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OKW needs some nerfs don’t you think?

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2 Nov 2018, 07:26 AM
#41
avatar of FelixTHM

Posts: 503 | Subs: 1


It doesn't work for the vehicles already implemented AT ALL. Feel free to pick an Ostwind and place cons behijd a stone wall and test by yourself how wall soak tons of shots

Fun fact: the supposed no hit "ground or object" magic trick has already been implemented for raketen (i know it is depressing)

From changelog:

Raketenwerfer
The Raketenwerfer has been adjusted to be less potent at veterancy, but more reliable and more difficult to lockdown by HMGs.
Projectile no longer collides with terrain


"No longer collides with terrain". Except for ground/dirt, grass, bushes, trees, fences, branches, dead cows, tractors/cars, and other small wrecks. :( Just raketen things.
12 Nov 2018, 17:48 PM
#42
avatar of jagd wölfe

Posts: 1660



"No longer collides with terrain". Except for ground/dirt, grass, bushes, trees, fences, branches, dead cows, tractors/cars, and other small wrecks. :( Just raketen things.


Hilarious, isn't it ?

Best part: Pre nerf Sturmtiger actually managed to avoid hitting obstacles. Balance team managed to make shots collide and now won't be able to turn it to the previous state.
14 Nov 2018, 17:18 PM
#43
avatar of MakiesKurisu

Posts: 130

Generally, OKW units and upgrades are overall cheap and fast to deploy, Making this faction too edurable to bad plays
14 Nov 2018, 18:59 PM
#44
avatar of distrofio

Posts: 2358

Generally, OKW units and upgrades are overall cheap and fast to deploy, Making this faction too edurable to bad plays

Wrong, you are assuming a lot and giving the faction bad reputation because of your sole opinion.
The faction doesnt "forgive" bad plays, not even one. You loose your AAHF, first strike, you loose luch, same thing, you dive too far and not even volks can run away. Lost any HQ, second strike. Lost volks squads, shame you now play with 1 less squad, since they take too much to vet and alliebullies now have double BARs or VICKERs. Finally lost your P4/JP? Game over.
You should stop being so biased against axis. Srsly
15 Nov 2018, 21:35 PM
#45
avatar of Tactical Imouto

Posts: 172

Permanently Banned

Wrong, you are assuming a lot and giving the faction bad reputation because of your sole opinion.
The faction doesnt "forgive" bad plays, not even one. You loose your AAHF, first strike, you loose luch, same thing, you dive too far and not even volks can run away. Lost any HQ, second strike. Lost volks squads, shame you now play with 1 less squad, since they take too much to vet and alliebullies now have double BARs or VICKERs. Finally lost your P4/JP? Game over.
You should stop being so biased against axis. Srsly


you should stop being so biased towards axis. Srsly.
16 Nov 2018, 05:11 AM
#46
avatar of distrofio

Posts: 2358



you should stop being so biased towards axis. Srsly.


Wow you changed one word in the sentence to make it the opposite. Wow you must be so smart and mature.

But all the other points I made are still up, sry you just lost the argument.
16 Nov 2018, 19:36 PM
#47
avatar of MakiesKurisu

Posts: 130


Wrong, you are assuming a lot and giving the faction bad reputation because of your sole opinion.
The faction doesnt "forgive" bad plays, not even one. You loose your AAHF, first strike, you loose luch, same thing, you dive too far and not even volks can run away. Lost any HQ, second strike. Lost volks squads, shame you now play with 1 less squad, since they take too much to vet and alliebullies now have double BARs or VICKERs. Finally lost your P4/JP? Game over.
You should stop being so biased against axis. Srsly

How can u lose ur AAHT with smoke? Why u dive so far with ur luchs alone? How can u lose ur squad while u have so much superioty over other inf? Even u lose a squad. Okw overall cheap units would save u.
250mp and 60 mu u got a squad to defeat any enemy inf until mid-late game. raks, mg34, obers, lefh, everything is cheaper than his allie foes. Only call-ins could save allies.
16 Nov 2018, 21:31 PM
#48
avatar of blvckdream

Posts: 2458 | Subs: 1


How can u lose ur AAHT with smoke? Why u dive so far with ur luchs alone? How can u lose ur squad while u have so much superioty over other inf? Even u lose a squad. Okw overall cheap units would save u.
250mp and 60 mu u got a squad to defeat any enemy inf until mid-late game. raks, mg34, obers, lefh, everything is cheaper than his allie foes. Only call-ins could save allies.



This almost reaches Ullumulu levels of one-sidedness. Congratulations.

You lose your OKW AA HT to ground attacking AT-guns or LVs like AECs. Or even to multiple flanking infantry squads if you are playing poorly. Same goes for the Luchs. You know... Just like any other LV in COH2. I agree that the OKW Flak HT is overall a bit harder to kill than the USF one because it has Rak support and smoke but it still isnt that easy to keep it alive.

Replacing wiped Volks is possible but vet0 Volks don´t beat any allied infantry 1v1 (Apart from vet0-1 Cons). MG34s are slightly cheaper because they just aren´t good MGs. Lefh costs just as much as the ML-20 and performs pretty much the same. Obers are locked behind expensive T4 and still cost 340MP + muni for whatever weapon upgrade you go for.

