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Steel Division 2

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19 May 2019, 11:57 AM
#141
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15



Sorry to be the bearer of bad news/info. But previous news indicates that the studio has serious internal problems and on-going pay disputes with the French video game union.



This is already know in Steel Divion/ Wargame communities. The game has already suffered two or three delays.

The problem IMHO is the Wargame community (one of Eugen's game series). This community hate SD series because theres not a "Wargame sequel" done and they flamming SD game in social networks until the death.

SD - WW2
Wargame - modern warfare


Its kind ridiculous, but it's true.
19 May 2019, 20:55 PM
#142
avatar of SturmtigerCobra
Patrion 310

Posts: 965 | Subs: 11

jump backJump back to quoted post19 May 2019, 11:57 AMnigo

The problem IMHO is the Wargame community (one of Eugen's game series). This community hate SD series because theres not a "Wargame sequel" done and they flamming SD game in social networks until the death.

SD - WW2
Wargame - modern warfare


Its kind ridiculous, but it's true.

Thx for explanation. Seems like a similar fan reaction to Valve Artifact announcement:


IMO, there is a real risk the same could happen to CoH as Sega/Relic try to expand the franchise.
Fans like what they like, trying to belittle them and change their minds is counterproductive.
One of the reasons why marketing, clear communications and knowing your audience/fans expectations is so important.

21 May 2019, 14:20 PM
#143
23 May 2019, 10:22 AM
#144
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post19 May 2019, 11:57 AMnigo



This is already know in Steel Divion/ Wargame communities. The game has already suffered two or three delays.

The problem IMHO is the Wargame community (one of Eugen's game series). This community hate SD series because theres not a "Wargame sequel" done and they flamming SD game in social networks until the death.

SD - WW2
Wargame - modern warfare

Its kind ridiculous, but it's true.


============

COH community : How DARE you make DOW III, a-not-another-coh title?!
Also, doing that to DOW2's successor is insanely scary because it tells us what might
happen to COH3 in the future : Kill it- Kill it- Kill it.

But then, I also think there's an over saturation of Warhammer 4K games.

Also : Forcing fans into a different game type?
How about if future COD (Call of Duty) titles were all in the format of 8 bit japanese RPGs? :)
(Mass hysteria)
27 May 2019, 21:58 PM
#145
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Two Exclusive Divisions and Exclusive Units Added to the Pre-Orders!

https://steamcommunity.com/games/919640/announcements/detail/2716146004557054991






Play with all the 18 Divisions and 600 units in the Steel Division 2 Beta!

The Steel Division 2 Beta will start on Wednesday, May 29th at 3PM CEST for the players who pre-ordered the game, and will be playable Non-Stop until the game’s release on June 20th!

Pre-Order the game now through our online shop, on Steam, Gamesplanet or Humble Bundle to secure your access to the Beta! Time to have a look to the monstruous Beta content!

Play with all the Divisions and Units
As the news’ title reads, all the Divisions & Units of the game will be playable throughout the beta. This means 18 Divisions, 9 in each camp, and more than 600 units! Obviously, you will have access to the Deck Builder, and will be able to play in Skirmish in solo, multiplayer and coop up to 5v5 players.



Here’s the complete content:

https://www.eugensystems.com/play-with-all-the-18-divisions-and-600-units-in-the-steel-division-2-beta/
27 May 2019, 22:20 PM
#146
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

All SD2 divisions in final closed beta test:


ostheerostheer

5. Panzer

The elite 5. Panzerdivision was called in as urgent reinforcements to stem the Red Army’s onslaught at the start of the Bagration offensive. \Bringing years of combat experience on the Eastern Front, this battle-hardened division is well-equipped with Panthers, including a small number of fearsome Tiger tanks, making it one the deadliest German formations in the sector. The division’s only weakness is the lack of the heavier half of its recon battalion, left behind in Germany for training. This leaves only infantry scouts to perform reconnaissance. The 5. Panzer is a heavy-weight champion with a knock-out punch, but terribly short-sighted.

20. Panzer

At the start of Bagration, 20. Panzer was the only Panzerdivision available in Army Group Center’s reserve. The poor child of the Panzerwaffe, it is woefully under-equipped, fielding only one tank battalion instead of the standard two battalions, and as a result, restricted to Panzer III and Panzer IV tank models. To compensate for these shortcomings, 20. Panzer scrounges together anything it can get its hands on, including captured Soviet anti-tank guns and infantry weapons, and even tanks. 20.Panzer stands halfway between a watered-down Panzerdivision or a versatile Panzergrenadier one.

