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russian armor

British snare problem and potential fixes

19 Jun 2018, 07:20 AM
#21
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Buff the Piat's damage to 100 instead. I would rather the British doesn't get snare to keep things different.

The fact that Tommies need to dual equip bren also mean they are penalized from mixing equipment.

and lower the cost and pop maintaince on the Firefly:

https://www.coh2.org/topic/70821/firefly-need-to-be-cheaper



Different doesn't mean well thought out or balanced.
19 Jun 2018, 08:06 AM
#22
avatar of Grim

Posts: 1096

Every freaking section has Brens every freaking game, almost always two. You want to give them the power to button too? Why not give that power to commandos with a bren gun? That would not only be cool, but also elite!!


Becuase they want a non-doctrinal form of AT snare....Commandos are tied to commanders.
19 Jun 2018, 08:28 AM
#23
avatar of Vipper

Posts: 13496 | Subs: 1

As for the title: brits have non doctrinal snares. One is on the sniper, the other on AEC.

Gammon bomb also snares.
19 Jun 2018, 08:33 AM
#24
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post19 Jun 2018, 08:28 AMVipper

Gammon bomb also snares.

Talk about grasping at straws.
Even you understand that its a massive stretch that relies on exclusive side tech and opponent being afk AND its late game only.

Have you EVER got any of your vehicles "snared" by gammon bomb?
Be honest.
Even you know you need to be terrible player if gammon bombs work against you.

And its not even permanent snare.
19 Jun 2018, 08:38 AM
#25
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post19 Jun 2018, 08:33 AMKatitof

Talk about grasping at straws.
Even you understand that its a massive stretch that relies on exclusive side tech and opponent being afk AND its late game only.

Have you EVER got any of your vehicles "snared" by gammon bomb?
Be honest.
Even you know you need to be terrible player if gammon bombs work against you.

And its not even permanent snare.

I did not say it is good snare but it is snare. It is as simple as that.
19 Jun 2018, 11:59 AM
#26
avatar of Sander93

Posts: 3166 | Subs: 6

jump backJump back to quoted post19 Jun 2018, 06:32 AMEsxile
If anything should be done about snare, we should be reducing the number of snare unit in the game, not increasing it.
Remove snare from Gren/Riflemen/Volks/Pfuss/Falls/Cons and instead having those ATnade doing something more tactical such as turret lock or blind.


This would be the ideal solution in my opinion too, AT nade / Panzerfaust should do a bit of damage and a temporary stun/daze rather than engine damage. IS could get Bren button ability in line with this.
But at this point in the game's lifecycle I doubt such a huge meta change will happen.
19 Jun 2018, 14:50 PM
#27
avatar of GI John 412

Posts: 495 | Subs: 1

Reducing the number of snares on the game is fine with me, but each faction should have one nondoctrinal snare available to them, just like each faction should have a form of suppression, a form of indirect fire, a medium tank, a builder unit and a basic infantry squad.

The German specialist infantry, such as Fallshirmjager and Panzerfussiliers, have panzerfausts or AT rifle grenades as a snare. I think that each faction should have a snare, but to limit the number of snares to only one or two units. Yes, it is dangerous to have too many snares, but they are a core mechanic of CoH2 that brits lack. Just like how OKW lacked an HMG for a while before the MG34 became nondoctrinal.

The brits don’t need the most powerful snare or the cheapest one, but they do need something.
19 Jun 2018, 19:08 PM
#28
avatar of Grim

Posts: 1096

Reducing the number of snares on the game is fine with me, but each faction should have one nondoctrinal snare available to them, just like each faction should have a form of suppression, a form of indirect fire, a medium tank, a builder unit and a basic infantry squad.

The German specialist infantry, such as Fallshirmjager and Panzerfussiliers, have panzerfausts or AT rifle grenades as a snare. I think that each faction should have a snare, but to limit the number of snares to only one or two units. Yes, it is dangerous to have too many snares, but they are a core mechanic of CoH2 that brits lack. Just like how OKW lacked an HMG for a while before the MG34 became nondoctrinal.

