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New Commander concepts.

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17 Jul 2018, 09:23 AM
#81
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Close Air Support emulation :D



Soviets

Soviet Air Power Tatics


4 - Allied Supply Drop
A cargo plane will deliver available fuel to the target location, varying in amount based on availability. The cargo plane is highly vulnerable to anti-air units.

4 - Recon Overflight
Available aircraft will fly a high speed loiter over the target area.

10 - Tactical IL-2 Sturmovik Attack
Il-2 Sturmovik will strafe the target location with its powerful 23mm cannons.

12 - Il-2 Sturmovik Attacks
A pair of Il-2 Sturmovik planes will loiter over the battlefield, strafing targets of opportunity with their powerful 23mm cannons.

12 - IL-2 Precision Bombing Strike
The IL-2 will make a high-speed bombing run, clustering four FAB-50 50kg bombs into the target area.








Brits

Royal Air Force Regiment

4 - Recon Sweep
A recon plane will do a high altitude sweep of the battlefield.

4 - Air Resupply Operation
Air support will automatically drop medical and weapon supply crates on targeted friendly territories. Infantry units will move and reinforce faster in friendly territory.

8 - Hold The Line!
Infantry units in friendly territories gain increased defense. After a period of time, Hawker Typhoons strafe enemies on the frontlines with rockets and machineguns.

12 - Strafing Support
Two Hawker Typhoons target the designated area with rockets and machine guns.

12 - Air Supremacy Operation
After a long period of time, an entire squadron of ground attack planes and heavy bombers will bombard the area.






US


Air Support Company

2 - Paradrop WC51 Military Truck w/ .50 cal HMG
Paradrop a WC51 to the battlefield. These units are excellent at finding the enemy and engaging at long range.

4 - Recon Sweep
A recon plane will do a high altitude sweep of the battlefield.

5 - M83 Cluster Bombs
The target area is scattered with M83 cluster bombs. Each cluster bomb is equipped with an anti-handling device, allowing the bomb to act like a mine.

6 - P-47 Strafing Run
P-47 Thunderbolt will strafe the target location with its eight 50 caliber machine guns.

12 - P-47 Rocket Strafe
P-47 Thunderbolt will patrol the area and attack vehicles with a high velocity aircraft rocket strike.

17 Jul 2018, 12:01 PM
#82
avatar of LeOverlord

Posts: 310

A good new Commander for USF would be one specializing in Special Forces, like Rangers and Paratroopers together. Along with fuel/munition airdrops that leave support weapons behind, like in CoH1.
17 Jul 2018, 12:16 PM
#83
avatar of Odin

Posts: 5

0 T-34-85
2 Shock Troops
4 Recon Overflight
12 IL-2 Precision Bombing Strike

+ any ability
17 Jul 2018, 12:18 PM
#84
avatar of Seroth

Posts: 24

A good new Commander for USF would be one specializing in Special Forces, like Rangers and Paratroopers together. Along with fuel/munition airdrops that leave support weapons behind, like in CoH1.


Well it is an idea, but why would you need both rangers and paras? I would always go for paras, since they are better. Fuel/muniton airdrops with support weapons seems nice.

I would love to see cavalry rifleman inside half track at like 3 CP, just as panzergrens insid 250 HA :D
17 Jul 2018, 12:19 PM
#85
avatar of Seroth

Posts: 24

jump backJump back to quoted post17 Jul 2018, 12:16 PMOdin
0 T-34-85
2 Shock Troops
4 Recon Overflight
12 IL-2 Precision Bombing Strike

+ any ability


Cool idea to combine t-34/85 with shocks!

Give KV-2 here, so maybe it will be played :P
17 Jul 2018, 12:25 PM
#86
avatar of Butcher

Posts: 1217

jump backJump back to quoted post17 Jul 2018, 12:19 PMSeroth


Cool idea to combine t-34/85 with shocks!

