It depend on two cases:
first case: without jeep (step on it) ability and bazooka bus (2 RE with minesweeper + 4 bazooka + v1-2 HT)
For this style, as Brick Top and other said, use extended faust range and plant a lot of mines. Then it can solve the problem, or you can go mobile defense to get a better AT option.
second case: include jeep (step on it) abiliy and bazooka bus
For this one: faust range will not solve the case, since the new revamped commander just make this jeep more horrible. Combining step on it(speed bonus), road bonus, jeep with cav.rf can wipe inf. squad in secs. This need some trick to tackle it:
if you know hotkey very well, before jeep crush your troop, you can build ghost sandbag(unfinish sandbag) to block the path, then AI will choose another path, jeep will suddenly stop. Then put another one behind it, then it can wipe the jeep. You can use he match 'twistedtoosty vs refero' in propagandacast channel in youtube as reference.
For less micro one, two Grenadier a group, don't pack together or jeep can still crush your troops and exit crew. 1 squad attract the jeep, another one faust it.
For least micro, the solution is blob(of course not the blob that include loads of inf. squad, since m4 Sherman with dozer blade and HE can wipe your squads easily, dozer blade not just increase hp, but also increase the area of Sherman front, which means better on crushing inf.). all squads go in one direction. While making 2 PG with shrecks to protect tanks vs bazooka bus.
Planting mines also a good solution, but it cannot solve the problem since RE minesweeper can detect mine inside HT and jeep.
For armor engagement, pg and grenadier protect armor, don't go too far from it.
If you are OKW player, make 3 AT and cover its back, since it can invisible and have first strike bonus, usually can wipe bazooka bus in 2-3 shots.
If that player go bazooka bus again and again, that means you are winning, because he will have less veteran units.
This style require US player to play super aggressively, therefore if you can withstand the early and mid game attack, then you can win the match.
How to detect the above case
Very easy to detect, if that player use jeep crush you, not shot in long range. 80% is 2nd case
P.S: if they exit crew to attack, just attack another squad such as rf or cav.rf. Since vehicle crew has less damage. Attacking them just make the situation worse. |
As a USF mechanized company player, i used the build order from twistedtoosty:
RF->Jeep->rf-Lt->cav.rf
then i will depend situation and build mg and stuart
The revamped commander make the jeep more OP, just insert the cav.rf and make the jeep vet1, it can wipe out every single inf. squad
Jeep step on it ability and bazooka bus just make this company become tokyo shift company:
panzerfaust cannot hit the jeep (i tried several times vs germany, maybe they changed the accuracy of panzerfaust, they cannot hit once on jeep under step on it ability)
While bazooka bus wipe out any single light armor vehicle in one volley(if all bazooka hits the rear) while stug and ostneer pz4 without vet2: 2 volley (if all bazooka hits the rear)
As twistedtoosty video posted on twitch and propagandacast. Bazooka bus still dominate the light-armor game play style vs all German factions.
For HEAT round, it just make the 76mm Sherman more durable vs tanks, while the dozer blade increase normal sherman hp.
For combine arms, it can be used in inf inside jeep and M3 HF, it seems the revamp purpose tend to encourage us using Bazooka bus or AE86 (jeep)
For mortar HT, its WP round is the best combination with cav.rf inside the jeep, when team weapon retreat, press step on it button and the jeep with chase it in supersonic speed, combining the revamped .50 cal and 5 close range weapon, usually they cannot back to base and die while retreating.
Before revamp, this commander is already the best(or second best) commander in US, now the revamp just let it become more perfect.
Unfortunately there is less sources to see top level gameplay using revamped mechanized company, i can found one in twistedtoosty twitch and tightrope channel(1-2 video for testing), miragefla (1-2 video)
Therefore if anyone using this style, please reply on this thread the performances of this newly revamp commander |
Since relic would like to add 1 new commander based on existing abilities, i would like to present my ideas to you. Based on my Coh2 gaming experience here are my ideas:
US
Air-land combine arms company
Introduction: Focus on maneuvers and air-land combine arms. Mechanized Cavalry riflemen will provide close combat firepower combined with M3 support, while dozer sherman can build barrier as tank trap, and 76w M4A3 can break through enemy line.
In the battlefield, if enemy weakspot is found, p47 recon will sweep through battlefield, while advance combine arms tactic will allow vehicles capture points. If breakthrough happened, US p47 will provide full scale air support to enemy cut off point.
Concept: US an UK are the only two countries achieved fully motorized, while US focused on air support, P51, P47 can equipped different bombs and rockets. While mechanized group equipped radio network, this Air-land combine arms company basically revealed 1943 to 1945 US superior air force and combine arms tactics.
