Login

russian armor

Stug

26 Nov 2018, 11:18 AM
#21
avatar of Vipper

Posts: 13496 | Subs: 1

Target weak point can easily be replaced by another ability especially in the case of Stug -E since it is available in so many units.

Target size could easily be reduce to SU-85 levels of 18. The vet 2 armor bonus could also be replaced by smaller target and/or swamped with the mobility bonuses of Vet3.
26 Nov 2018, 11:59 AM
#22
avatar of Widerstreit

Posts: 1392

Armor or HP boni are good versus AT-infantry etc.

I am still fir range-buff to 55.
26 Nov 2018, 12:04 PM
#23
avatar of Vipper

Posts: 13496 | Subs: 1

Armor or HP boni are good versus AT-infantry etc.

I am still fir range-buff to 55.

Armor not allot since most hand held AT have deflection damage, HP yes.
26 Nov 2018, 12:13 PM
#24
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post26 Nov 2018, 12:04 PMVipper

Armor not allot since most hand held AT have deflection damage, HP yes.


Defelct-damage... would be nice if Faust gets it too, like all other AT-nades.

Still:

StuG G needs buff from 50 to 55 range.

StuG E needs its ability changed. Change ammunition with hollow-charge, like old leIG18 ability.
26 Nov 2018, 12:16 PM
#25
avatar of Vipper

Posts: 13496 | Subs: 1



Defelct-damage... would be nice if Faust gets it too, like all other AT-nades.

according to cruzz Grenadier faust does 45 deflection damage.
26 Nov 2018, 12:20 PM
#26
avatar of Widerstreit

Posts: 1392

26 Nov 2018, 12:31 PM
#27
avatar of Katitof

Posts: 17914 | Subs: 8

Since when?

About 4 years now.
26 Nov 2018, 12:36 PM
#28
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post26 Nov 2018, 12:31 PMKatitof

About 4 years now.


Thats not true. I am not at home to check that. But Faust bounces 50/50 at Comet and IS2 without effect. 5 month ago it wasn't changed.

Edit: Faust has more pen as AT-nade, but I am 100% sure it doesn't do defl. damage. And so it is way worse than the AT-nade.
26 Nov 2018, 12:40 PM
#29
avatar of Katitof

Posts: 17914 | Subs: 8



Thats not true. I am not at home to check that. But Faust bounces 50/50 at Comet and IS2 without effect. 5 month ago it wasn't changed.

Define "without effect".
Because it not causing engine damage is perfectly normal as long as units have more then 75% health AFTER the hit.

1 penetrating shot + 1-2 fausts will always snare these two.
26 Nov 2018, 12:49 PM
#30
avatar of Schweinchenbaben

Posts: 23

In my opinion the stug g shouldn't be able to destroy a su. It is cheaper and was an allround Infantry supporting vehicle. The su was an tank destroyer.

For compensation I would make the stug a bit better against Infantry. Then it's more allround.
You can't win against a su, but it would be unfair if you could.

And the stug e defenitly needs an other ability :)
26 Nov 2018, 13:24 PM
#31
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post26 Nov 2018, 12:40 PMKatitof

Define "without effect".
Because it not causing engine damage is perfectly normal as long as units have more then 75% health AFTER the hit.

1 penetrating shot + 1-2 fausts will always snare these two.


I know that and though I have not to write that extra.

My scenario: PaK40 pens Comet, 1st Faust bounces, no effect. 2nd Faust bounces, no effect.

My Tiger: Zis bounces, 1st AT-nade pens, no effect, 2nd AT-nade bounces effect.

lol
26 Nov 2018, 13:25 PM
#32
avatar of Widerstreit

Posts: 1392

27 Nov 2018, 04:31 AM
#33
avatar of thedarkarmadillo

Posts: 5279



I know that and though I have not to write that extra.

My scenario: PaK40 pens Comet, 1st Faust bounces, no effect. 2nd Faust bounces, no effect.

My Tiger: Zis bounces, 1st AT-nade pens, no effect, 2nd AT-nade bounces effect.

lol

Fairly sure that's impossible. I don't think the AT nade deals enough damage to be able to do that
27 Nov 2018, 08:08 AM
#34
avatar of Widerstreit

Posts: 1392

I don't know why, but sometimes it feels like Faust does no damage but AT-nade deals more even if there is a bounce animator. I have to test that. ????

Beside the Faust-Bugs, it misses, it hits but no damage, it interrupts while shooting.
27 Nov 2018, 09:55 AM
#35
avatar of Thamor

Posts: 290

Armor or HP boni are good versus AT-infantry etc.

I am still fir range-buff to 55.


I concur on this, but if range increased a slight increase in MP cost would compensate for the buff. Funny thing in this game is that Axis were the ones sniping from long range allied tanks, but this game somehow made totally different with every single allied faction have 60 range TD's...
27 Nov 2018, 09:57 AM
#36
avatar of Thamor

Posts: 290



Defelct-damage... would be nice if Faust gets it too, like all other AT-nades.

Still:

StuG G needs buff from 50 to 55 range.

StuG E needs its ability changed. Change ammunition with hollow-charge, like old leIG18 ability.


I would rather it have vet 1 barrage ability with increased range so you use it as mini-brumbar from range.
27 Nov 2018, 10:21 AM
#37
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post27 Nov 2018, 09:55 AMThamor


I concur on this, but if range increased a slight increase in MP cost would compensate for the buff. Funny thing in this game is that Axis were the ones sniping from long range allied tanks, but this game somehow made totally different with every single allied faction have 60 range TD's...

Funny thing is how axis lost the war, but in this game somehow can win. :loco:

History =! balance.
27 Nov 2018, 10:28 AM
#38
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post27 Nov 2018, 10:21 AMKatitof
Funny thing is how axis lost the war, but in this game somehow can win. :loco:


The game is about battles, not wars. The Germans won plenty of those in the war.
27 Nov 2018, 10:47 AM
#39
avatar of Widerstreit

Posts: 1392

jump backJump back to quoted post27 Nov 2018, 10:21 AMKatitof

Funny thing is how axis lost the war, but in this game somehow can win. :loco:

History =! balance.


What's the point? The multiplayer plays from 1941 to 1943 with some side techs of 44. Good German days lol

With 55 range also 100 fuel would be ok.
Next thing could be to split the Schreck-upgrade into two. 1+1 so it gets cheaper for a small AT answer.
27 Nov 2018, 12:42 PM
#40
avatar of Tactical Imouto

Posts: 172

Permanently Banned


What's the point? The multiplayer plays from 1941 to 1943 with some side techs of 44. Good German days lol

With 55 range also 100 fuel would be ok.
Next thing could be to split the Schreck-upgrade into two. 1+1 so it gets cheaper for a small AT answer.

Almost a whole faction is some "sidetech from 44"
1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

625 users are online: 625 guests
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49875
Welcome our newest member, Wallones
Most online: 2043 users on 29 Oct 2023, 01:04 AM