Give KV-2 here, so maybe it will be played :P
Definitely for more T-34/85s since the game is set in 1944/45 where those things were more and more common.
17 Jul 2018, 13:10 PM
#87
avatar of Seroth

Posts: 24

jump backJump back to quoted post17 Jul 2018, 12:25 PMButcher
Definitely for more T-34/85s since the game is set in 1944/45 where those things were more and more common.


Not sure if serious or sarcasm, so I am gonna say that they started to replace old version of t34 by mid 1944, so technically it fits into the timespan as a doctrine tank. I don't see the problem since if we start talking about relevance with history it will lead us nowhere :/
17 Jul 2018, 16:32 PM
#88
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post17 Jul 2018, 12:16 PMOdin
0 T-34-85
2 Shock Troops
4 Recon Overflight
12 IL-2 Precision Bombing Strike

+ any ability

Pretty good
17 Jul 2018, 19:48 PM
#89
avatar of Tiger Baron

Posts: 3145 | Subs: 2

jump backJump back to quoted post16 Jul 2018, 17:34 PMnigo


Can you bring these mod ideas here?

Thanks


Sorry for the late reply but I got hung up on work and stuff.

Basically it's mostly from SnakeyEye's "All Units Mod" such as the 25 pounder with it's emplacement from CoH, AT Hetzer, air dropped WC51, flamethrower tanks like the Sherman Crocodile and OT-34, recovery Halftrack and Funkwagen 223, loads of defenses and emplacements like the concrete bunkers, British trenches from CoH, Panzerturm, Mortar Bunker and so forth.

I also wanted to give a special shotout to this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=909803416

It gives the ability to team weapons such as the Pak 40 to "dig in" which basically just spawns their respective emplacements around them and the Pak 43 can also fire indirectlly and be used as an artillery piece/field gun which is also very cool in my opinion and have always wanted to see that in CoH, also the ability for dedicated field artillery guns to fire directly like the B4 is also most welcome, gives some additional versatility to these units.
18 Jul 2018, 02:03 AM
#90
avatar of Rubberluck

Posts: 44

Idea for a US commander: Give us the goddamn Sherman Jumbo as a meat shield so American armor formations don't constantly evaporate or collapse under double cloaked raketens and faust volleys.

Wishful thinking, I know, but hey - a man can dream.
18 Jul 2018, 06:24 AM
#91
avatar of LeOverlord

Posts: 310

jump backJump back to quoted post17 Jul 2018, 12:18 PMSeroth


Well it is an idea, but why would you need both rangers and paras? I would always go for paras, since they are better. Fuel/muniton airdrops with support weapons seems nice.

I would love to see cavalry rifleman inside half track at like 3 CP, just as panzergrens insid 250 HA :D


Paras for action behind enemy lines (similar to Fallschirmjäger) and Rangers for frontline assaults (since this is their specialty). Airdrops, Air Recon and mechanized support (WC51, M3 Halftrack Assault group) and maybe Paratrooper engineers or assault engineers. Dropping paratroopers to take a point and hold it till Rangers arrive will be so awesome to do.
19 Jul 2018, 17:39 PM
#92
avatar of Crecer13

Posts: 2184 | Subs: 2

jump backJump back to quoted post17 Jul 2018, 12:16 PMOdin
0 T-34-85
2 Shock Troops
4 Recon Overflight
12 IL-2 Precision Bombing Strike

+ any ability


To make the commander more unique I think the T-34-85 should be
from the Guards Tank Army, gets new abilities:

- Big Smoke Bomb, two ways of working ability: a copy of the German ability or British but without reducing the speed of the tank


- 85-mm sub-caliber projectile BR-365P. Increases damage and penetration for a while or a copy of Pershing ability.


- Mesh screens: adds more armor/HP (Likely unrealizable)

19 Jul 2018, 19:46 PM
#93
avatar of WingZero

Posts: 1484

hmm Shocks with T34/85 is a good idea!
19 Jul 2018, 21:35 PM
#94
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

Shocks with T34-85:



Sovs

Red Banner Division Tatics

2 - Shock Troops
Shock Troops effective at close-range combat are put under your command.