Gruppe Harteneck


Gruppe Harteneck was a combat group built from scratch. Its hastily assembled troops were thrown against the advancing Soviet vanguard, with the survivors later reinforced with whatever was available. At the formation’s core is the 4. Kavallerie-Brigade, a mounted infantry unit with an abundant supply of MP-44 assault rifles, supported by light tanks such as Panzer II Luchs and Panzer III, as well as ‘Beute’ T-34’s. Powerful reinforcements appear later, including half a battalion of Tigers, and a tank destroyer battalion - the first-ever Wehrmacht unit to be equipped with the Jagdpanzer 38(t) ‘Hetzer’. The group’s terrible weakness is the lack of anti-aircraft units, meaning it’s almost entirely dependent on Luftwaffe support to clear the sky above. Gruppe Harteneck is an infantry and recon-centric force with lots of armor support, albeit a host of different models.

14. Infanterie

Forming the 4. Armee’s reserve behind the lines in the Orsha sector, 14. Infanterie-Division was thrown into the battle piecemeal, but was reinforced with powerful mechanized troops when deployed, making it in effect an improvised Panzergrenadier division. 14. Infanterie is a division sorely missing one of its three infantry regiments, but in return can bring massive StuG and Tiger armor to bear. This division also uses a fair number of captured artillery and anti-tank guns, even going as far as fielding Soviet infantry weapons. The 14. Infanterie lives up more to the standard of a Panzergrenadier division - which it briefly had been - rather than a regular infantry one, and can pack a mean, armored punch.

28. Jager-Division

A very experienced division, one of the 28. Jager-Division regiments contained the second highest number of Knight’s Cross recipients of the war. Lightly equipped in anti-aircraft and anti-tank guns, this division is nonetheless supported by StuG III and StuH 42 assault guns, as well as being able to call upon strong air support. It is in close-quarter combat that the veteran Jäger infantry excel, with a large number of them fielding MP-40 SMGs, MP-44 assault rifles or flamethrowers. The 28. Jager-Division performs very well against other infantry divisions, but it will require more skill to defeat an enemy with armor.

78. Sturm-Division

Without a doubt, the 78. Sturm-Division was one of the best equipped infantry divisions of the Third Reich. As a result, at the start of Bagration, it held the most sensitive stretch of Army Group Center’s frontline: the Moscow-Minsk highway near Orsha. The ‘Sturmdivision’ was a prototype template of what future German infantry divisions would look like, with smaller regiments but lavishly supplied with MP-44 assault rifles and heavy support weapons. The 78. Sturm-Division is even stronger than a Panzergrenadier division, with a large number of StuG’s and anti-tank guns, including the hard-hitting Pak 43. The division is further reinforced with a Flak battalion, heavy Nashorn tank destroyers, and penal troops. The 78. Sturm-Division is one of the strongest close-quarter combat divisions, but if faced with an opponent fielding armor, skill will be required to win.

Korück 559

Korück stands for Kommandant Rückwärtiges Armeegebiet, meaning “Commandant Army Rear Area”, a formation usually tasked with security and anti-partisan duties. Korück 559 found itself as the only sizable force in front of the main Soviet armored thrust, which had broken through at Orsha and Minsk. This division is built around weak police troops and units composed of captured light tanks and armored cars originating from every part of Europe (USSR, France, the Netherlands, Poland). Korück 559 also amalgamates various fractured units, including some French (LVF) and Russian (RONA) collaborationists, a handful of surviving Tigers, and Flak troops. Its strongest asset is the number of Luftwaffe Stukas operating from nearby Minsk airfields. Korück 559 is a motley force, hastily cobbled together, with a few elite tanks and a large number of unwilling soldiers.

1. Lovasz

The 1st Cavalry Division was an elite unit of the Hungarian Army, originally planned for homeland defense, but after Third Reich pressure positioned in Ukraine were the Wehrmacht expected the main Soviet offensive to occur. Although the Germans had promised that the lightly equipped division wouldn’t be pitted against tanks, during operation Bagration it was hurried to the south of Minsk in a desperate attempt to slow down the Soviet onslaught. The 1st Cavalry Division fields quite a few light and medium tanks, mostly Hungarian-made 38M Toldi and the medium 40M Turán.To face the tanks of the Red Army, the hussars can bring other assets to bear, especially their dual-purpose anti-aircraft guns. The 1st Cavalry Division is a versatile division and can count on strong infantry, air support and other flexible units, especially anti-aircraft ones.

