 'problems' but do it in a way everyone can understand (im not refering of skill level).
IMO its a change, a intermediate one but it would put OKW in line with the rest of the factions.
Darkarmadillo got it right about the "luchs rush", its more like a progression, maybe a needed one, but its true that the OKW player isnt sacrificing anything in return.
USF playstile is far different from OKW, so please do not compare them. USF has priorities that OKW does not.
The manpower/fuel at start can be leveled to allow better game balance.
And no, SPios are strong but they are not the best starting unit. If anyone wants to justify a nerf to their economy.
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You don't need to compensate OKW with fuel, if you just redistribute their initial man power and the cost of SwS instead.well okw does start with 0 fuel
You also don't need to cut the mp by 100. If you remove 50mp they won't be able to 3x Volk or 2x Volk + Kubel early on. Cut down the cost of SwS by ±30mp.
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well okw does start with 0 fuel
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well they don't gain it back later, they tech is not cheaper than other faction, so they will always have a -15 fu from others
And what do they need the fuel for in the first 60s of the game ?
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well they don't gain it back later, they tech is not cheaper than other faction, so they will always have a -15 fu from others
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Unless they come across 3 vehicle or weapon wrecks across the duration of the game. But nobody uses vehicles or team weapons anyways so I guess you are right.
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well they don't gain it back later, they tech is not cheaper than other faction, so they will always have a -15 fu from others
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well they don't gain it back later, they tech is not cheaper than other faction, so they will always have a -15 fu from others
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Let's not forget that OKW get with its teching, whatever tier the player decide first, HMG, grenade, STGs + T0 raketen. Only Ostheer here get the same package with their first tier but they also pay a lot more for it.
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They pay less.
OST: T1 + BP1 + T2 - starting fuel = 10 + 40 + 20 - 20 = 50.
OKW: Truck + T2 - starting fuel = 15 + 45 - 5 = 55.
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They pay less.
OST: T1 + BP1 + T2 - starting fuel = 10 + 40 + 20 - 20 = 50.
OKW: Truck + T2 - starting fuel = 15 + 45 - 5 = 55.
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And now go do that math with T1, which unlocks them the exact same things.
Hey you know what that's not a secret I like to play mainly USF and I'll be more than happy to see USF starting with -15 fuel and have grenade and weapon rack and ATnade unlocked after first officer on the field.
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well they don't gain it back later, they tech is not cheaper than other faction, so they will always have a -15 fu from others
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And the other factions negate that "advantage" by having a fuel cache up for 5 minutes or more.
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Are you comparing Ostheer T1 with OKW T2?
Hey you know what that's not a secret I like to play mainly USF and I'll be more than happy to see USF starting with -15 fuel and have grenade and weapon rack and ATnade unlocked after first officer on the field.
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other factions can buy caches, yes. other factions, at the cost of field presence can increase their trickle of resources. at the cost of manpower, the resource used for everything. OKW can respond with an entire volks squad. the caches are not free (they are a great thing to have, dont get me wrong) but they dont simply generate resources for free like salvage can. the thing i responded to was saying that okw starts -15 fuel behind the ball and can never make that up, but they can and it costs them nothing but a few seconds of their time and the chance to get that 15 fuel and more (again at no cost nor impact to build orders) comes up organically and only increase as the game progresses.
the maxim that cant be buffed for fear of a non penal build being viable can easily turn into a fuel advantage for the OKW (god knows they arent worth recrewing) or AT guns when your army composition doesnt need it. cahces are certainly more consistent (and that right is paid for) but salvage allows for more "bonus" resources and is free.
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