3 - Cargo Truck
An Zis Truck supply truck can ensure a greater return of resources from owned territories.

6 - Hold the Line!
All soviet units will gain large offensive and defensive boosts, but be unable to move.

8 - Katyusha Overwatch
For the duration of the ability, enemy units in owned territories are bombarded with multiple rockets.

11 - Red Banner Division
Deploys the final line of reserves to the battle, in the form of elite T34-85. This unit can use HEAT Shells in cost of ammo.


PS: all abilities in this idea are in game files.
21 Jul 2018, 15:58 PM
#95
avatar of SilentSelene

Posts: 5

Since relic would like to add 1 new commander based on existing abilities, i would like to present my ideas to you. Based on my Coh2 gaming experience here are my ideas:

US

Air-land combine arms company

Introduction: Focus on maneuvers and air-land combine arms. Mechanized Cavalry riflemen will provide close combat firepower combined with M3 support, while dozer sherman can build barrier as tank trap, and 76w M4A3 can break through enemy line.

In the battlefield, if enemy weakspot is found, p47 recon will sweep through battlefield, while advance combine arms tactic will allow vehicles capture points. If breakthrough happened, US p47 will provide full scale air support to enemy cut off point.

Concept: US an UK are the only two countries achieved fully motorized, while US focused on air support, P51, P47 can equipped different bombs and rockets. While mechanized group equipped radio network, this Air-land combine arms company basically revealed 1943 to 1945 US superior air force and combine arms tactics.

0CP

Reserve armor


3CP

M3 cavalry riflemen assault group


4CP

Combined arms assault

Similar to UK commando regiment 'Assault' ability, but aura will also affect vehicles, here are the affected data.

infantry: double speed, +15% accuracy bonus
light vehicles: +15% speed,+5 range, can capture territory


12CP

Close the gap.

Similar to German close the pocket, p47 will perform recon sweep to each cut off territory, other P47s will use rockets and machine guns attack enemy infantry and tanks in those areas.

(concept: east Germany close the pocket + UK hold the line.)


Logistic company

Introduction:

Utilized the US streamline production and advance logistic system to overthrow the enemy. Rear echelon troops can provide additional support in repairing tanks while streamlining can reduce tank production time. If there are oil shortage cargo plane and deliver additional fuel, while M7 and M5 can provide flexible support to battlefield.

Concept: Among all countries joining WW2, US has the strongest industrial backup. This can be seen in production of the ‘Liberty’ ship and ‘Victory Ship’ and also the so call ’weekly aircraft carrier’. For the army US focused in modulization and utility, and the great example is the Sherman. This doctrine revealed the modulization of Sherman and flexibility of US industrial backup.


0CP streamlining


Sherman tanks build time decrease 2 second.

(concept: from early access soviet industry tactics ability one)


1CP advance vehicle repair


Rear echelon troops can be equipped with advance repair package in increase vehicle repair speed.


3CP tactical swift


Vehicles can withdraw from battlefield, while 80% fuel used to build it can be retrieved.

(concept: from early US mechanized company)

3CP supply drop

Cargo plane will deliver 30 fuel to commander.

(concept: from USSR supply drop)

5CP

M7 support group

1 M7 priest will be called into battlefield, while M5 halftrack will be deployed.


US air support company

Introduction: utilize the air power of US to overthrown the enemy. Airborne officer can survey the battlefield combined with forward observation post. While air force will provide recon support and anti tank firepower, if there are not enough to destroy enemy defenses, strategic bombing can be performed in order to support armor assault.

Concept: In terms of Ally strategic bombing, US focus of daylight bombing, while UK focus on night time bombing. If Germany aircraft focus on weapon variety such as gun pod, then US focus on quantity with stable quality. Before the arrived of P51, the p47 became a warhorse of close air support vehicle. This doctrine revealed the close air support and the late war air superiority of US.

2CP airborne officer

Similar to UK airlanding officer, they will be equipped 4 Thompsons with calling air recon loiter and p47 machine gun strafe run ability.