0CP
Reserve armor
3CP
M3 cavalry riflemen assault group
4CP
Combined arms assault
Similar to UK commando regiment 'Assault' ability, but aura will also affect vehicles, here are the affected data.
infantry: double speed, +15% accuracy bonus
light vehicles: +15% speed,+5 range, can capture territory
12CP
Close the gap.
Similar to German close the pocket, p47 will perform recon sweep to each cut off territory, other P47s will use rockets and machine guns attack enemy infantry and tanks in those areas.
(concept: east Germany close the pocket + UK hold the line.)
Logistic company
Introduction:
Utilized the US streamline production and advance logistic system to overthrow the enemy. Rear echelon troops can provide additional support in repairing tanks while streamlining can reduce tank production time. If there are oil shortage cargo plane and deliver additional fuel, while M7 and M5 can provide flexible support to battlefield.
Concept: Among all countries joining WW2, US has the strongest industrial backup. This can be seen in production of the ‘Liberty’ ship and ‘Victory Ship’ and also the so call ’weekly aircraft carrier’. For the army US focused in modulization and utility, and the great example is the Sherman. This doctrine revealed the modulization of Sherman and flexibility of US industrial backup.
0CP streamlining
Sherman tanks build time decrease 2 second.
(concept: from early access soviet industry tactics ability one)
1CP advance vehicle repair
Rear echelon troops can be equipped with advance repair package in increase vehicle repair speed.
3CP tactical swift
Vehicles can withdraw from battlefield, while 80% fuel used to build it can be retrieved.
(concept: from early US mechanized company)
3CP supply drop
Cargo plane will deliver 30 fuel to commander.
(concept: from USSR supply drop)
5CP
M7 support group
1 M7 priest will be called into battlefield, while M5 halftrack will be deployed.
US air support company
Introduction: utilize the air power of US to overthrown the enemy. Airborne officer can survey the battlefield combined with forward observation post. While air force will provide recon support and anti tank firepower, if there are not enough to destroy enemy defenses, strategic bombing can be performed in order to support armor assault.
Concept: In terms of Ally strategic bombing, US focus of daylight bombing, while UK focus on night time bombing. If Germany aircraft focus on weapon variety such as gun pod, then US focus on quantity with stable quality. Before the arrived of P51, the p47 became a warhorse of close air support vehicle. This doctrine revealed the close air support and the late war air superiority of US.
2CP airborne officer
Similar to UK airlanding officer, they will be equipped 4 Thompsons with calling air recon loiter and p47 machine gun strafe run ability.
(concept from: UK airlanding officer)
4CP air-land assault
Similar to UK commando regiment 'Assault' ability, but aura will also affect vehicles, here are the affected data.
infantry: double speed, +15% accuracy bonus
light vehicles: +15% speed,+5 range, can capture territory
6CP forward observation post
Similar to UK observation post, can call artillery and air support
(concept: UK tactical support regiment.)
12CP
p47 rocket loiter
similar to airborne company 12 CP ability
14CP strategic bombing
4 B25 will perform concentration bombing to target area.
(concept: German strategic bombing ability in urban assault doctrine.)
East Germany
Logistic doctrine
Introduction: This doctrine focus on logistics and resources management, utilized the advance German resources system to gain early advantage, while pioneers with advance repair package and Berge sdkfz251 halftrack can support more german war machine. After that panzer assault groups can be acted as a spearhead to breakthrough enemy lines.
Concept: In WW2 logistics is the main crucial factor for all army. The qualified German armor required more repair time than the allies since the complicated structure, this factor especially found in tiger or panthers. Combined Coh1 vehicle and adding advance repair package, logistic doctrine may be a better choice for Germany faction player to choose. Since in COH2 East Germany vs allied nearly equal to defensive play with quality troops vs Offensive play with quantity troops.
0CP
Advance repair package
Pioneers can be equipped with advance repair package in order to increase repair speed.
OCP
Resources swift.
East Germany headquarter has ability to swift to fuel focus or munition focus.
(concept from: OKW early access mechanized headquater)
2CP
Berge sdkfz251 halftrack
Berge sdkfz251 halftrack can be called into battle, this halftrack cannot carry any infantry units, but it can revive destroyed vehicles and tanks. After revived them the status of revived will same as abandoned vehicles.
(concept from: COH1 BergeTiger)
2CP
Panzer tactician.
11CP Panzer assault groups
2 panzer4s or 2 panthers will arrive the battlefield based on the present phrase is on phrase 2 or phrase 3.
In-depth defense doctrine
Protect friendly territory in all costs. All kinds of mines will be delivered to infantry and halftrack in order to slow down enemy advance, while flak emplacements and booty traps can used as defense to avoid enemy capture territory. After that Elephant tank destroyer will arrive and be used as a mobile defensive anti tank support.
