Login

russian armor

British snare problem and potential fixes

How do you add a nondoctrinal snare to the UKF?
Option Distribution Votes
19%
31%
13%
17%
20%
Total votes: 54
Vote VOTE! Vote ABSTAIN
18 Jun 2018, 15:54 PM
#1
avatar of GI John 412

Posts: 495 | Subs: 1

It is a well known fact that the lack of a snare, outside of a doctrine, for the UKF is a very troublesome part of why they poor UKF havevsuch a high loss rate in the recent GCS2 opening rounds.

This is meant to discuss potential ways to alleviate this problem, or whether it is a problem specifically tied to a lack of snares or if it is a larger problem beyond the scope of just adding a snare to the UKF.

Now then, the potential solutions.

1. Button vehicle ability for units equipped with a Bren Gun.
-the ability is the same or similar to the ability that Guards have when they are upgraded to DP-28s. Maybe tweak some of the abilities stats such as snare time, range and cost, as well as how well it works with one Bren vs having two Brens.
-options would include only working on some units vs on all units, ie only Infantry Sections can button while commandos and RE Sappers cannot button. Or maybe all British units can button as long as they have a Bren, or two.
-slight cost increase of a Bren from 45 to 50 munitions with no other change of stats.

2. Anti tank “sticky bomb” grenade ability on RE Sappers (but not Infantry Sections) that is unlocked with the Mills bomb upgrade.
-quick throw time, average range and damage but a one or two second fuse that activates on contact with the target. This provides diversity from other AT grenades but still does the job.
-RE Sappers now fill the role of supporting other AT weapons better, but aren’t too powerful or spamable.

3. Include both idea 1 and idea 2, thus ensuring teching grenades is viable and teching weapon racks is also viable to get some form of a snare.

AT infantry sections still retain better AT grenade snares due to no timer, vs RE Sapper sticky bombs.

Submit your opinions in the poll or leave your own idea below! Stay civil and give feed back, thanks.
18 Jun 2018, 15:58 PM
#2
avatar of Dangerous-Cloth

Posts: 2066

Every freaking section has Brens every freaking game, almost always two. You want to give them the power to button too? Why not give that power to commandos with a bren gun? That would not only be cool, but also elite!!
18 Jun 2018, 16:16 PM
#3
avatar of Sander93

Posts: 3166 | Subs: 6

I like the Bren button ability option, but then it should only influence mobility.
It shouldn't impair visibility or reload/accuracy as that would be far too powerful to have potentially on every single mainline inf squad running around.

(IMO all snares should do stun or temporary mobility damage rather than damaging the engine)
18 Jun 2018, 17:12 PM
#4
avatar of Lago

Posts: 3260

Pretty much every UKF snare idea under the sun was posed to Relic during SBP.

They're not having any of it.
18 Jun 2018, 17:37 PM
#5
avatar of Waegukin

Posts: 609

Yeah. Considering how Relic's been, the best idea might be to tune the Sniper's snare (ie. remove the vet lock and change the effect to a slow + blind).
18 Jun 2018, 18:50 PM
#6
avatar of Kasarov
Senior Modmaker Badge

Posts: 422 | Subs: 2

Honestly, a full-fledged button ability wouldn't be as cancer as people think. It's hard countered by Panzer Tactician or Blitzkrieg or just moving enough for them to chase. Button is the weakest snare option out there and I think is more than fair for the Brits to have on anybody with a bren gun.

But whether or not Relic wants the Brits to have the required tools to do anything us up to Relic.
18 Jun 2018, 19:27 PM
#7
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

It is a well known fact that the lack of a snare, outside of a doctrine, for the UKF is a very troublesome part of why they poor UKF havevsuch a high loss rate in the recent GCS2 opening rounds.

Is it a well known fact though? I just want people to be careful about taking things as a given when they might not even be true.
18 Jun 2018, 20:10 PM
#8
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

It is a well known fact that the lack of a snare, outside of a doctrine, for the UKF is a very troublesome part of why they poor UKF havevsuch a high loss rate in the recent GCS2 opening rounds.


