Early pressure means you get more resources and access to vitals. More STG upgrades, a tank, your flak base.
But still you havent win the game, just carry on.
I see too many discusions here where people just exagerate their point of view to make it viable or sensible. This is one of them.
A good start is just that, the game offers plenty of comeback strategies, powerspikes and secondary plans. If you just pretend to win snowballing every time, thats just sad.
I like how you ignored the tournament comment too, USF and UKF got fucking stomped with a 20% margin in the winrate where as SU/OKW/OST all floated a 50-54% which clearly shows a problem with the two other allied factions needing adjustments.
As a matter of fact i did not see that tournament and i cant give it that much importance either, each game is different. Its like you were saying that in chess black pieces have 60% winrate so that makes them OP. Every faction has strong and weak points, even when it becomes to multiplayer, some have better 1v1 and othes serve well in teammatches. Even pros cant try every strat and know perfectly how to win, they do mistakes, so do we. If you are not making mistakes, then why bother?
Balance is not simple at all, if you take account of timings, synergies, strong apertures or defensive strategies. I dont like at all simple flathead ideas like "NERF THIS/NERF THAT"
If you consider volks shoulnt perform as they do now, elaborate and say something new. the game is supposed to be fun, not to be won every time...
Volks nerf is simply put a whine about a strong early faction, OKM. Maybe a revmap of OKM in order to make them stronger mid-game or late-game, who knows...