I just tried the fragmentation bomb from German Infantry Doctrine. It does very little damage to a Bofors, even if the computer doesn't brace. It looked like it would take something like 6 of these bombing runs to take out a Bofors. For 200 munitions, it seems like it should take between 1/3 and 1/2 of the emplacements health if not braced, and may half of that even if braced. Short of improving that, this commander won't be that useful if playing against UKF in a large team game. The other units/abilites, seem okay. I like being able to heal without retreating to base.
Fragmentation bombs aren't meant to take out fortified defenses. The ability excels at destroying infantry clusters and disorientating the odd tank in the area thanks to how quickly the plane arrives.
Other notes on the behind the scenes build that is in progress and will be sent to Relic:
-221: Arrives after first truck. Armour is going down to 4 from 9 and health from 320 to 240. Build time will be moved to 40 seconds. Upgrading the radio will give you back the old armour and health, but it requires a truck to be deployed into one of the HQs.
-Cavalry Riflemen will need the Grenade Package for smoke.
Dozer, KV-2 and KV-8 are getting +160 health instead of a 0.8 modifer.
-KV-8 45mm reload change reverted; penetration to 140/80/60
-Tommies have their mines removed.
-Valentine available at the start. Requires AEC or Bofors. 60 second build time. Armor to 80/50 from 120/80 (Stuart)
-Anti-Armour Overwatch: Speed doubled from 45 to 90. Radius from 45 to 50. Damage from 160 to 120. (Drive do not stop)
-Concrete Bunkers are automatically made as Repair Bunkers; Manpower to 380
-Grenadier Squad Leader no longer icnreased squad accuracy. G43 rifle now transfers.
-Booby Traps of
all kinds now cost 40 and match the Soviet version in damage. Previously they used the demolition charge profile.
-JLI veterancy requirements from 660/1320/2240/3520/4400 to 520/1040/2080/3120/3970; reinforcement time to 6