"High loss rate", UKF was played a total of 3 matches. Nothing wrong with that sample size......
18 Jun 2018, 20:11 PM
#9
avatar of Tiger Baron

Posts: 3145 | Subs: 2

Hmmmm, Dangerous Cloth's comment of it being cool and elite gives me an idea, Bren Button tied to vet?

Historically, sticky grenades were not used by the British I think.

Nostalgically, it would be nice to bring back the Bren button from the original game.

To complaints that I am speaking about balance:

I'm not, I'm just suggesting a suggestion to an already existing suggestion and giving my opinion.
18 Jun 2018, 20:13 PM
#10
avatar of ferwiner
Donator 11

Posts: 2885

As for the title: brits have non doctrinal snares. One is on the sniper, the other on AEC.
18 Jun 2018, 20:48 PM
#11
avatar of Katitof

Posts: 17914 | Subs: 8



"High loss rate", UKF was played a total of 3 matches. Nothing wrong with that sample size......

Which speaks even more of the faction potential, if tournament players almost completely avoid it.
As for the title: brits have non doctrinal snares. One is on the sniper, the other on AEC.

Go snare me permanently a panther or tiger with AEC or sniper.
Take all the time you need, I'll wait for rep.
18 Jun 2018, 21:33 PM
#12
avatar of swordfisch

Posts: 138

Just give them a damn AT nade on tommies or sappers and revert WASP nerf, also give the Comet a buff back to 50 range like panther. Then UKF will be playable again.

case closed

No calling the sniper aimshot a snare is not an answer, it's tied to one fragile unit and you can't even use it until vet 1. It's not comparable to Fausts at all, especially because snipers themselves only hit the field the same sort of time your opponent is building a 222.
18 Jun 2018, 22:07 PM
#13
avatar of Lago

Posts: 3260

jump backJump back to quoted post18 Jun 2018, 20:48 PMKatitof
Go snare me permanently a panther or tiger with AEC or sniper.
Take all the time you need, I'll wait for rep.


Imagine if those two did inflict Engine Damage on a <75% health target.

It'd definitely be interesting.
18 Jun 2018, 22:30 PM
#14
avatar of GI John 412

Posts: 495 | Subs: 1

Hmmmm, Dangerous Cloth's comment of it being cool and elite gives me an idea, Bren Button tied to vet?

Historically, sticky grenades were not used by the British I think.

Nostalgically, it would be nice to bring back the Bren button from the original game.

To complaints that I am speaking about balance:

I'm not, I'm just suggesting a suggestion to an already existing suggestion and giving my opinion.


The No. 74 hand grenade was a mass produced sticky bomb used extensively by the British early in WWII, they didn’t work amazingly due to them not sticking very well to dusty or muddy tanks, but they were real and they were used.

Personally I’d like to see brits get the sticky bombs for Sappers with an upgrade, to encourage buying grenades and also see the Bren Gun give a button ability. That way you don’t over encourage brits to go weapon racks or grenades in order to get an infantry based snare. It promotes diverse builds and can be tuned to be very balanced. For example, an increase in cost of the Bren because of its increase in versitility, and a scaling of the button ability based on the number of Brens equipped. Maybe lock the button ability to only Infantry Sections, so you don’t get crazy OP commandos or overly cost effective Sappers.

18 Jun 2018, 23:49 PM
#15
avatar of Firesparks

Posts: 1930

Buff the Piat's damage to 100 instead. I would rather the British doesn't get snare to keep things different.

The fact that Tommies need to dual equip bren also mean they are penalized from mixing equipment.

and lower the cost and pop maintaince on the Firefly:

https://www.coh2.org/topic/70821/firefly-need-to-be-cheaper

19 Jun 2018, 02:46 AM
#16
avatar of LoopDloop

Posts: 3053

I actually like the button solution, but I'd like to add that it'd probably be OP on commandos since vehicles are supposed to counter them. Personally, when I use commandos, vehicles are what I am most worried about and I think that is balacned and sensible, as they are very good anti-infantry elite troops who are (IMO) intended to be countered by vehicles just like say, obers or normal paratroopers.