(concept from: UK airlanding officer)

4CP air-land assault

Similar to UK commando regiment 'Assault' ability, but aura will also affect vehicles, here are the affected data.

infantry: double speed, +15% accuracy bonus
light vehicles: +15% speed,+5 range, can capture territory

6CP forward observation post

Similar to UK observation post, can call artillery and air support

(concept: UK tactical support regiment.)


12CP

p47 rocket loiter

similar to airborne company 12 CP ability



14CP strategic bombing

4 B25 will perform concentration bombing to target area.


(concept: German strategic bombing ability in urban assault doctrine.)



East Germany

Logistic doctrine

Introduction: This doctrine focus on logistics and resources management, utilized the advance German resources system to gain early advantage, while pioneers with advance repair package and Berge sdkfz251 halftrack can support more german war machine. After that panzer assault groups can be acted as a spearhead to breakthrough enemy lines.

Concept: In WW2 logistics is the main crucial factor for all army. The qualified German armor required more repair time than the allies since the complicated structure, this factor especially found in tiger or panthers. Combined Coh1 vehicle and adding advance repair package, logistic doctrine may be a better choice for Germany faction player to choose. Since in COH2 East Germany vs allied nearly equal to defensive play with quality troops vs Offensive play with quantity troops.

0CP

Advance repair package

Pioneers can be equipped with advance repair package in order to increase repair speed.

OCP

Resources swift.

East Germany headquarter has ability to swift to fuel focus or munition focus.

(concept from: OKW early access mechanized headquater)

2CP

Berge sdkfz251 halftrack

Berge sdkfz251 halftrack can be called into battle, this halftrack cannot carry any infantry units, but it can revive destroyed vehicles and tanks. After revived them the status of revived will same as abandoned vehicles.

(concept from: COH1 BergeTiger)


2CP

Panzer tactician.

11CP Panzer assault groups

2 panzer4s or 2 panthers will arrive the battlefield based on the present phrase is on phrase 2 or phrase 3.


In-depth defense doctrine

Protect friendly territory in all costs. All kinds of mines will be delivered to infantry and halftrack in order to slow down enemy advance, while flak emplacements and booty traps can used as defense to avoid enemy capture territory. After that Elephant tank destroyer will arrive and be used as a mobile defensive anti tank support.

Concept: in late war period, german lose a lot of ground to USSR. In order to maintain the armor production they put their focus on producing Stug and reducing built time, which the pz4J in OKW is researched. Another thing they considered is mines, low cost with high outcome, while it can delay Ally advance, from Rigel heavy mine to anti infantry S-mines, from magnetic antitank mine put my infantry to throwing PanzerWurfmine by infantry. Among all countries Germany has the most variety of mines. This doctrine focus on inland defenses, which also revealed the late war Germany approach.


0CP field fortification


OCP mines streamlining

S-mines, teller mines, build time reduce 1 second.

Tank traps, s-mines, teller mines, flak emplacements, trench and reinforced bribe wire can be dispatch to frontline grenadiers.



2CP Riegel mine



4CP booty trap.

Grenadiers, pioneers and panzer grenadiers can booty trap capture points and buildings.

(Concept: COH1 PE Scotch Earth tactic and COH2 OKW Obersolden booty trap ability)


14CP Elephant tank destroyer


Heavy armor doctrine.

Introduction: utilized all possible armor combination with advance vehicle repair.

Concept: nothing special.

0CP


Advance repair package

Pioneers can be equipped with advance repair package in order to increase repair speed.


0CP jadpanzer 4 can be built.


2CP

Panzer tactician.


12CP command panther call in


14CP elephant call in


OKW

Ostruppen support doctrine

Introduction: Utilized everything Germany got to strike the opponent. Ostruppen and sturm officer can be called in to hold the line, while captured vehicle can be used as a spearhead to attack enemy front. After these valuable efforts a command king tiger can be called in to support friendly units advance.

