In fact, Okw can deny allies defence the same way with volks.
Last time I checked Volks did not have smoke grenades.
Posts: 3166 | Subs: 6
In fact, Okw can deny allies defence the same way with volks.
Posts: 17914 | Subs: 8
Last time I checked Volks did not have smoke grenades.
Posts: 130
Last time I checked Volks did not have smoke grenades.
Posts: 2358
Rifles did not have either.
lefh can smoke. And volks can kill the mg gunners straight at range if U gather 3 volks against 1 maximum or vikers
Posts: 5279
Last time I checked Volks did not have smoke grenades.
Posts: 130
Dude, its the 2018, stop living in the past. Smoke rifles squads are gone for good.
Not even Mg42 can hold 3 squads of *anything* running straight to it (unless you clearly nooblob)
Also, vickers and maxim ARE THE SLOWEST FIRING RATE/SUPPRESSION MG's in the game, use 2 maybe to achieve that?
I dont think that point was valid at all in any kind of discussion
Posts: 3166 | Subs: 6
Neither do cons, Tommies, sappers, rifles or combat engies. 1 faction has a few squads with smoke, 2 have a doctrinal unit with smoke.
Yknow what volks DO have? The ability to force any MG away with 2 clicks of a button and deny any prepared position with the same. Enemy garrison? Burn it down! Sand bags? Burn. Trench or fighting pit? Yup.
Volks are the best equipped of all units in game arguably to assault an enemies position with good at all ranges weapons and the ability to burn out strong points, even without smoke..
Posts: 3053
Simple, I have no problem at all explaining my point.
If USF can have free vision as a flare call-in, they have clear advantage on intel for push strategies. USF infantry has the most variety of smoke cover of all factions. So you could clearly deny MG's and Pak's that way. Later on push with riflemen and obliterate or force retreat of support weapons. Without those mainline infantry will fall to shermans/arty support and finally tanks if present.
Also it will stack directly with P-77 air support, wich needs constant vision in order to planes to keep firing.
Finally but not the least of all, such spotting abilities in allied factions will tend to overpower even more heavy hitting call-ins (to name a few 240mm/Il2 sturmoviks/UKF howitzers) and also mention allied factions have more of those.
Simply put: Offensive faction + easy recon = OP
Posts: 3166 | Subs: 6
I’m pretty sure p47s don’t need vision but I could be wrong. That’s been the justification for the Stuka at loiter being straight up better for years (which actually also synergizes well with okw flares too).
Posts: 13496 | Subs: 1
Posts: 104
Posts: 3053
Zeroing artillery is generally an overpriced ability that can become good only combined with an ability from another commander and even then mostly against static or slow moving targets. This is hardly a argument about how OP flares are. One should be actually asking for a better design of zeroing artillery than complaining about the flares.
Having that said flares should have much higher CD.
Posts: 593
Posts: 2358
I was responding to distrofio’s assertion that somehow usf would be op if they had the same flares. Check the post I quoted if you want to see why I brought up zeroing I guess.
44 | |||||
25 | |||||
7 | |||||
1 | |||||
284 | |||||
1 | |||||
1 | |||||
1 |