It might be that volks are 250mp when Tommies and rifles are 280mp or that Tommies and rifles need to side tech and dump double the muni to have double lmgs to wreck face...
But in the end, rifles and tommies end with an egde in firepower and map control. Its more expensive but its reliable.
...Of and likley have to hit base to GET those guns, not enemy territory. AND they need to throw more fuel at being able to deny cover via grenades.
I understand that it is annoying, but its not even close to a disadvantage, soon or later squads retreat to reinforce or heal. Its just a minor detail, no big deal, or is it?
Everyone is complaining about volks because they are even comparable to more expensive to get squads with more munitions dumped that require even more fuel and even more manpower to even unlock. Volks get everything without having to invest anything WHILE being able to put up a fight against larger investments
I disagree with the comparison, i would rather say volks are good intermediate squads and are avalible very early in the game, but they cant beat more expensive squads, they do not punch over their weight, they come before beefier troops hit the battlefield.
The only issue i see with that design its what everyone here can agree with, it is volks blobs, because with great numbers they diminish their lack of the best firepower nor map control.
Still I dont consider them to be OP, maybe annoying AF but definitely not OP