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COMMANDER REVAMP LIVE - BUG REPORTING

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14 Dec 2018, 19:22 PM
#81
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1



I unsubscribed and deleted all tuning mods and the ability strings for 'Assault and Hold' in game are still broken.

You don‘t get it. It using the strings from 1.8 revamp mode. IOW
If you subscribed to 1.8 revamp mod, you will have correct strings in english.
If you not subscribed to 1.8 revamp mod, you will have some error like you wrote previously.

I believe that‘s how it working. Btw it should be fixed.
14 Dec 2018, 19:45 PM
#82
avatar of Sander93

Posts: 3166 | Subs: 6

I unsubscribed from 1.8 mods but for me the ability description is still working fine.


Also everyone see https://community.companyofheroes.com/discussion/67/coh-2-changelog#latest for changelog of hotfix patch.
14 Dec 2018, 20:29 PM
#83
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Hotfix!



OKW
-Fixed a bug in which OKW SwS Halftracks had a stealthy mg42 machine gun. SwS meta we hardly knew thee!
-Fixed a bug in which the 221/223 could not pack up from lockdown mode if territory was lost to enemy.
-Fixed an issue where machine gun veterancy bonuses were not applying correctly to the 221

Wehrmacht
-Fixed an issue where machine gun veterancy bonuses were not applying correctly to the 250
-Fixed a weapon priority issue for passengers of the 250 HT

Soviet
-Fixed a bug where all the Commissar model dying would result in all nearby squads becoming instantly pinned.
-Fixed a bug where medic model in commissar squad could not be healed by base medics

USF
-Fixed a bug where Sherman smoke would not fire.
-Fixed a bug where M4C Sherman HVAP rounds would not respond to prioritize vehicle commands

Brits
-Fixed an issue where Valentine Concentrated Sexton Barrage ability could not be triggered in observer mode.
14 Dec 2018, 22:25 PM
#84
avatar of LooniestRumble

Posts: 40

The prioritize vehicles on the KV-2 doesn't seem to work, and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.
14 Dec 2018, 22:35 PM
#85
avatar of Sander93

Posts: 3166 | Subs: 6

and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.


The scorched earth booby traps have been disabled on VP on purpose, as they would deny capping a VP for 90 seconds (like it does with resource sectors) which would be unfair in a clutch VP match.
14 Dec 2018, 22:44 PM
#86
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

1. When you scuttle a recrewed pak43, it duplicates the squad that recrewed it.

2. This one is hard to reproduce, but sometimes when stormtroopers with shreck upgrade enter a 250, all models lose the ability to cloak. Only reinforced models can cloak again. This has happened multiple times. I will post the replay once the issue repeats.

3. Infantry wires and sandbags in the defensive commander say in the description that they need 2 CP to unlock, but in reality they unlock at 1 CP. Meanwhile, trenches and tank traps only unlock at 2 CP, (1 CP more than on the regular Osttruppen commander).

4. I saw on stream that the anti-tank overwatch ability has almost no initial delay. I could be wrong because I don't have the commander to test it myself.

See: https://www.twitch.tv/videos/348865515 and skip to 03:37:00. Once the flare drops, it seems an arty shell drops instantly on the P4. I watched in slo-mo and I'm fairly certain it wasn't the Jackson shell.
14 Dec 2018, 23:28 PM
#87
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Sherman smoke never goes off now.
15 Dec 2018, 00:01 AM
#88
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

One more: stormtrooper flame nade range is not affected by suppression
15 Dec 2018, 00:14 AM
#89
avatar of LooniestRumble

Posts: 40



The scorched earth booby traps have been disabled on VP on purpose, as they would deny capping a VP for 90 seconds (like it does with resource sectors) which would be unfair in a clutch VP match.


The Urban Defense one is disabled on VPs too, are those on purpose too?

Edit: After a quick test it appers all booby traps are disabled on VPs, this includes the ones from Obersoldaten, Stormtroopers and Jaegers as well.
15 Dec 2018, 10:39 AM
#90
avatar of |GB| The Lnt.599

Posts: 323 | Subs: 1

okw Lefh gun is glitched, the gun remains in the same position (horizontal not angled) yet the projectile from the cannon follows the route as if the howis gun was angled
15 Dec 2018, 14:36 PM
#91
avatar of KingStance

Posts: 23

Re-crewed okw LeFH gun became vet 3 instead of being vet 5 while playing as okw.
15 Dec 2018, 15:43 PM
#92
avatar of |GB| The Hooligan486
Senior Referee Badge

Posts: 3602 | Subs: 1

15 Dec 2018, 17:57 PM
#93
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

15 Dec 2018, 18:38 PM
#94
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

Soviet lend lease M4C now gets both capture mode and radio net at vet 1.
15 Dec 2018, 19:04 PM
#95
avatar of cochosgo

Posts: 301

Visual Bug
Sometimes when the M42 fires its shrapnel rounds the shrapnel FX wont show up, but the damage will be applied

15 Dec 2018, 19:06 PM
#96
avatar of Osinyagov
Senior Modmaker Badge

Posts: 1389 | Subs: 1

So, some UI issues:

Auras
I won't touch old inconsistency, which were listed before the patch. Only new one to end this bad tradition.

KV Inspire Aura


Commissar Auras


FHQ Aura


Valentine
Use the same string for requirements (which Required: 5 command points) with P-47 anti-infantry strafe. The problem is, that P-47 still required 6 command points.


Cavarly Riflemen
Don't use any string for requirements.


For more issues with strings: https://www.coh2.org/topic/83979/lack-of-text-strings
For more gamefile fixes: https://www.coh2.org/topic/82951/some-gamefiles-ui-fixes-for-next-patch
16 Dec 2018, 02:12 AM
#97
avatar of RoastinGhost

Posts: 416 | Subs: 1

I'm not sure if this is new with the hotfix, but the 221 displays an MG42 marker after being upgraded to a 223.
17 Dec 2018, 03:23 AM
#98
avatar of srider

Posts: 34

Royal Artillery Regiment's Concentrated Sexton Barrage ability on the Valentine tank seems to be broken.
It does nothing despite the Sexton's being in range, and the Sexton's barrage ability is not in cool-down(it should still work even if it's on cool-down).

Also, for some reason, Brit trenches now requires 2 CP to build, but this was not in the change note. Not sure if it's intended but undocumented, or if it's a bug.
17 Dec 2018, 05:30 AM
#99
avatar of Van Der Bolt

Posts: 91

The prioritize vehicles on the KV-2 doesn't seem to work, and I don't know if it's intended or not, but is not possible to plant bobby traps on VPs.


Yep, the KV-2 doesn't proiritize vehicles
17 Dec 2018, 22:11 PM
#100
avatar of Dappy

Posts: 250


You don‘t get it. It using the strings from 1.8 revamp mode. IOW
If you subscribed to 1.8 revamp mod, you will have correct strings in english.
If you not subscribed to 1.8 revamp mod, you will have some error like you wrote previously.

I believe that‘s how it working. Btw it should be fixed.


The name and description for the German Infantry Commanders's Assault and Hold ability are borked (English version). It simply shows the following:
$8559c3f8a4c64d2cb0f0297aa0843156:252
$8559c3f8a4c64d2cb0f0297aa0843156:256
$8559c3f8a4c64d2cb0f0297aa0843156:255

I am subscribed to the 1.8 Revamp Mod, but I too still have the same gibberish.
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
Last Wednesday, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
Last Wednesday, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM

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