I don't like the sticky bomb solution quite as much (although I still think it's better than the current situation) because the brits do have some pretty nice pseudo-snare abilities with the AEC treadshot, sniper critical shot, and firefly tulips. Then again, only the AEC impedes movement on tanks and is really hard to pull off and ostheer has mulitple stun abilities as well. I think at least having button would be a good enough solution IMO when taking into account these abilities as they are great abilities but also are dependent on building those somewhat niche units and are still not quite as powerful as regular old snares on infantry in abundance, but I feel that giving sticky bombs to royal engineers would be a bit much with such abilities. I do feel brits need more significant buffs in other areas though.
Buff the Piat's damage to 100 instead. I would rather the British doesn't get snare to keep things different.

The fact that Tommies need to dual equip bren also mean they are penalized from mixing equipment.

and lower the cost and pop maintaince on the Firefly:

https://www.coh2.org/topic/70821/firefly-need-to-be-cheaper


Mixing equipment is already a bad idea in and of itself for a multitude of reasons, as is putting anything but lmgs on tommies (as in piats).
19 Jun 2018, 02:58 AM
#17
avatar of GI John 412

Posts: 495 | Subs: 1

I feel like a lot of folks are assuming that giving button to Brens must equal button on all units. It could be limited to only one type of squad, such as Infantry Sections. All other squads would still be able to grab Brens to boost damage, but only Infantry Sections get the button ability, just like how only guards can button, but any squad can pick up a dropped DP-28.

My big fear is that adding button to Brens would make teching grenades pointless, or at least so much less useful that it is never used. Adding a snare ability to both side techs would encourage diverse builds, or at least not punish a player for not going for the one with snares.
19 Jun 2018, 06:05 AM
#18
avatar of ullumulu

Posts: 2243

Hell...why all allie infantery should get the possibilty to deal with infantery AND armor easily? Where is the axis infantery which is good vs both target? why only allie infantery can a-move no-brain-and-skill-need?

give a snare abilty to a unit which can also equip handheld AT and anit infantery weapons is a no brainer and totally op. see guards or penals.

choose one:
- handheld AT and good anti infantery
- snare and good anti infantery*

--->not both.

There is a good reason why pgrens doesnt have snare. (but...guards have it...and are very good vs infntery at the same time...for only 20mp more, buit 25muni less....WTF!)
19 Jun 2018, 06:07 AM
#19
avatar of Stark

Posts: 626 | Subs: 1

From all those ideas imo snare for sapers after a nade upgrade is the most resonable. Why not move AT Tommies to a T2 and switch them with something else?

there was a couple of units that were removed from a game in a beta faze of a game - artillery officer etc

Hell...why all allie infantery should get the possibilty to deal with infantery AND armor easily? Where is the axis infantery which is good vs both target? why only allie infantery can a-move no-brain-and-skill-need?

give a snare abilty to a unit which can also equip handheld AT and anit infantery weapons is a no brainer and totally op. see guards or penals.

choose one:
- handheld AT and good anti infantery
- snare and good anti infantery*

--->not both.


Yeah, we don't need more guards squads "a" moving on a field and locking tanks even under suppression (one of my favour). That's why sappers sound most resonable unit to carry at nade. After they would get equipt with piats they would loose all their AI capabilities
19 Jun 2018, 06:32 AM
#20
avatar of Esxile

Posts: 3602 | Subs: 1

If anything should be done about snare, we should be reducing the number of snare unit in the game, not increasing it.
Remove snare from Gren/Riflemen/Volks/Pfuss/Falls/Cons and instead having those ATnade doing something more tactical such as turret lock or blind.

At the same time all Atgun could recieve a price decrease.

1 user is browsing this thread: 1 guest

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

682 users are online: 682 guests
0 post in the last 24h
12 posts in the last week
24 posts in the last month
Registered members: 49856
Welcome our newest member, Mloki86336
Most online: 2043 users on 29 Oct 2023, 01:04 AM