Concept: During the war Germany often has record to use ally weapon, In eastern front they used soviet PPSH-41 and SVT38, which inspired them to develop g43. For PPSH41 they even produced a guide of using PPSH41 in german language. For the western front they have record using French B1 tanks and S35 crusier tanks, also ally tanks such as Sherman and Cromwell.

For the axis-allied country they mainly fight in eastern front, for example in the Battle of Stalingrad Romanian, Hungarian troops can be seen in that war, while Battle of Leningrad Finland troops can be seen in the north. For Italian some of them can be seen in eastern front, while some of them in western front, also according to some record there are even some Asian troops can be seen during Operation Overlord.

This doctrine revealed the harsh time of late war Germany, using everything they got to defend their fatherland with all costs.

0CP Ostruppen

East Germany ostruppen, can equip PPSH-41 or mg42.

(concept: USSR PPSH41 package and east germany ostruppen)


2CP panzer tactician


3CP Sturm officer


8CP captured vehicle.

Based on your opponent faction a tank will be delivered out, here are the list this ability can give you:

USSR: T3485, T34
US: Easy Eight, M4A3 Sherman normal version
UK: Cromwell, Churchill.

(concept: based on present data)

14CP command king Tiger(after dispatching it normal version king tiger will be closed)

King Tiger version of command panther, Aura and veterancy is equal to normal command panther, but inherited king tiger special ability.

(concept: based on present data)


Armor coordination doctrine

Introduction: Use improved coordination armor to gain advantage to your opponent. Early warning will give you first hand information of enemy location immediately, while sdkfz251 halftrack can follow panzer advances, joining infantry and panzers together with command panther to strike the enemy.

Concept: According to some research by other people playing COH2, OKW units and composition is based on WW2 standard German armor division, therefore early warning, tanks coordination and combine arms should be revealed in COH2, which this doctrine focus on.


0 CP early warning

Ability of overwatch doctrine


2CP

Panzer tacticians


2CP

Sdkfz251 halftrack


4CP combine arms

Ability of US heavy cavalry company


12CP command panther




Intelligence and Reconnaissance doctrine

Introduction: combine advance recon abilities with accurate artillery as a defensive tactics. When the enemy is weakened, armor with spotting scope can attack the enemy combined with air support.

Concept: During the war the number of artillery in Germany is often less than Ally. However, they can still produce a large artillery screen to enemy and perform time on artillery. The reason behind it is the flexible structure of artillery column, for US each division has a standard amount of artillery, and they will use their own division gun only, this due to their command structure; however Germany has a better and more flexible structure, each commander can borrow other division or company gun to perform a joint artillery barrage.

This doctrine revealed the joint barrage of a normal division. Artillery flare with forward artillery officer, combined with their own company artillery. Also this doctrine revealed the artillery-air-tanks combine arms tactics.

2CP artillery flare

UK royal artillery ability.


2CP lefh 105mm artillery.


4CP spotting scope


6CP Pinpoint Artillery

Each lefh 105mm artillery will fire 3 80% accuracy shell to designated area, and there are no red smoke to warn the enemy.

(concept: UK royal artillery ability 2)

12CP sector assault

Overwatch doctrine ability.


Thanks for seeing my advise.
21 Jul 2018, 19:53 PM
#96
avatar of BlobSponge²

Posts: 32

Why not include the two "lost" commanders as the new commanders for ostheer and soviet army. It gets the advantage to introduce "new" ability compared to old commanders without creating new abilities. However, they need a rework, as they seem overpowered depending of the side.

1) Urban Assault Doctrine

1CP - Forward supply station
Increase the price to paste the soviet counterpart ability.

2CP - Urban Assault Pzgren
Remove 1 flamethrower (keep only one), keep 5-men squad, and decrease their "armor".

4CP - Incendiary mortar barrage
Keep it, as it costs muni to perform.

3CP - Munition blitz Gewehr43?
A long time ago, Relic removes the abilities that can modify ressource supply.
Indeed, just switch this ability with another one, like airlanded resources. However, we can also swap this ability with the gewehr 43, which could be a good partner for grenadiers in addition to the flame panzergren.

