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Balance still not fun at all in team (3vs3+) Open source ?

6 Jan 2019, 10:01 AM
#41
avatar of Vipper

Posts: 13496 | Subs: 1


Does it have 1000 damage like Stuka Dive Bomb, no?

check your stat they are off
in addition close the pocket has a different stuka dive bomb.
6 Jan 2019, 13:25 PM
#42
avatar of carloff

Posts: 301

It was a question. Don't rage plox. Can I get the link to stats? coh2-stats.com doesn't help with it...
6 Jan 2019, 13:27 PM
#43
avatar of Vipper

Posts: 13496 | Subs: 1

It was a question. Don't rage plox. Can I get the link to stats? coh2-stats.com doesn't help with it...

Why would any one rage is you are asking a question. This is updated up to previous patch.

https://coh2db.com/stats/
6 Jan 2019, 15:46 PM
#44
avatar of carloff

Posts: 301

Can't find stats for any Stuka bomb.
6 Jan 2019, 16:13 PM
#45
avatar of Vipper

Posts: 13496 | Subs: 1

Can't find stats for any Stuka bomb.
only units are included not abilities. You can check stuka in cheat mode with damage indiciators, it has something 460 damage if I remember correctly.
6 Jan 2019, 19:10 PM
#46
avatar of carloff

Posts: 301

6 Jan 2019, 19:24 PM
#47
avatar of Vipper

Posts: 13496 | Subs: 1

Thanks.

glad that I could be of some help especially to people who want to check facts before posting.
6 Jan 2019, 19:49 PM
#48
6 Jan 2019, 20:11 PM
#49
avatar of DonnieChan

Posts: 2272 | Subs: 1

7 Jan 2019, 04:15 AM
#50
avatar of voltardark

Posts: 976


This won't help against



+1000

7 Jan 2019, 04:18 AM
#51
avatar of voltardark

Posts: 976



and resource changes that only affects 3v3+.

The biggest problem I have seen apart from maps is just huge snowballing effect. That aspect alone makes 3v3+ actually harder for me than 2v2 recently. I have come back from plenty of bad early game in 2v2s but almost never in 3v3s. it is one thing to counter 2 opponents who are ahead of you, it is exponentially harder when you get 2 more teammates who are also lagging behind and 2 more enemies who are also ahead.

I have been following the recent 2v2 tourney mostly via tightrope's cast and it is astonishing how many come backs there are from early game stumbles. I find those come backs much harder by design in 3v3+ due to smaller maps and generally more resources,,, but also just the fact that tech pace in 3v3+ are much quicker.


+1000
7 Jan 2019, 04:23 AM
#52
avatar of voltardark

Posts: 976



Close the pocket is one of the hardest things to pull off in the game hands down.
It's equally punishing OF allowed to remain active but all you need to do is reconnect the cut off territory. If you held 75% of the map I hardly thing it would be so hard to push back slightly and recap a single point...



The Axis player used some kind of Arty both at the same time... one or both was close the pocket.

We were crushing them and suddenly all the map was on fire... Things like that could not happen that easily in Coh1.

Skill must matter !!!! Big area arty on narrow map is lame !!!!!
7 Jan 2019, 04:27 AM
#53
avatar of voltardark

Posts: 976


A cache won't help.



Exactly.
7 Jan 2019, 10:20 AM
#54
avatar of Baba

Posts: 600

Hm, you started with a point. Somehow it turned into the typical "Axis easy mode" kind of conversation.
the streamer schlomomosho, or whatever his name is, said the same yesterday bout okw and then played it to show how op it was. he failed miserably and started blaming op Allie shit. (little off topic but it shows this retarded "this is op that is op" shit).

you got closed the pocket ed once? well damn, someone made use of an ability. it is hard to pull off and costs damn much ammo (if you have to use dive bomb, breakthrough and the actual ability), somehow it has to pay off since it is ment to be a game changer, sth to come back. and that it does pretty well.
7 Jan 2019, 13:55 PM
#55
avatar of gbem

Posts: 1979

If you got CTP thats a l2p issue... close the pocket is one of the most difficult strategies to perform and one of the easiest to counter...
7 Jan 2019, 17:19 PM
#56
avatar of Stug life

Posts: 4474


This won't help against

are u serious ? in 4 vs 4 there are cache on every point possible, and the map is saturated with units, it's a miracle if 3 coordinated player send a kubel,1 storm and 1 tank to take 3 points( some map need 4) but then u can just recapture 1 point to stop it

ex: "HEY guys i have close the pocket ready can u create a distraction or help me ?" "指事字 假借字 ?" "cyka blyat Русский " "Xxx_player1234_xxX left the game"
7 Jan 2019, 17:42 PM
#57
avatar of Sander93

Posts: 3166 | Subs: 6


A cache won't help.



As far as I know that has been changed. The Stuka bomb does not neutralize enemy territory if there's a cache on the point as it will only do ~20% damage to the cache.
7 Jan 2019, 21:10 PM
#60
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

Invised a post for excess flame and just generally being unconstructive and 1 corresponding reply.
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