Login

russian armor

Soviets are OP

PAGES (9)down
22 Nov 2018, 15:15 PM
#21
avatar of Sander93

Posts: 3166 | Subs: 6

That been said, not sure what units you could adjust besides Penals.


T-70 could definitely do with a nerf to killing power on retreats, possibly even a slight nerf to killing power in general. The T-70 is just massacring infantry left and right and imo it's way good. With its sight bonusses it even has purpose into the mid/late game, and Soviets have good AI squads so there is no need for it to be this devastating.


I think the current Luchs is the standard for a good light tank: proper shock value, good damage over time and powerful enough to push unprotected squads off the field but not as deadly and can only wipe when squads retreat dangerously late. A unit that synergises well with infantry but isn't as devastating on its own.

Nerfing the T-70 a bit would also mean the Mobile Defense / Puma meta could tone down as Ostheer wouldn't be as helpless without the mobile AT. It got boring real fast seeing modef picked almost every game.
22 Nov 2018, 15:50 PM
#22
avatar of dk828315

Posts: 88

I'll add that partisan spam is still a thing on maps with lots of building, like moscow outskirts.
22 Nov 2018, 16:27 PM
#23
avatar of distrofio

Posts: 2358



I'd not say penals are overperforming. They are stronger than most mainlines, yes, but they cost 300MP, so they should be stronger. Also, PTRS gives them some power vs vehicles, but only vs LVs. They are bretty bad vs mediums and heavies.

Penals are not mainline inf. Also no infantry deals easly against mediums nor heavies, i mean, if penals could, they would be OPAF. I dont understand why you bring that up.

Plus, when they get PTRS they drop significantly at AI. AT satchel is hard to use vs carefully playing opponent. If u take T1, you need to fast rush to T3 to get some reliable AT, or backtech to T2 if your resourse control is not enough, or else you wouldn't be able to counter tanks well.

Thats something useful, in order to scale up into midgame, AT is neccesary. Also you have gathered many penals squad by the time 2-3 of them have PTRS, so their AI hasn't decreased that much, even nothing at all.

I'd say penals are not overperforming, but overused. That's mostly because using cons is much more difficult. I thought about making penals something like osttruppen, it may make soviet infantry play more variative.

If OKM obers could be trained at T0 after 1 SWS is called in, it would be the same thing as penas right now. Expensive but effective.
Man, they only cost 300, its only 20 more that USF riflemen and penals do wreak havok. Its a little overperform IMO.
22 Nov 2018, 16:42 PM
#24
avatar of Grumpy

Posts: 1954

I'll add that partisan spam is still a thing on maps with lots of building, like moscow outskirts.


I don't play a lot of soviets, but every time I have a teammate who spams partisans, they eventually run out of manpower and collapse, usually without killing much or doing a lot of damage.
23 Nov 2018, 05:28 AM
#25
avatar of Van Der Bolt

Posts: 91


Penals are not mainline inf. Also no infantry deals easly against mediums nor heavies, i mean, if penals could, they would be OPAF. I dont understand why you bring that up.

Thats something useful, in order to scale up into midgame, AT is neccesary. Also you have gathered many penals squad by the time 2-3 of them have PTRS, so their AI hasn't decreased that much, even nothing at all.

If OKM obers could be trained at T0 after 1 SWS is called in, it would be the same thing as penas right now. Expensive but effective.
Man, they only cost 300, its only 20 more that USF riflemen and penals do wreak havok. Its a little overperform IMO.


PGrens with shrecks deal pretty good against mediums. The only threat that PTRS penals bear to mediums and heavies is AT satchel, but it's hard to use vs well microed tanks.

I'd say if u got 2-3 PTRS penals, your AI drops very much, compared to 2-3 penals with no PTRS.

Penals cost even more than most expensive mainlines - rifles and tommies, so they should be wrecking, don't you think? Plus, they cannot buy BARs, Brens, MGs, etc., so they should bear some power without them.

But I do agree that some adjustments must be done to penals. Nor nerf nor buff, but reworking. Now they are kinda simply strong infantry which u should take to win fights. But people complain penals win fights too easy, and playing cons is too hard.
23 Nov 2018, 05:38 AM
#26
avatar of NaOCl

Posts: 378



But people complain penals win fights too easy, and playing cons is too hard.


This is kind of true, rename penals and change them to later game infantry like OKW has.

Although, not sure about the pacing of Sov and OH in terms of design, I know Brits and Americans are late game powerhouses and OKW is early game powerhouse, but to me Sov and OH feel strong all game. then make cons 200mp with cheaper reinforce, so they can more easily overpower enemies by attrition. No way should OKW be able to win a fight of attrition against the Soviets. That's just stupid.

This would also free up guards and shocks to be more specialised.
23 Nov 2018, 06:01 AM
#27
avatar of Thamor

Posts: 290



T-70 could definitely do with a nerf to killing power on retreats, possibly even a slight nerf to killing power in general. The T-70 is just massacring infantry left and right and imo it's way good. With its sight bonusses it even has purpose into the mid/late game, and Soviets have good AI squads so there is no need for it to be this devastating.


I think the current Luchs is the standard for a good light tank: proper shock value, good damage over time and powerful enough to push unprotected squads off the field but not as deadly and can only wipe when squads retreat dangerously late. A unit that synergises well with infantry but isn't as devastating on its own.