12. Tartalek

An infantry formation in the process of being rebuilt and refitted after the Hungarian disaster at Stalingrad, the 12th Reserve Division was only supposed to be fighting lightly armed partisans. Fate decided otherwise, and the Hungarian reserves were hurriedly moved to fill wide-open gaps in Army Group Center’s collapsing front. With few armored vehicles, 12th Reserve Division most closely resembles a division from World War I, suited to fight in defense with lots of MG’s, well-prepared positions, and fielding sizable artillery support. Foreign equipment fills its ranks, with vastly different origins; some are obsolete (Belgian guns and French tanks) while others can pack a punch (British 25-pounder guns and even German Pak 40’s). The 12th Reserve Division requires skill and meticulous planning if it wants a fighting chance to win on the battlefield.





==============================

sovietssoviets


2nd Guards Tank Corps

The paragon of the Soviet armed forces, 2nd Tank Guards Corps was at the forefront during Bagration, breaking through at Orsha with the 11th Guards Army. Re-equipped with brand-new T-34/85’s for the offensive, a handful of older tank models such as the T-34/76 or T-70 still fill the division’s ranks in recon or command roles. Its anti-tank and attached fire support units are impressive and include the SU-76 and even the mighty ‘beast killer’ ISU-152. It lacks well-established anti-air defenses, containing a few lend-lease American AA half-tracks or the Free French ‘Normandie’ squadron to guard the skies overhead. The 2nd Tank Guards Corps is considered the Soviet sledgehammer, and supremely powerful in tanks and artillery.

29th Tank Corps

Organized as a standard tank corps, the 29th Tank Corps didn’t enjoy such a lavish rehaul as the 2nd Guards did. Having transitioned partly to the T-34/85, the division retains older and non-Soviet vehicles, such as the British Valentine recon tank.\That’s where The 29th Tank Corps truly shines: its use of lend-lease equipment. In place of the SU-76 tank destroyer, it can count on half the total of M10 Wolverines delivered to the USSR, as well as A-20 Boston and P-39 Airacobra planes for air support. However, it does have access to one of the Red Army’s newest and hardest-hitting tanks: the powerful IS-2. The 29th Tank Corps has a structural weakness in AA defense, but fields strong anti-tank forces, recon troops and ground support planes, making it a versatile division on the battlefield.

3rd Guards Mechanized Corps

The 3rd Guards Mechanized Corps was among one of the first units to find its way across the Berezina river during Bagration, linking with partisans which had held key bridges. While its recon troops use lend-lease American half-tracks of British universal carriers, ‘mechanized’ is a misnomer as the Soviets transported troops mostly in trucks. This division’s strong infantry is augmented with partisan units acting as light infantry or scouts, backed up by Valentine tanks and Emcha’s (lend-lease M4A2 Shermans). The 3rd Guards Mechanized Corps features weak AA defenses, a fate shared with other Soviet mobile troops, but can count on strong air support and is otherwise a well-rounded division.

Manoeuver Group Tyurin

Since the 2nd Belorussian Front was deprived of any corps-level tank forces, its commander decided to create its own for exploitation purposes - Manoeuver Group Tyurin. Named after general Tyurin who commanded it, this mechanized formation is cobbled together from various units, including the 157th Rifle Division, and as a result, is strong in infantry. Not only that, two additional tank brigades are available, bringing some T-34/76’s but also lend-lease Stuarts, and even a handful of T-4’s (captured Panzer IV F1) to the battlefield. The manoeuver group also contains a handful of elite assault engineers-sappers, a sizable amount of anti-tank guns, and SU-85 tank destroyers. Manoeuver Group Tyurin is the Red Army’s equivalent to a well-equipped Wehrmacht Panzergrenadier division.

Manoeuver Group Bezugly

Named after its commander, Manoeuver Group ‘Bezugly’ was a combat group created within the 39th Army to compensate for its lack of exploitation units during Bagration. At its core is the 28th Guards Tank Brigade, a formation with a low priority for replacements. This results in a mixed bag of vehicles, from old T-70 and T-34/76 tanks to the SU-122 assault gun. Truly rare are the only two T-6’s (captured Tigers) fielded by the Soviets during the offensive, and a single SU-88 (captured Nashorn). General Bezugly can also count on sappers and Shtrafniki penal troops, as well as two entire SU-76 regiments; these versatile vehicles can be used as self-propelled artillery, tank destroyers or assault guns. Manoeuver Group Bezugly might be small, but is highly mobile and comes with strong air support.

