What is the point of the OKW Flak Half-track right now?
Posts: 246
It delays armor, it attracts light tanks like a lamp attracts moths, and it requires flawless micro.
So with all this in mind, what possible justification did anyone have to overnerf it into its current state?
Built one in a recent match and watched it pummel a single infantry unit for two volleys without suppressing it.
Two volleys without suppressing. In what world is that in any way balanced?
Was it balanced when it suppressed units within the first two-three shots out of a single volley? No.
Is it balanced now that it can't suppress units with two volleys? Clearly, also no.
So I suppose the question is: how long will the OKW Flak Half-track be the scape goat victim of overnerfing, like so many other units before it?
Posts: 1979
It's a slow moving light vehicle that has to stop and setup, i.e. extremely vulnerable to everything.
It delays armor, it attracts light tanks like a lamp attracts moths, and it requires flawless micro.
So with all this in mind, what possible justification did anyone have to overnerf it into its current state?
Built one in a recent match and watched it pummel a single infantry unit for two volleys without suppressing it.
Two volleys without suppressing. In what world is that in any way balanced?
Was it balanced when it suppressed units within the first two-three shots out of a single volley? No.
Is it balanced now that it can't suppress units with two volleys? Clearly, also no.
So I suppose the question is: how long will the OKW Flak Half-track be the scape goat victim of overnerfing, like so many other units before it?
The okw flak HT is a suppression platform just like the m15 gmc... its really good at its role requiring 1 volley not 2 to suppress... its also pretty good when coupled with rakatens... before its nerfs it was also ridiculously OP and a no brainer choice in every match... soo no it doesnt need buffs and it deserved its nerf...
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Posts: 246
It literally doesn't suppress anymore. Check for yourself. Two volleys -- nothing.
I'm not going to go digging through patch notes, but it's pretty obvious it was overnerfed at some point.
Posts: 1979
Have any of the players in this thread actually used the flak half-track recently?
It literally doesn't suppress anymore. Check for yourself. Two volleys -- nothing.
I'm not going to go digging through patch notes, but it's pretty obvious it was overnerfed at some point.
yes i have... yes it suppresses... its alot better than the maxim aswell... no you must be using it against targets in yellow/green cover... no its not been overnerfed...
Posts: 1979
Have any of the players in this thread actually used the flak half-track recently?
It literally doesn't suppress anymore. Check for yourself. Two volleys -- nothing.
I'm not going to go digging through patch notes, but it's pretty obvious it was overnerfed at some point.
and arent you that guy who defended the OKW UP thread?? did you take a look at the GCS numbers? thats alot of bias tinted glasses for you to not ot see that...
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Posts: 1979
I wonder if it's possible to make the OKW Flak HQ move and act as the Flak HT lol, that would be funny as fuck to see.
inb4 its satcheled to death because the truck is fairly slow...
Posts: 1273
Have any of the players in this thread actually used the flak half-track recently?
It literally doesn't suppress anymore. Check for yourself. Two volleys -- nothing.
I'm not going to go digging through patch notes, but it's pretty obvious it was overnerfed at some point.
I have, and regularly. It is a better unit than the luchs - it demands a bit of scouting to keep it alive, but it hits hard once it does. I like it with PFussi, Volks, and late-game with a JP4.
Posts: 2458 | Subs: 1
It´s not as good as it was before but it´s still generally a good unit. It deserved it´s suppresion nerf. Also funny that you mention the LV it attracts, why not park T0 raks camoed behind it and use it as a death trap for AEC, Stuart etc?
If you think it doesn´t supress in two volleys then please learn how cover works in COH2.
Posts: 1979
The point of the Flak HT is: Mobile supression platform + AA in late game.
It´s not as good as it was before but it´s still generally a good unit. It deserved it´s suppresion nerf. Also funny that you mention the LV it attracts, why not park T0 raks camoed behind it and use it as a death trap for AEC, Stuart etc?
ive actually won a game via that tactic against a confident T-70 that got hit by 2 volleys from 2 raks XD
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Posts: 2358
My suggestion would to give 2 modes to AAHT. One that does damage but no suppresses and one that suppresses but does less damage.
Interesting idea, like setting the flak detonation range on diferent timings... one will hit with the full shell and the other will make it airburst making suppression...
I like this idea.
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