Do you think cons deserve some nondoc AI upgrade ?
Posts: 1660
Posts: 2458 | Subs: 1
USF grenade upgrade was recently made cheaper yet Conscripts need to pay 25 fuel for snare and another 10 for terrible Molotovs? Doesn´t make much sense to me.
Posts: 328
First of all the grenade package must be made cheaper because right now it´s just ridiculously expensive.
USF grenade upgrade was recently made cheaper yet Conscripts need to pay 25 fuel for snare and another 10 for terrible Molotovs? Doesn´t make much sense to me.
Awhile ago someone suggested bundling them together, which would be good.
The throw speed could also do with being improved.
Posts: 3423 | Subs: 1
Bundle them or add something to make them worth the cost. Preferably not a weapon upgrade though.
Posts: 17914 | Subs: 8
I would like cons to be useable without weapon upgrades if possible, and keep that to doctrines.
I don't believe that's possible.
They had veterancy increased, weapon change to be less RNG fest, got extra 10% accuracy vet and all of that is still irrelevant in comparison to regular LMG or G43 grens.
However, if they were to get a T3/T4 weapon upgrade, it should be this current SVT.
Upgrade is too weak to be doctrinal and simply doesn't bring enough for the cost and functionality(unless you drop it for ost player, hoping he'll pick it, nerfing his grens DPS and blocking weapon slot), but it would be sufficient for late game upgrade for cons.
Posts: 2184 | Subs: 2
Awhile ago someone suggested bundling them together, which would be good.
The throw speed could also do with being improved.
Awhile ago? This proposal came with the introduction of the US faction in the game, but simply ignored without justification.
Posts: 206
I don't like the idea to give them nondoc upgrades, don't think it fits the theme of conscripts.
Posts: 2358
First of all the grenade package must be made cheaper because right now it´s just ridiculously expensive.
USF grenade upgrade was recently made cheaper yet Conscripts need to pay 25 fuel for snare and another 10 for terrible Molotovs? Doesn´t make much sense to me.
Free molos for the revolution!
I really want molos to be free, dont get me wrong
Posts: 2358
I would like cons to be useable without weapon upgrades if possible, and keep that to doctrines. But the side-tech bundling is a must, 35 fuel combined for mollys and snares is insane.
Bundle them or add something to make them worth the cost. Preferably not a weapon upgrade though.
Cons have the "jack of all trades, best of none" design. Thats why when they have no doc upgrade they become "trashy"
I like that design and used it a lot. Its simple modular logic, you dont need it, you dont loose at all for it. Imagina a backpack where all the units in a faction go toghether, cons are the lightest of all, because without doc upgrades they do nothing. But on the other side you DONT WANT to use cons, they are just as a recon / cap troop they can be. With oohrah! bonus. To put things in perspective, OST always have the burden of grens as USF with riflemen, if they decide to NOT use them, the faction has already invested so much design in them its just a really bad idea. Faction Flexibility in a nutshell.
though I like the idea to give cons the "hit the dirt" ability nondoc for free, or behind T1/T2 build
Posts: 48
Posts: 4474
Posts: 3260
Posts: 1527
Permanently BannedPosts: 13496 | Subs: 1
Posts: 206
Posts: 1304 | Subs: 13
You could probably tone down some vet, but if this infantry is supposed to be utility, defensive meatshields when not upgraded they shouldn't bleed as hard in the late game and be better if you do lose vetted squads.
Posts: 1660
You could probably tone down some vet, but if this infantry is supposed to be utility, defensive meatshields when not upgraded they shouldn't bleed as hard in the late game and be better if you do lose vetted squads.
Maybe i'm wrong, but don't you think that the "meatshield" design of cons is a ship that sailed with maxim nerf ?
Posts: 1660
Want to further add that MY PERSONAL OPINION, is that adding veterancy bonuses is useless. Some kind of early buff, either stat or weapon up, would only help for cons to be relevant.
Posts: 1660
Conscripts are mostly fine it the power level of other infatry that has gone thru the roof.
I agree, but that ship sailed already. Hard to imagine a rework of all WFA mainlines, EFA penals and g43 at this point.
Posts: 13496 | Subs: 1
I agree, but that ship sailed already. Hard to imagine a rework of all WFA mainlines, EFA penals and g43 at this point.
Either the trend of buffing units will continue (resulting in reducing the time player have to react and having to buff QCQ units even more) or will see a return to using grenadiers as the benchmark and units available before minute 1 will be toned down. I prefer the second.
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
16 posts in the last week
28 posts in the last month
Welcome our newest member, Calliste
Most online: 2043 users on 29 Oct 2023, 01:04 AM