9th Guards Cavalry Division

Well-equipped with light automatic and semi-automatic weapons, the fierce Kuban Cossacks of the 9th Guards Cavalry Division excelled in close combat fighting. A trademark of the Red Army, cavalry divisions differ in their organisation from regular Soviet infantry divisions - they can field their own tank battalions. In the case of the 9th Guards Cavalry Division this means mostly T-70’s and Valentine light tanks, as well as some Emcha (M4A2 Sherman) medium tanks. This division can also count on SU-76 assault guns support and Katyusha rocket-launcher to beef up their light towed artillery. An OSNAZ light amphibious battalion, the ancestors to the modern Spetsnaz forces, accompanies the division into battle. 9th Guards Cavalry Division is strong in reconnaissance and infantry, and as such, a division ideally used for ambushes and close-quarter combat.

26th Guards Rifle Division

The 26th Guards Rifle Division was one of the formations earmarked for Bagration’s first wave against Orsha, the premier German stronghold in the sector. Facing off against the elite 78. Sturm-Division, sees this division reinforced with a host of special assault units: OT-34 flame tanks, KV heavy tanks, super-heavy artillery in the form of self-propelled 203mm howitzers and 280mm mortars, as well as elite engineers-sappers. Stripped of most towed anti-tank, artillery and anti-aircraft guns, this division compensates with self-propelled variants and heavy fighter-bomber support (IL-2 and Pe-2). The 26th Guards Rifle Division is by far one of the strongest of the Soviet close quarters anti-infantry divisions, but it will require more skill to defeat an armor-heavy opponent.

44th Guards Rifle Division

Part of the 65th Army which led the Bobryusk offensive, the 44th Guards Rifle Division was reinforced with a tank brigade from the 1st Guards Tank Corps before the start of operation Bagration. As a result, this division fields an unusual combination of infantry division equipment with state-of-the-art T-34/85’s, which take up the place of the older tank models typically found in independent brigades.\This formation can also count on the formidable support of a SU-152 heavy assault guns regiment, and a handful of SU-76 self-propelled guns. The 44th Guards Rifle Division is close to a standard Soviet rifle division, avoiding some of the pitfalls of the more exotic formations, and making it a well-balanced choice to bring to the battlefield.

184th Rifle Division

The 184th Rifle Division was a regular Soviet infantry division, counting the feared female sniper Roza Shanina as one of its serving members - until her death in East Prussia in early 1945. This division fields Strelki squads instead of Gvardyia units, the former fielding less SMGs but more SVT semi-automatic rifles compared to the latter. An independent tank brigade is attached to this division, fielding older lend-lease tanks: M3S Lee (with the longer 75mm gun), M3L Stuart and Valentine tanks. However, it can also rely on several ISU-122 heavy assault guns that can double as tank destroyers, as well as large quantities of towed artillery. The 184th Rifle Division is less offensive-minded than comparable Soviet divisions, and fights at is best defensively in well-prepared positions.
1 Jun 2019, 12:50 PM
#147
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15


Thx for explanation. Seems like a similar fan reaction to Valve Artifact announcement:


IMO, there is a real risk the same could happen to CoH as Sega/Relic try to expand the franchise.
Fans like what they like, trying to belittle them and change their minds is counterproductive.
One of the reasons why marketing, clear communications and knowing your audience/fans expectations is so important.




Cobra,

Wargame players against SD:


https://steamcommunity.com/app/1036860/discussions/0/1648791520850135723/
https://steamcommunity.com/app/1036860/discussions/0/1642038659012024089/
https://steamcommunity.com/app/1036860/discussions/0/1651045226223060210/


Free HATE against a game. LOL
1 Jun 2019, 12:53 PM
#148
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Tips for new players on the series:





*Deploy/move your troops close to the dividing line at the start of the game. Don't do too much of a conservative deployment because you will, at least, lose a lot of points. Fight for objectives and tactical positions from the start.

*Since the Deck manager is different, check out transports. You want your initial wave of troops (inf., flame inf., leaders) to reach the objectives first before your enemy does. Fast transports are a very important for that. You might think that you have a slight advantage if you roll into the objective with a transport that can support your push, but that will be quickly negated if enemy AT or high quality infantry is already in position. Best is to mix transports in the sense of troops that occupy the initial objective and others with better transports that can take some time to reinforce the position.