Nerfing the T-70 a bit would also mean the Mobile Defense / Puma meta could tone down as Ostheer wouldn't be as helpless without the mobile AT. It got boring real fast seeing modef picked almost every game.


The problem with T70 is that it's gun has too good aoe damage every shot, it's almost as the squad viper Daimler was. Reducing it's aoe damage little bit would make it more balanced.
23 Nov 2018, 06:20 AM
#28
avatar of TheGentlemenTroll

Posts: 1044 | Subs: 1


Penals are not mainline inf. Also no infantry deals easly against mediums nor heavies, i mean, if penals could, they would be OPAF. I dont understand why you bring that up.


Penals are most definitely Mainline infantry
23 Nov 2018, 06:58 AM
#29
avatar of distrofio

Posts: 2358



Penals are most definitely Mainline infantry


So, conscript are? let me guess, they clean up the mess after the war ends, no wait, they bring water for the real mainline infantry in the frontlines.
23 Nov 2018, 07:30 AM
#30
avatar of NaOCl

Posts: 378



So, conscript are? let me guess, they clean up the mess after the war ends, no wait, they bring water for the real mainline infantry in the frontlines.


No, there are just TWO forms of mainline infantry for soviets (non-doc)
23 Nov 2018, 07:33 AM
#31
avatar of LoopDloop

Posts: 3053

Because every thread titled

“(Insert faction) are OP”

always ends civilly.
23 Nov 2018, 07:33 AM
#32
avatar of DonnieChan

Posts: 2272 | Subs: 1

jump backJump back to quoted post23 Nov 2018, 06:01 AMThamor


The problem with T70 is that it's gun has too good aoe damage every shot, it's almost as the squad viper Daimler was. Reducing it's aoe damage little bit would make it more balanced.


No, consistent damage is fine. However it would be better if it had less health. i DonT understand what everyone had against the dieing in 2 shots back then..
23 Nov 2018, 07:37 AM
#33
avatar of ullumulu

Posts: 2243

If it is ok that penals are aviable at start....ober should come after first truck...the truck comes later than sov could build t1 and obers are expansiver... same logic.

23 Nov 2018, 07:42 AM
#34
avatar of LoopDloop

Posts: 3053



No, consistent damage is fine. However it would be better if it had less health. i DonT understand what everyone had against the dieing in 2 shots back then..

No other light tanks (Stuart, luchs, and the like) die in 2 shots. Flaktracks do, but they’re cheaper and longer ranged and suppress. Light tanks aren’t really supposed to die in 2 hits and back when the t70 did, it was even more nightmarish while it was alive.
23 Nov 2018, 07:46 AM
#35
avatar of ullumulu

Posts: 2243


No other light tanks (Stuart, luchs, and the like) die in 2 shots. Flaktracks do, but they’re cheaper and longer ranged and suppress. Light tanks aren’t really supposed to die in 2 hits and back when the t70 did, it was even more nightmarish while it was alive.


USF AA ht has high mobility...supress on the move...long range AND WITH VET EVEN MUST EAT 3 SHOOTS to die.
23 Nov 2018, 09:31 AM
#36
avatar of thedarkarmadillo

Posts: 5279



No, consistent damage is fine. However it would be better if it had less health. i DonT understand what everyone had against the dieing in 2 shots back then..

Cause 70 fuel I assume. Considering a Kuble also takes 2 hits to kill I think it's not unreasonable for a light tank to take a bit more damage
23 Nov 2018, 09:35 AM
#37
avatar of Thamor

Posts: 290



No, consistent damage is fine. However it would be better if it had less health. i DonT understand what everyone had against the dieing in 2 shots back then..


It's not consistent damage when firsts hot wipes 2 models in cover then 2nd shot takes 1 more and then chase and finish in 1-2 shots. The damage is little bit too good atm compared to any other light vehicle play.
23 Nov 2018, 09:37 AM
#38
avatar of thedarkarmadillo

Posts: 5279

jump backJump back to quoted post23 Nov 2018, 09:35 AMThamor


It's not consistent damage when firsts hot wipes 2 models in cover then 2nd shot takes 1 more and then chase and finish in 1-2 shots. The damage is little bit too good atm compared to any other light vehicle play.

Its literally impossible for the T70 to wipe anything in a single shot, let alone a unit in cover seeing as it deals 40 damage...
23 Nov 2018, 09:37 AM
#39
avatar of ullumulu

Posts: 2243

Imagine luchs would have this mobilty and wiping potencial and long view hack from T70...
23 Nov 2018, 09:38 AM
#40
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post23 Nov 2018, 09:35 AMThamor


It's not consistent damage when firsts hot wipes 2 models in cover then 2nd shot takes 1 more and then chase and finish in 1-2 shots. The damage is little bit too good atm compared to any other light vehicle play.

Except that is literally mathematically impossible, unless you don't know how cover works and were standing on the wrong side of it, making it actually much easier to hit you.

T-70 had nerfed RoF, scatter and damage.
You literally can't nerf anything more to it without breaking the unit, so either retreat early if you have no AT support around, or bring proper counters to the fight.
PAGES (9)down
0 user is browsing this thread:

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

1124 users are online: 1124 guests
1 post in the last 24h
9 posts in the last week
27 posts in the last month
Registered members: 50008
Welcome our newest member, Goynet40
Most online: 2043 users on 29 Oct 2023, 01:04 AM