Stug
Posts: 13496 | Subs: 1
Target size could easily be reduce to SU-85 levels of 18. The vet 2 armor bonus could also be replaced by smaller target and/or swamped with the mobility bonuses of Vet3.
Posts: 1392
I am still fir range-buff to 55.
Posts: 13496 | Subs: 1
Armor or HP boni are good versus AT-infantry etc.
I am still fir range-buff to 55.
Armor not allot since most hand held AT have deflection damage, HP yes.
Posts: 1392
Armor not allot since most hand held AT have deflection damage, HP yes.
Defelct-damage... would be nice if Faust gets it too, like all other AT-nades.
Still:
StuG G needs buff from 50 to 55 range.
StuG E needs its ability changed. Change ammunition with hollow-charge, like old leIG18 ability.
Posts: 13496 | Subs: 1
Defelct-damage... would be nice if Faust gets it too, like all other AT-nades.
according to cruzz Grenadier faust does 45 deflection damage.
Posts: 1392
Posts: 17914 | Subs: 8
Posts: 1392
About 4 years now.
Thats not true. I am not at home to check that. But Faust bounces 50/50 at Comet and IS2 without effect. 5 month ago it wasn't changed.
Edit: Faust has more pen as AT-nade, but I am 100% sure it doesn't do defl. damage. And so it is way worse than the AT-nade.
Posts: 17914 | Subs: 8
Thats not true. I am not at home to check that. But Faust bounces 50/50 at Comet and IS2 without effect. 5 month ago it wasn't changed.
Define "without effect".
Because it not causing engine damage is perfectly normal as long as units have more then 75% health AFTER the hit.
1 penetrating shot + 1-2 fausts will always snare these two.
Posts: 23
For compensation I would make the stug a bit better against Infantry. Then it's more allround.
You can't win against a su, but it would be unfair if you could.
And the stug e defenitly needs an other ability
Posts: 1392
Define "without effect".
Because it not causing engine damage is perfectly normal as long as units have more then 75% health AFTER the hit.
1 penetrating shot + 1-2 fausts will always snare these two.
I know that and though I have not to write that extra.
My scenario: PaK40 pens Comet, 1st Faust bounces, no effect. 2nd Faust bounces, no effect.
My Tiger: Zis bounces, 1st AT-nade pens, no effect, 2nd AT-nade bounces effect.
lol
Posts: 1392
Posts: 5279
I know that and though I have not to write that extra.
My scenario: PaK40 pens Comet, 1st Faust bounces, no effect. 2nd Faust bounces, no effect.
My Tiger: Zis bounces, 1st AT-nade pens, no effect, 2nd AT-nade bounces effect.
lol
Fairly sure that's impossible. I don't think the AT nade deals enough damage to be able to do that
Posts: 1392
Beside the Faust-Bugs, it misses, it hits but no damage, it interrupts while shooting.
Posts: 290
Armor or HP boni are good versus AT-infantry etc.
I am still fir range-buff to 55.
I concur on this, but if range increased a slight increase in MP cost would compensate for the buff. Funny thing in this game is that Axis were the ones sniping from long range allied tanks, but this game somehow made totally different with every single allied faction have 60 range TD's...
Posts: 290
Defelct-damage... would be nice if Faust gets it too, like all other AT-nades.
Still:
StuG G needs buff from 50 to 55 range.
StuG E needs its ability changed. Change ammunition with hollow-charge, like old leIG18 ability.
I would rather it have vet 1 barrage ability with increased range so you use it as mini-brumbar from range.
Posts: 17914 | Subs: 8
I concur on this, but if range increased a slight increase in MP cost would compensate for the buff. Funny thing in this game is that Axis were the ones sniping from long range allied tanks, but this game somehow made totally different with every single allied faction have 60 range TD's...
Funny thing is how axis lost the war, but in this game somehow can win.
History =! balance.
Posts: 3166 | Subs: 6
Funny thing is how axis lost the war, but in this game somehow can win.
The game is about battles, not wars. The Germans won plenty of those in the war.
Posts: 1392
Funny thing is how axis lost the war, but in this game somehow can win.
History =! balance.
What's the point? The multiplayer plays from 1941 to 1943 with some side techs of 44. Good German days lol
With 55 range also 100 fuel would be ok.
Next thing could be to split the Schreck-upgrade into two. 1+1 so it gets cheaper for a small AT answer.
Posts: 172
Permanently Banned
What's the point? The multiplayer plays from 1941 to 1943 with some side techs of 44. Good German days lol
With 55 range also 100 fuel would be ok.
Next thing could be to split the Schreck-upgrade into two. 1+1 so it gets cheaper for a small AT answer.
Almost a whole faction is some "sidetech from 44"
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