*Air superiority. I can't stress it enough. It's better to have an all fighter deck and just strafe enemy AT guns and troops while retaining air superiority than having uberbombers which you can't use. Your AA tab is important for this as well since the AA is much more effective than it was in SD 44.

*SD 2 is much more forgiving when it comes to high value units. Don't be afraid to push your Tigers/Panthers/T-34/85s into the fire if there is an advantage to be gained. You can, for the most part, recover from medium losses. SD44 was much in the sense of - lose a tiger, lose the game.

*Use leaders with your infantry. It gives them vet and they are especially crucial in forest fighting where flamethrower squads can surrender a lot of your stuff if a leader isn't nearby.

*Recon, Recon, Recon.

*Your enemy can't be everywhere. If he has 2-3 tanks and infantry squads pushing on one side, you can be pretty sure his defense is squishy elsewhere.

*You can issue orders while deploying.

*Don't get frustrated, SD is a niche game and I see it staying that way. That means that the player base is smaller and that the people that stick around are usually players that liked the game enough to get decently good at it. Losing is normal.






*Combined arms. Never send infantry ahead without something nearby covering them, unless the frontline has a massive bulge and you're pretty certain there's nothing between you and that copse of trees. Learning to coordinate artillery, airstrikes, and pushes is an art in itself that requires timing and patience. Never send your units piecemeal at the enemy, or they'll end up in pieces. Decide on an objective, mass troops and support (tanks, at guns, assault guns, whatever) back from the frontline, preferably behind some trees where they can't be seen, get recon into advantageous positions to identify units returning fire, and prep the area with artillery before sending in your assault.

*Smoke. Smoke. Smoke! And I'm not talking about the green stuff, although that's good too. It's almost more important that the artillery that goes boom, and sometimes is. Proper use of smoke is integral to making that assault work in your favor, especially as the russians. They have devastating ppsh squads if they can close the gap, but that won't happen without a wall of smoke. Smoke off obvious approaches where reinforcements might be brought in to deal with your support units, stands of trees where you've seen at guns, or even the whole town you're trying to get into. You can even create a smoke bridge for your units to waltz into town. Always have at least one card of arti that can produce smoke; mortars are often the most efficient for this.

*Air superiority is good, but don't sacrifice too many points for boots on the ground. Players will see 1 bomber and panic-buy their whole card of fighters, when they just need one and an aa piece or two. 1 fighter and some well placed aa can make a mess of the enemy's airforce if used correctly to bait and switch, at a cost that won't leave your frontline devoid of reinforcements. Over-investing in air will lose you the game very quickly.

*Complementary units in deck-building and deployment; this is especially true for infantry. In at least phase A and B, try to have at least 1 card of short-range specialists and 1 card of long-range specialists in decent numbers, preferably with one of them being anti-tank capable (panzerfaust preferably, although the soviet anti-tank rifles with their crits are fairly effective), one in fast transports, and one (if possible) in a fire-support capable transport. Or take some panzerschrecks with you from the anti-tank tab. Deploy them together in pairs (or threes), so they can shore up each others' deficiencies.

*While playing, make a habit of zooming out constantly after issuing orders. I'm guilty all the time of getting bogged down micro'ing one section of the front line while forgetting about the other half, and suddenly looking over to see my whole frontline on the other side has collapsed. Shift-queue a few orders for one section (you can queue orders holding shift to set up a chain of movements/attacks), zoom out, move your cursor over the next part you need to work on, and zoom back in. WASD is a trap! Seeing the whole battlefield is invaluable, especially in team games where coordination in the form of markers (F1-F4) can mean the difference between a win and a loss.

*Shoot and scoot! Especially for artillery, but this goes for most units. Did your flakverling rip a new one in their airforce? Zoom out, quickly select each of your AA units, and attack-move them away from their last position to avoid the inevitable arti-rage. Your zis-2 put a donut-sized hole in the front of their Tiger tank? Move it back from the edge of the trees. This is also where shift-queuing orders is invaluable for artillery. Fire on a position, shift-queue your arti to move somewhere else, rinse, repeat. Doing this makes the mortar halftracks/motorbikes/wespes/su-76's/etc pretty much uncounterable. Be aware of aerial recon though. They can spot your arti from far away.