14CP - Strategic bombing
Why not? I just suggest an increase in the cost of muni (300 ?), and only on sighted target (not in the fog of war), and not on the enemy base. To test it with modded game, it was a very powerful ability (if my thoughts aren't skewed.

2) Not one step back tactics (but renamed NKVD special politics or something like that)

2CP - No retreat no surrender Guards infantry
While interesting, it was too much unbalanced (according to me). I remove it and switch with a guard infantry.

2CP - Commissar squad
Keep it. It gives to the soviet an "officer unit", which pastes the other armies. This unit could get an ability (with muni cost - 45?) of "no retreat". The nearby units fight stronger and better, but can't retreat.

6CP - Manpower blitz Guard infantry on halftrack
Remove it, as Relic changes all the commander ability related to resources exchanges. Maybe swap it with guard infantry on M3 halftracks.

5CP - Hold the line
Why not? It's not so different from the other similar abilities (Mother Russia, Fatherland, british hold the line...)

10 CP- Scorched earth policy Katusha strikes
Very interesting ability, but "a little bit" OP (it's a euphemism). Why not increase the price (250 muni) and decrease the time (1 minute is maybe too long)?
Because, for example in a 4vs4 map, one with this commander can spare muni and launch it when they hold 2 victory points and their opponents are close to 0 tickets, in order to secure the VP.
Maybe, keep these ability only for friendly points (muni and fuel), but not for VP.

The best way to avoid it :
- either prevent using this ability for victory points.
- replace it with a katusha strikes (regular artillery ability).

They are just proposals of "reviving lost commanders". Though, I'm not an expert like most of you. I just give my thoughts. Moreover, and to be honest, I didn't play COH2 for a certain time (several months, due to work). So, I don't exactly know the effets of the last patches.
23 Jul 2018, 13:14 PM
#97
avatar of TomDRV

Posts: 112

USF Anti-Tank Company - Based off historical anti-tank tactics.

0CP - M10 tank destroyer @ Captain tier. Could maybe make this useful against late-game heavies by giving it a tread-shot ability or something.

0CP - I&R Pathfinders

??CP - Rifleman anti-tank tactics: Gives riflemen access to sticky bombs (just rename the penal anti-tank satchel ability, increase the mobility damage and reduce the overall damage)

5CP - Ambush camouflage - 57mm anti-tank guns, M36 Jacksons and M10 Tank destoryers can camouflage themselves while in cover.

7CP - White phosphorus smoke barrage


23 Jul 2018, 15:09 PM
#98
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post23 Jul 2018, 13:14 PMTomDRV

0CP - Tank destroyer spotters: Muni upgrade for each td (like brit tank commmander) Extends sight range so the Td can spot for itself.

5CP - Ambush camouflage - 57mm anti-tank guns, M36 Jacksons and M10 Tank destoryers can camouflage themselves while in cover.


Rofl how about absolutely not
23 Jul 2018, 15:57 PM
#99
avatar of TomDRV

Posts: 112



Rofl how about absolutely not


I'll take the spotters out XD
5 Aug 2018, 00:40 AM
#100
avatar of arthurk0

Posts: 2

USF

Incursion Company

0CP - Frontline Improvised Defenses

Riflemen can build fighting positions and lay sandbags for cover in combat.

3CP - Advance and secure
M3 Half-track Assault Group With Assault Engineers can be deployed in battlefield to clear enemy territory.

4CP - Ranger squad
Ranger squad can be deployed in battlefield to combat in frontline.

4CP - Recon Sweep
A recon plane will do a high altitude sweep of the battlefield to reveal enemy positions.

12CP - 240mm Howitzer Barrage
Artillery barrage to broke enemy static positions.

OR

0CP - M4 'Crocodile' Sherman
Introduce M4 'Crocodile' Sherman for deployment at the Battalion Command Post. This unit can switch use flamethrower or common 75mm cannon only with AP rounds.



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