The brits don’t need the most powerful snare or the cheapest one, but they do need something.


Perhaps tie all snares to the basic engineer units and call it a day.
19 Jun 2018, 23:42 PM
#29
avatar of GI John 412

Posts: 495 | Subs: 1

jump backJump back to quoted post19 Jun 2018, 19:08 PMGrim


Perhaps tie all snares to the basic engineer units and call it a day.


Personally, I disagree. I think all basic infantry should have some sort of snare. But I also believe that ONLY the basic infantry unit should get a snare.

Gentlemen, I know that sounds harsh, but please let me elaborate first before you cast judgement.

In my “perfect fix” would be that only Riflemen, Grenadiers, Volksgrenadiers, Conscripts and Infantry Sections get a snare. Snares on the first four of them work just fine as they are now, but NO ONE ELSE in those factions get a snare. No button on Guards, no sticky satchels on Penals, no AT rifle grenade on Panzer Fussies, no Faust on Falls.

The only exception should be Ostruppen because they are essentially a replacement for Grenadiers and aren’t exactly “specialist” or “elite”.

But in the current state of the game where many different units, from all factions, doctrinal and non doctrinal, have a basic and non punitive way to get a snare, I think that the UKF need a snare on IS. I voted for option 3 so that a player is equally incentivized to go for grenades or weapons racks in order to get a snare. If you only add one then you make that option so much better than the other one that it becomes the universal upgrade and the other is never used.
20 Jun 2018, 18:24 PM
#30
avatar of insaneHoshi

Posts: 911

I think a good solution, ( which will no doubt cause no small amount of bitching) would to be continue ukfs theme of mutual exclusive upgrades by making snares be t0 tech choice between getting snares and getting PIATs or 5 man bolster. This would allow ukf the option to have a snare but without giving a straight up buff to the strongest base infantry in the game.
20 Jun 2018, 19:54 PM
#31
avatar of Esxile

Posts: 3602 | Subs: 1



Personally, I disagree. I think all basic infantry should have some sort of snare. But I also believe that ONLY the basic infantry unit should get a snare.

Gentlemen, I know that sounds harsh, but please let me elaborate first before you cast judgement.

In my “perfect fix” would be that only Riflemen, Grenadiers, Volksgrenadiers, Conscripts and Infantry Sections get a snare. Snares on the first four of them work just fine as they are now, but NO ONE ELSE in those factions get a snare. No button on Guards, no sticky satchels on Penals, no AT rifle grenade on Panzer Fussies, no Faust on Falls.

The only exception should be Ostruppen because they are essentially a replacement for Grenadiers and aren’t exactly “specialist” or “elite”.

But in the current state of the game where many different units, from all factions, doctrinal and non doctrinal, have a basic and non punitive way to get a snare, I think that the UKF need a snare on IS. I voted for option 3 so that a player is equally incentivized to go for grenades or weapons racks in order to get a snare. If you only add one then you make that option so much better than the other one that it becomes the universal upgrade and the other is never used.


Doesn't work that way, Cons isn't the unique mainline infantry for Soviet. Sticky Satchel, Button are probably the most interesting snare in the game, requiring some strategy to be used.

Snare on engineers is an idea but OKW may be an issue.

I presented the idea of removing snare or changing it, but it also require to change how vehicle work. Just watch DevM / Talisman where DevM completely destroyed him with a M3 scout car. The solution is not simple and the easier way to deal with is probably, today, to give better access to snare to brit or to severly buff the rest of their army.
21 Jun 2018, 01:53 AM
#32
avatar of Firesparks

Posts: 1930

jump backJump back to quoted post20 Jun 2018, 19:54 PMEsxile


to give better access to snare to brit or to severly buff the rest of their army.


personally the british need some well deserved buff after the endless nerfs they've been receiving since their introduce.