*Last but not least, hotkeys (ctrl #, then hit said # to recall units)! Especially for artillery. You can hit the hotkey, then select individual units in order to choose multiple fire missions over an area, or just have them mass fire on a tank to panic it. Hotkey other time-critical units like your fighter swarm so you can call it out as soon as the klaxon sounds. I generally only use them for these three; arti, fighters, and bombers. The first two are obvious, but the reason for the bombers is that over a significant AA net, you want your bombers coming in all at once so at least one or two get through, and they can cover each other against fighters on the evac. You can also turn off evac winchester (auto-evac after a bomber drops its load) in the options, so your bomber can linger and strafe things or perhaps do double duty if it's a figher-bomber, as well as the threshold for efficient shot (not a bad idea, considering the default is about 40% acc/pen). Keep in mind that the former is increasing your micro load, which you may want to avoid being new.





Don't forget to use recon units. You can't shoot what you can't see!

This is not a traditional "rock paper scissors" RTS, obviously some weapons systems defeat others so in that sense it is but there are multiple ways to overcome enemies. For example, a tank force can be countered with superior armor of your own, a good anti tank gun, some hidden infantry with AT weapons (panzershrek), or anti armor aircraft.

Sideshots are important - out maneuvering the enemy is important.

Assaulting cities and fortified locations is difficult, defenders advantage is real. Remember - stage your combined arms force, smoke the approach then regular artillery as you're coming up before smoke goes away, get your dudes out of their transports close to the action and move them into the fray.

Artillery is important, so is counter battery to try to take our enemies.

Veterancy bonuses are good, get commanders.

Support units (artillery and planes namely) are very important but they can't capture flags.

If you are getting hammered by enemy arty they're probably weak on the ground somewhere. Find a place to attack. Also don't be afraid to pull your guys back some and let them waste arty on an empty area then move back in when the arty let's up and their dudes start coming.

Try to advance everywhere until you hit enemy contact. Sometimes you'll just roll up a whole flank with a small force if the enemy is out of position.

It's a game, have fun and don't stress! Above all else enjoy yourself, this is our recreation not a job :-)


https://www.reddit.com/r/Steel_Division/comments/bva6wu/are_there_any_guides_for_sd2/
2 Jun 2019, 08:25 AM
#149
avatar of SturmtigerCobra
Patrion 310

Posts: 965 | Subs: 11

jump backJump back to quoted post1 Jun 2019, 12:50 PMnigo

https://steamcommunity.com/app/1036860/discussions/0/1648791520850135723/
https://steamcommunity.com/app/1036860/discussions/0/1642038659012024089/
https://steamcommunity.com/app/1036860/discussions/0/1651045226223060210/

Yeah this is bad and to this I say; vote with your wallet and support the devs/games you believe in.
I don't know the Wargame community to explain this outburst of negativity and shit posting.
I think the community hate/backlash started with Act of Aggression as a game Wargame fans were not expecting.

I saw a similar reaction when playing Valve's new card game Artifact. The game received community backlash/hate from fans that were expecting sequels to Valve games such as Half-Life 3 etc..

Valve's first public protest (8 years ago):
What Did Gabe Newell Say to the Half-Life 3 Protesters?
https://kotaku.com/what-did-gabe-newell-say-to-the-half-life-3-protesters-5831805

Where the hell is the next Half-Life game? That's what two Vancouver-based Valve fans wanted to know when they set up shop opposite the headquarters of the people criminally late on shipping Half-Life 2: Episode Three. Valve founder Gabe Newell met with those "protesters" to deliver them good news and bad.

Newell told Kotaku at Gamescom that Valve's first public protest by a couple of "very nice" Canadians ended peacefully, even though the cops showed up.

"They wanted to know when Episode Three was coming out," Gabe said of his run-in with two diehard Half-Life fans. "I said 'I can't tell you.' And they were, like, 'Okay…'" (Kotaku asked Newell the same question. He said "I got nothing for you.")

But it wasn't a total loss for the protesters.

"We asked them how many sodas they had," Newell said. "They only had two, so we sent them some sodas and some pizza." The group also got a tour of Valve's offices and some hands-on time with Dota 2. "We needed people to test," he explained.

"We were worried," Newell said of the cardboard-wielding micro-mob. "The cops showed up after someone else in the building called the police. He rode up on his Segway, but it turns out [the cop] was a big Half-Life fan. So he completely understood where they were coming from and didn't chase them off."

While the Half-Life 3 fans' protest may not have gotten us any closer to details on the further adventures of Gordon Freeman, they at least made an impression on Valve's co-founder.

"They stayed for two days. We miss them."

