Received Accuracy for OKW JLI and USF Pathfinder
Posts: 306
EDIT: Peaple forgot to mention the fact that Patfinders can equic 2 weapons which can be a problem in longer games (normal pathfinder can become weapon pinatas but Reacon ones tend to perform very well)
Not to forget the +20% range on vet 3.
Therefore a 1 to 1 comparsion isnt helpfull at all
Posts: 591 | Subs: 1
Plus, RA bonuses apply the same way at any range. A 50% RA bonus at 35 range is no better or worse than a 50% RA bonus at 15. And JLI get a range bonus too, though IIRC it's also 13%
So practically speaking maybe a meter or two less than pathfinders. But they also sprint, lay charges, salvage, are harder to hit, etc.
Posts: 1593 | Subs: 1
Average number of squad members for axis is 5(sooooo many volks).
Average number of squad members for allies is 5 as well, because soviets are not the only allied faction in game.
Both snipers shoot often at 4 and 6 man squads.
Also, both snipers were normalized long time ago and shoot pretty much just as often.
And yes, you SHOULD include scoped G43, because squad is NOT meant to be used without it, its gated behind upgrade to keep the squad cheap mp-wise and to not allow quick stacking of potent AI weapons as scoped G43s and volk STGs are brutal combination.
Playing against ostheer has an average of 5 Models per squad? Lolwut?
Posts: 17914 | Subs: 8
Playing against ostheer has an average of 5 Models per squad? Lolwut?
When was last time you've played?
You are aware that grens and pios can get 5 man now and while its not most popular doctrine at top play, it is quite popular below that, there are also osttruppen and assgrens, you may not like it, but its there.
Posts: 591 | Subs: 1
Axis wide, there is no shortage of 5 and 6 man squads for allies to engage, these days.
The days of 'you need to scale everything as if allies have 50% more men' are a bit of a bygone era. With RA being what it is it was never a great comparison anyway.
Posts: 13496 | Subs: 1
The latest Reckon revamp once more proved that timing is an essential factor. By making the units of this commander available earlier, an average commander become OP and had to be nerfed.
So Imo what people should be focusing on is weather this powerful units should be available so early in the game?
In addition should these units come with weapons that are superior to mainline's infantry weapons with no tech?
Imo unit available before minute one should be balanced around mainline infantry like grenadier. If the are to be superior, that should be done via upgrade preferably locked behind tech.
Posts: 1593 | Subs: 1
When was last time you've played?
You are aware that grens and pios can get 5 man now and while its not most popular doctrine at top play, it is quite popular below that, there are also osttruppen and assgrens, you may not like it, but its there.
So, on average, ostheer is fielding 5 man squads in a regular game?
Come on, you can do better.
Posts: 17914 | Subs: 8
So, on average, ostheer is fielding 5 man squads in a regular game?
Come on, you can do better.
Well, its not really relevant, sov sniper got 1 man short and got RoF equalized with ost sniper, both fight 4 to 6 man squads.
Posts: 5279
So, on average, ostheer is fielding 5 man squads in a regular game?
Come on, you can do better.
Its a possibility. Ostheer can now field 5 man squads, if they fear model bursting they can make plans accordingly, the small squad sizes is faction design which is made up for by condensed DPS and good RA. Is the object to simply not let there be any form of AI at all ever because Ost has 4 man squad's? Then what when they do field 5 man squads? What about volks? Or God forbid they bring out a 6 man squad!
Things should be balanced around 5 man squads, no more and no less as that is the average when considering all factions (Soviet balance out wehr and the rest have plenty of access to 5 man squads). Soviet are more durable and ostheer is more fragile - by design.
Posts: 13496 | Subs: 1
....
Things should be balanced around 5 man squads, no more and no less as that is the average when considering all factions (Soviet balance out wehr and the rest have plenty of access to 5 man squads). Soviet are more durable and ostheer is more fragile - by design.
Actually no, allied faction should be balanced around Ostheer that should be used as benchmark. OKW should then be balanced accordingly to allied factions.
Posts: 4474
no 1 doc doesn't change anything the average is still 4, for allied is 5 even for call in units
When was last time you've played?
You are aware that grens and pios can get 5 man now and while its not most popular doctrine at top play, it is quite popular below that, there are also osttruppen and assgrens, you may not like it, but its there.
Posts: 8154 | Subs: 2
no 1 doc doesn't change anything the average is still 4, for allied is 5 even for call in units
With the amount of people playing OKW and skipping OH, it's closer to 5
Posts: 261
With the amount of people playing OKW and skipping OH, it's closer to 5
(5(Volks)*3 + 4(Sturmpion) + 4(JLI) + 4(Ober))/6 = 4.5
If we include Ost, the number should be closer to 4 instead of 5.
Posts: 591 | Subs: 1
Posts: 155
They honestly could have kept them with the abilities they had before, with maybe a price buff and just reduced their accuracy / critical hit stats and everything would have been fine.
I wouldn't have even cared if they kept infiltration or the spawn time if they had simply brought them in line with other similar units instead of allowing them to be ultra lethal as they still are now.
Posts: 13496 | Subs: 1
...they are still essentially a better pathfinder in every way for 10mp less, only difference is they come out later....
Although JLI might not be in the right post the comparison is rather misleading.
JLI is a 280 unit at CP 1 with 4 grenadier K98 and good target size.
IR&Pathfinders is a 290 at CP 0 that comes with 3 elite carbines and 1 scope rifle.
The scoped G43 although very effective cost the same as a BAR and razes the cost of the units to 280/60mu and requires tech that makes it comes allot later than the "scoped" rifle.
In addition Pathfinder Xp value seem to be too low and the unit vets very fast.
There is problem with units that can critical kill especially when there allot of them.
Imo these unit should come without the scoped weapon that should be further delayed. That can be achieved by either more tech restrictions or by vet restrictions.
Posts: 3166 | Subs: 6
Posts: 4474
All of these patches to fix JLI and they still haven't fixed the core issue of the unit; it's insane accuracy and critical hit rate. That is what needed to be addressed. Were they too cheap at 250mp? Yes. Was it fixed? Yes. Did they spawn to quickly? Yes. It was fixed. They also decided to remove infiltration, I get it, but again, doesn't address the real issue that's plaguing this unit. This is why we still haven't seen a reduction in players using overwatch, or using JLI, because despite the nerfs they are still essentially a better pathfinder in every way for 10mp less, only difference is they come out later. They also still cloak instantly over any bump in the terrain and get their accuracy ambush camouflage bonus from it.nah pathfinder have better dps and can get bars
They honestly could have kept them with the abilities they had before, with maybe a price buff and just reduced their accuracy / critical hit stats and everything would have been fine.
I wouldn't have even cared if they kept infiltration or the spawn time if they had simply brought them in line with other similar units instead of allowing them to be ultra lethal as they still are now.
Posts: 1323 | Subs: 1
And who uses I&Rs anymore after they nerfed RS so damn hard?
Posts: 591 | Subs: 1
nah pathfinder have better dps and can get bars
That only matters if you are firing against a kubelwagen/WC51
The higher snipe point and cover ignoring mean that JLI get kills much faster and their effective DPS accounting for crits is through the roof.
And then they ALSO get be to twicw as hard to kill, and sprint, and grenade volley, etc. Etc.
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