Concept: in late war period, german lose a lot of ground to USSR. In order to maintain the armor production they put their focus on producing Stug and reducing built time, which the pz4J in OKW is researched. Another thing they considered is mines, low cost with high outcome, while it can delay Ally advance, from Rigel heavy mine to anti infantry S-mines, from magnetic antitank mine put my infantry to throwing PanzerWurfmine by infantry. Among all countries Germany has the most variety of mines. This doctrine focus on inland defenses, which also revealed the late war Germany approach.
0CP field fortification
OCP mines streamlining
S-mines, teller mines, build time reduce 1 second.
Tank traps, s-mines, teller mines, flak emplacements, trench and reinforced bribe wire can be dispatch to frontline grenadiers.
2CP Riegel mine
4CP booty trap.
Grenadiers, pioneers and panzer grenadiers can booty trap capture points and buildings.
(Concept: COH1 PE Scotch Earth tactic and COH2 OKW Obersolden booty trap ability)
14CP Elephant tank destroyer
Heavy armor doctrine.
Introduction: utilized all possible armor combination with advance vehicle repair.
Concept: nothing special.
0CP
Advance repair package
Pioneers can be equipped with advance repair package in order to increase repair speed.
0CP jadpanzer 4 can be built.
2CP
Panzer tactician.
12CP command panther call in
14CP elephant call in
OKW
Ostruppen support doctrine
Introduction: Utilized everything Germany got to strike the opponent. Ostruppen and sturm officer can be called in to hold the line, while captured vehicle can be used as a spearhead to attack enemy front. After these valuable efforts a command king tiger can be called in to support friendly units advance.
Concept: During the war Germany often has record to use ally weapon, In eastern front they used soviet PPSH-41 and SVT38, which inspired them to develop g43. For PPSH41 they even produced a guide of using PPSH41 in german language. For the western front they have record using French B1 tanks and S35 crusier tanks, also ally tanks such as Sherman and Cromwell.
For the axis-allied country they mainly fight in eastern front, for example in the Battle of Stalingrad Romanian, Hungarian troops can be seen in that war, while Battle of Leningrad Finland troops can be seen in the north. For Italian some of them can be seen in eastern front, while some of them in western front, also according to some record there are even some Asian troops can be seen during Operation Overlord.
This doctrine revealed the harsh time of late war Germany, using everything they got to defend their fatherland with all costs.
0CP Ostruppen
East Germany ostruppen, can equip PPSH-41 or mg42.
(concept: USSR PPSH41 package and east germany ostruppen)
2CP panzer tactician
3CP Sturm officer
8CP captured vehicle.
Based on your opponent faction a tank will be delivered out, here are the list this ability can give you:
USSR: T3485, T34
US: Easy Eight, M4A3 Sherman normal version
UK: Cromwell, Churchill.
(concept: based on present data)
14CP command king Tiger(after dispatching it normal version king tiger will be closed)
King Tiger version of command panther, Aura and veterancy is equal to normal command panther, but inherited king tiger special ability.
(concept: based on present data)
Armor coordination doctrine
Introduction: Use improved coordination armor to gain advantage to your opponent. Early warning will give you first hand information of enemy location immediately, while sdkfz251 halftrack can follow panzer advances, joining infantry and panzers together with command panther to strike the enemy.
Concept: According to some research by other people playing COH2, OKW units and composition is based on WW2 standard German armor division, therefore early warning, tanks coordination and combine arms should be revealed in COH2, which this doctrine focus on.
0 CP early warning
Ability of overwatch doctrine
2CP
Panzer tacticians
2CP
Sdkfz251 halftrack
4CP combine arms
Ability of US heavy cavalry company
12CP command panther
Intelligence and Reconnaissance doctrine
Introduction: combine advance recon abilities with accurate artillery as a defensive tactics. When the enemy is weakened, armor with spotting scope can attack the enemy combined with air support.
Concept: During the war the number of artillery in Germany is often less than Ally. However, they can still produce a large artillery screen to enemy and perform time on artillery. The reason behind it is the flexible structure of artillery column, for US each division has a standard amount of artillery, and they will use their own division gun only, this due to their command structure; however Germany has a better and more flexible structure, each commander can borrow other division or company gun to perform a joint artillery barrage.
This doctrine revealed the joint barrage of a normal division. Artillery flare with forward artillery officer, combined with their own company artillery. Also this doctrine revealed the artillery-air-tanks combine arms tactics.
2CP artillery flare
UK royal artillery ability.
2CP lefh 105mm artillery.
4CP spotting scope
6CP Pinpoint Artillery
Each lefh 105mm artillery will fire 3 80% accuracy shell to designated area, and there are no red smoke to warn the enemy.
(concept: UK royal artillery ability 2)
12CP sector assault
Overwatch doctrine ability.
Thanks for seeing my advise. |