Gabe Newell/Valve are terrible at communications and transparency.
If Valve improves on this, the Epic store do not stand a chance.
I know Eugen is a small company but there are lessons to be learned here.

Gabe Newell is still on our side so Valve will be fine, watch this;


What it’s like to manage a gaming community on fire:
http://www.pcgamer.com/what-its-like-to-manage-a-gaming-community-on-fire/
Community managers talk about the human cost of anger and death threats from impassioned fans.
Sanya Weathers was hired off an EverQuest rant site to serve as the CM for an upstart MMO called Dark Age of Camelot. She was paid very, very little money, but dived into the gig headfirst. “I am not sure if I’m the first in the games industry to treat this job like relationship building, but I was at least in the first wave,” she says.

“I learned very quickly that my biggest weakness and my biggest strength was missing the forest for the trees. That is the main thing that causes anger and frustration for players,” continues Weathers. “What sounds like constant moaning is actually a hundred different complaints when you zoom in closer, and almost all of the issues can be handled by giving more information, by including people in the bigger picture. So I don't get numb to it, because I'm right there in the trees with my players. I can then take that feeling and use my privileged access to get the whole story and share it.”

CMs are punching bags for all this community anger.
I know death threats are never OK but good CMs need a thick skin and look at the big picture.

So what is the big picture?

20 years ago gamers were optimistic about the future of gaming. Nowadays gamers assume the worst and are bad-tempered. But who really is responsible for this break of consumer trust?
Respect goes both ways. How many gaming CEOs/exec respect the gaming community in words and action?
predatory business practices? lies and deception? abuse of fandom?

Dehumanization of the customer:
https://modelviewculture.com/pieces/the-whales-of-microtransactions-and-the-elephant-in-the-room
In game development, we often talk about “whales”. They are an outlier; a small group of consumers that make up 50% of all in-game revenue:
“These people are very valuable users who are single-handedly making games profitable so that game companies can make a lot more games for those people who don’t pay anything.”
– VentureBeat, “Only 0.15 percent of mobile gamers account for 50 percent of all in-game revenue”

The western gaming industry needs to clean house and reboot.
Start with EA's anti-consumer practices before pointing fingers at gamers for having a hobby and enjoying a leisure activity.
The gaming industry is now under siege and there will be some consequences to this.
The industry did this to itself as they have failed to self-regulate:


As gamers we have to vote with our wallet to save the console/PC market.
The mobile market is in a death spiral and has gone completely off the rails.
20 Jun 2019, 15:31 PM
#150
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

SD2 is out.

Much more historical accurate than CoH.

GG

21 Jun 2019, 11:38 AM
#151
avatar of Felinewolfie

Posts: 868 | Subs: 5

jump backJump back to quoted post20 Jun 2019, 15:31 PMnigo
SD2 is out.

Much more historical accurate than CoH.

GG



I have it. Amazing game.
Everyone ought to try it. Don't like it? Refund within 2 hrs of gameplay.
But it's well known trying out, you might even like it.

If the small player base is a deterrent...
Well, there's always fortnite and DOTA2 I suppose.

I'll play it because I like it :) It's like COH4
With it's own built-in Ardennes.

1 Oct 2019, 17:52 PM
#152
4 Oct 2019, 12:57 PM
#153
avatar of Felinewolfie

Posts: 868 | Subs: 5

4 Oct 2019, 19:58 PM
#154
avatar of Crecer13

Posts: 2184 | Subs: 2

5 Oct 2019, 00:52 AM
#155
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

https://steamcharts.com/app/919640
And super lousy online.


You can always find games. Theres no problem with low numbers.
5 Oct 2019, 05:17 AM
#156
avatar of SturmtigerCobra
Patrion 310

Posts: 965 | Subs: 11

https://steamcharts.com/app/919640
And super lousy online.

Eugen make good games but new players get stomped by veterans/stacked lobby and then don’t want to continue playing. Maybe they don't have the money/programmers to fix it.
Eugen put too much emphasis on a custom lobby system which hurts the games MP longevity. Stellaris (Paradox) does the same mistake so now they make most money from pve'er (playing against AI).
BBI also did the same mistake with Homeworld: Deserts of kharak and Relic Homeworld MP games were also pretty bad (I know from experience).
For PvP to prosper Eugen games need a good automatch system and from what I read they had this in RUSE.

https://www.reddit.com/r/Steel_Division/comments/bb7cd8/automatch/
3Form
Yes! I can't emphasise this enough! I used to be all for lobbies over matchmaker for these kind of games, until I first played RUSE and every iteration of Wargame since then.