Different doesn't mean well thought out or balanced.


their lack of snare compounded the problem, but I am convinced they can be made valid without falling back to snare.

to start off:

https://www.coh2.org/topic/70821/firefly-need-to-be-cheaper

https://www.coh2.org/topic/80056/the-cromwell-need-buffs

https://www.coh2.org/topic/71172/sexton-why-it-suck-and-how-to-make-it-better
21 Jun 2018, 10:04 AM
#33
avatar of Tiger Baron

Posts: 3145 | Subs: 2



personally the british need some well deserved buff after the endless nerfs they've been receiving since their introduce.



their lack of snare compounded the problem, but I am convinced they can be made valid without falling back to snare.

to start off:

https://www.coh2.org/topic/70821/firefly-need-to-be-cheaper

https://www.coh2.org/topic/80056/the-cromwell-need-buffs

https://www.coh2.org/topic/71172/sexton-why-it-suck-and-how-to-make-it-better


Hold up, you're a modder, correct? And I remember you making your own little balance mod, have you actually tried out these proposed suggestions to see if it really is a solution to the problem?
21 Jun 2018, 11:26 AM
#34
avatar of Lago

Posts: 3260

Maybe this mystery patch is a UKF rework like OKW got?
21 Jun 2018, 11:55 AM
#35
avatar of Alphrum

Posts: 808

I think a good solution, ( which will no doubt cause no small amount of bitching) would to be continue ukfs theme of mutual exclusive upgrades by making snares be t0 tech choice between getting snares and getting PIATs or 5 man bolster. This would allow ukf the option to have a snare but without giving a straight up buff to the strongest base infantry in the game.


+1 good idea

As long as brits have access to piats, they are not getting any snares. OKW stood ther ground without snares when they had shreks. Last thing we need is more A move blobs that can hit ai and at like guards.

The idea of choosing between snares and piats + 5 man sounds good.
A_E
21 Jun 2018, 12:04 PM
#36
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

jump backJump back to quoted post21 Jun 2018, 11:55 AMAlphrum


+1 good idea

As long as brits have access to piats, they are not getting any snares. OKW stood ther ground without snares when they had shreks. Last thing we need is more A move blobs that can hit ai and at like guards.

The idea of choosing between snares and piats + 5 man sounds good.


What about snares and piats or 5 man and brens?
21 Jun 2018, 12:13 PM
#37
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post21 Jun 2018, 12:04 PMA_E


What about snares and piats or 5 man and brens?

More important question would be, can vanila tommies compete in late game without bolster/brens?
I don't think they can, not even against LMG grens.
And their economy does not allow to field better or more vehicles then others to compensate for incapable infantry.

That would lead only to a completely crippled faction and creation of conscripts 2.0.
A_E
21 Jun 2018, 12:15 PM
#38
avatar of A_E
Lead Caster Badge
Donator 11

Posts: 2439 | Subs: 6

jump backJump back to quoted post21 Jun 2018, 12:13 PMKatitof

More important question would be, can vanila tommies compete in late game without bolster/brens?
I don't think they can, not even against LMG grens.
And their economy does not allow to field better or more vehicles then others to compensate for incapable infantry.

That would lead only to a completely crippled faction and creation of conscripts 2.0.


Oh good point, how about... Bren guns can button?

Yeah let's just do that bren guns can button! wahoo!
21 Jun 2018, 12:24 PM
#39
avatar of Stark

Posts: 626 | Subs: 1

Why do you trying to give AT nade to a Tommie squad? They will be too much versatile and dangerous. Huge risk for making them too strong with double bren and bolster - aka another OP unit.

Choosing between bolster/nades/bren/AT nade - Why making this game more complicated?

There was a good idea to give them to sappers available after a grenade upgrade in HQ.

If you wanna make it unique (which i will always support) give them not a snare AT nade but stun nade vs tanks. Something like a target weak point used to do or new implemented USF mines.
21 Jun 2018, 12:31 PM
#40
avatar of Lago

Posts: 3260

jump backJump back to quoted post21 Jun 2018, 11:55 AMAlphrum
As long as brits have access to piats, they are not getting any snares.


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