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Posts: 1002 | Subs: 2
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Posts: 8154 | Subs: 2
Relic nerfing them to the point that the might as well have been removed is a greater possibility than actually removing them and replacing them with something useful. See demo charges for the most recent example
Posts: 5279
TBH, while i don't like the way they nerf demos, they are in a much healthy spot than before. I've seen them used with good results in recent games such as Von Ansten-Isildur vs Prodigy-Cpt Sprice finals.
Posts: 3166 | Subs: 6
Seems like the better solution would be to just change it to a recon loiter IMO. That way you still get the full recon functionality
The solution you presented does definitely have merits though, especially for spotting with isgs or Stukas.
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Posts: 130
Nerf too big. At least in the first case.
-I don't think i have seen competitive games with people using flares on infantry units. Not at a point which is relevant.
-In the case of ISG, it could work but i don't know if the tools are there for simply "copy pasting" Soviet flares into ISG.
Also most people don't like when abilities are completely removed (see the case in revamp rework).
Posts: 2358
However, the similar ability of Rifle Company works this way now.
Posts: 3053
Pls use sense before spitting words. USF would be awfully OP if they had such arty flares, you are trying to justify nonsense with more nonsense.
Keep on point, arty flares give vision too far inside enemy lines, make it select only borderline sectors and shoot flares all around it, that way you achieve both, what you wanted to point out and give people using it something useful.
Posts: 2358
Why would USF be OP with something like that? It'd be nice to hear some reasons instead of you just blatantly attacking other people for saying anything about allies.
Posts: 607
Posts: 130
Pls use sense before spitting words. USF would be awfully OP if they had such arty flares, you are trying to justify nonsense with more nonsense.
Keep on point, arty flares give vision too far inside enemy lines, make it select only borderline sectors and shoot flares all around it, that way you achieve both, what you wanted to point out and give people using it something useful.
Posts: 130
Simple, I have no problem at all explaining my point.
If USF can have free vision as a flare call-in, they have clear advantage on intel for push strategies. USF infantry has the most variety of smoke cover of all factions. So you could clearly deny MG's and Pak's that way. Later on push with riflemen and obliterate or force retreat of support weapons. Without those mainline infantry will fall to shermans/arty support and finally tanks if present.
Also it will stack directly with P-77 air support, wich needs constant vision in order to planes to keep firing.
Finally but not the least of all, such spotting abilities in allied factions will tend to overpower even more heavy hitting call-ins (to name a few 240mm/Il2 sturmoviks/UKF howitzers) and also mention allied factions have more of those.
Simply put: Offensive faction + easy recon = OP
Posts: 13496 | Subs: 1
In fact, Okw can deny allies defence the same way with volks. Moreover, Okw got walking stuka that could effectively wipe out any team weapon. Let alone taking other combos(flares and zeroing art making any part of the field into a no-man-zone for example) in team game into consideration.
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