RaggaRootz
Yup... simply call it either 'Automatch' or 'Match Maker'. There is no need for it to be called 'Ranked'; that will only steer some people away.
A Ranking could be hidden or on your own personal Menu - Profile.
HOWEVER... the truth is that we (those who have voiced their opinion about an MM system since the beginning of Wargame and SD and/or a dislike to the Lobby format) have not yet been addressed as it pertains to SD2. In essence, Eugene Systems has bluntly disregarded any post relating to an Automatch/MatchMaker System here or on their own forums (which are dead) or the STEAM forms... and have blatantly not responded!
So the truth is... Lobby Sim is what and how they feel about the MP System. Yes it would be awesome that they choose a Beta Phases to test a MM system out, but all signs point to "that aint gonna happen'

CyberianK
I made giant wall of text posts back in SD44 days how the matchmaker should be like COH2 and the current system with Lobby and stupid ranked in parallel hurts the games health. Unfortunately they are not bold enough to make a change. Sticking with their old systems is probably easy for them as no programming days have to be invested they just copy/paste from the older games.

5 Oct 2019, 12:37 PM
#157
avatar of Felinewolfie

Posts: 868 | Subs: 5

https://steamcharts.com/app/919640
And super lousy online.


You should uninstall everything, and exclusively play fortnite!
Most popular game at the moment. Checking periodically to see which
is the current most popular game at any given moment and playing that.

These are the 20 most popular video games right now:
Rocket League. ...
Overwatch. ...
Red Dead Redemption II. ...
Super Smash Bros: Ultimate. ...
Tom Clancy's Rainbow Six Seige. ...
Grand Theft Auto V. ...
Fortnite. ...
Minecraft. In first place, taking the title of the most popular video game right now is Minecraft.

Oh. Rocket League it is, then. Quick, go play that! :)
5 Oct 2019, 12:57 PM
#158
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15


Eugen make good games but new players get stomped by veterans/stacked lobby and then don’t want to continue playing. Maybe they don't have the money/programmers to fix it.
Eugen put too much emphasis on a custom lobby system which hurts the games MP longevity.





This is true, unfortunately.


Eugen enter in a "paradox dilemma" about the lobby/ MP system with all their games.
5 Oct 2019, 13:05 PM
#159
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

5 Oct 2019, 13:17 PM
#160
avatar of Crecer13

Posts: 2184 | Subs: 2



You should uninstall everything, and exclusively play fortnite!
Most popular game at the moment. Checking periodically to see which
is the current most popular game at any given moment and playing that.

These are the 20 most popular video games right now:
Rocket League. ...
Overwatch. ...
Red Dead Redemption II. ...
Super Smash Bros: Ultimate. ...
Tom Clancy's Rainbow Six Seige. ...
Grand Theft Auto V. ...
Fortnite. ...
Minecraft. In first place, taking the title of the most popular video game right now is Minecraft.

Oh. Rocket League it is, then. Quick, go play that! :)


You say bullshit. Objectively, the Steel Division is a super niche game. She has huge maps, a huge number of units that need constant microcontrol. Unfortunately, the game is not interesting. And online statistics are clear evidence of this. I am not against large scale. After all, the World in Conflict was one of my favorite strategies, but there the player controlled a very small number of units that are easily controlled. Plus World in Conflict was a beautifully made game: graphically, atmospheric.

And never tell me about Battle Royals, this is a boring and unreasonably over-hype genre.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM
OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
21 Feb 2025, 10:23 AM
Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
20 Feb 2025, 19:23 PM
Rosbone: Everyone ready for some deep penetration :snfPeter:
20 Feb 2025, 17:13 PM
Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
20 Feb 2025, 11:33 AM
Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
20 Feb 2025, 07:03 AM
aerafield: Personally I think without the ram ability, it's worse than loiters for example
20 Feb 2025, 00:09 AM
Willy Pete: It combined well with most slowing abilities, not just ram stuns
19 Feb 2025, 23:36 PM
Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
19 Feb 2025, 23:34 PM
Willy Pete: Really
19 Feb 2025, 23:30 PM
aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
19 Feb 2025, 22:29 PM
Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
19 Feb 2025, 20:34 PM
Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
19 Feb 2025, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
19 Feb 2025, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
19 Feb 2025, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
19 Feb 2025, 09:57 AM
aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM

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