Disallowing to use 2 nades one after another is a nerf.
Yes and removing trip wire flares was also a nerf but the rest of changes where buffs. Overall Shock where not nerfed and claiming that they where is simply misleading.
Patch notes:
Shock Troops (All Commanders)
We are enhancing the utility of Shock Troops to reduce their long-time bleed and make them equally viable against both Axis factions. We are also improving the performance of the Shock Troops’ grenade to be on par with other anti-infantry specialists.
Reinforcement time reduced from 6.5 secs to 5.5 secs
Reinforcement cost reduced from 33 to 31
Tripwire flares removed
Veterancy 1 reduces smoke grenade cost 15 to 10
Smoke grenade and HE grenade now share cooldown
Veterancy 2 smoke recharge (-40%) moved to Veterancy 1; now also affects normal grenades
HE Grenade far AOE increased from 0.15 to 0.5
HE Grenade damage type changed from small explosive to big explosive (now damages buildings)
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Shock Troops
Shock Troops have been adjusted to have lower bleed effects on a player’s manpower due to their short-range while their grenade has been improved to assist with flanks and dislodging team weapons.
Reinforcement time from 6.5 to 5.5 (buff)
Reinforcement cost from 33 to 31 (buff)
Trip-Wire Flares removed (nerf)
Veterancy 1 now reduces Smoke Grenade cost from 15 to 10 (buff)
Veterancy 2 -40% Smoke cooldown moved to veterancy 1 (buff)
Grenade Far AOE from 0.15 to 0.5 (buff)
Grenades now share a cooldown (nerf)
Grenade damage type from small explosive to big explosive; can now damage ambient buildings (buff)
Note that the grenade does more than 3 times damage Far which is major buff and the reason why it share CD with smoke grenade.
You're attempting another semantics war.
You are the only one who likes wars and you started making provoking comments about my posts, if one is attempting a war that is you.