OKW also has expensive tech so I don´t think claiming the units are super cheap makes any sense in general. The only time OKW units really are cheap is in the first minutes when you can pump out 250MP Volks while already having your Sturms to secure whatever position you want.
17 Nov 2018, 00:15 AM
#49
avatar of distrofio

Posts: 2358


How can u lose ur AAHT with smoke? Why u dive so far with ur luchs alone? How can u lose ur squad while u have so much superioty over other inf? Even u lose a squad. Okw overall cheap units would save u.
250mp and 60 mu u got a squad to defeat any enemy inf until mid-late game. raks, mg34, obers, lefh, everything is cheaper than his allie foes. Only call-ins could save allies.


Because I actually play against other players. The AI becomes really boring after a few matches...
17 Nov 2018, 05:33 AM
#50
avatar of MakiesKurisu

Posts: 130



OKW also has expensive tech.


If i don't mistake, Okw pays slightly less fuel to purchase the first P4 (if go T2 and T4 no AAHT) than USF for first Sherman (T3 and T4 and side-tech no Stuart).
17 Nov 2018, 05:38 AM
#51
avatar of MakiesKurisu

Posts: 130



Because I actually play against other players. The AI becomes really boring after a few matches...


So, player card?
17 Nov 2018, 17:39 PM
#52
avatar of distrofio

Posts: 2358



So, player card?


So, argument?
17 Nov 2018, 19:57 PM
#53
avatar of Pedro_Jedi

Posts: 543

I'd say defensive tactics are way good. Being able to build MG bunkers everywhere is just annoying.
17 Nov 2018, 21:20 PM
#54
avatar of adamírcz

Posts: 956

Id say it needs quite a few nerf-buffs
Something that would make it more based on options and synergies, rather than extreme raw power (of economy/nubmers and utility)

Got a few ideas, gonna write them later and keep updating the list

Sturmpioneers starting with MP40s, gettin a free upgrade to STGs after the first truck is on the field. Also some small buff to combat/durability with this upgrade, to stay relevant after first 2 minutes
(The ability to rush opponents fuel while theyre gettin their first unit up is cancer)

Kubel should have higher survivalability (armor and/or health) in exchange for a huge DPS nerf
(being a scout and capper, it would make more sense)

Raketten needs better survivalability (lower RA or five men crew, and much better spacing), camouflage should make it immobile- the sneaky assasinations have to go. Also, vehicle prioritization when garrisoned


18 Nov 2018, 11:31 AM
#55
avatar of Vipper

Posts: 13496 | Subs: 1

...
Sturmpioneers starting with MP40s, gettin a free upgrade to STGs after the first truck is on the field. Also some small buff to combat/durability with this upgrade, to stay relevant after first 2 minutes
(The ability to rush opponents fuel while theyre gettin their first unit up is cancer)
...

"free" weapon upgrades is a totally unnecessary mechanic, simply lower the price and add a mu cost.
19 Nov 2018, 13:32 PM
#56
avatar of Stug life

Posts: 4474



If i don't mistake, Okw pays slightly less fuel to purchase the first P4 (if go T2 and T4 no AAHT) than USF for first Sherman (T3 and T4 and side-tech no Stuart).
what do u mean for side tech ?
19 Nov 2018, 18:00 PM
#57
avatar of MakiesKurisu

Posts: 130



So, argument?


So, any other faction could tolerant bad plays as OKW do? During several patches, the tech is no longer expensive, and the units become even cheaper, with map-hack flares can light up enemy base. And all its units and upgrades require minimum thoughts compared with other factions.
19 Nov 2018, 20:15 PM
#58
avatar of DonnieChan

Posts: 2272 | Subs: 1



So, any other faction could tolerant bad plays as OKW do? During several patches, the tech is no longer expensive, and the units become even cheaper, with map-hack flares can light up enemy base. And all its units and upgrades require minimum thoughts compared with other factions.


Maybe you should back your argument up with, let's say

a different ratio than

802 allied games
vs
5 played as OKW

?
20 Nov 2018, 04:58 AM
#59
avatar of Grumpy

Posts: 1954



So, any other faction could tolerant bad plays as OKW do? During several patches, the tech is no longer expensive, and the units become even cheaper, with map-hack flares can light up enemy base. And all its units and upgrades require minimum thoughts compared with other factions.


Having made many bad plays with all factions, I'd say OKW gets punished about as bad as UKF for making bad plays, and certainly worse than Ost or Soviet. OKW's mid-game doesn't feel all that great regardless of battlegroup or mechanized, and having to have those delays Obers so that they come out late. Also, unless you go cheesy with the raketenwerfer (as in magically moving a 150kg anti-tank rocket launcher down a road using the Harry Potter cloak of invisibility), it is generally one of the worst anti-tank guns.

OKW already seems a bit worse than OST, so why nerf it? It would make more sense to improve USF and UKF.
20 Nov 2018, 05:10 AM
#60
avatar of thedarkarmadillo

Posts: 5279

Wonder what having Obers come out after a 2nd truck (first deployed and then second called in) would look like? Maybe require 2nd placed for the lmg. Could really help push the mid game and allow volks to take a hit and open up the potential for some combined forces
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