You can't argue with him,arguing with him is like talking to your dog
congrats on the 100th post .... one of the few notable achievements of your otherwise shitty life trying to suck russian d!ck
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You can't argue with him,arguing with him is like talking to your dog
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congrats on the 100th post .... one of the few notable achievements of your otherwise shitty life trying to suck russian d!ck
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It's not that hard to flank an MG42,
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Frankly, it's all about the small arms damage. It's not that hard to flank an MG42, the problem is it doesn't actually die or even need to retreat whenever you do (which is just retarded). Just a buff to this would be fine.
This could lead to a problem with penal battalions in cars though.
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Some people defintly should have a break in these forums. I know this site is quite liberal about member postings but the personal insulting starts to be damaging to this community.
@anfsim
I never said ecffective flanking makes ifantry spammable. but if basic infantry is a cost effective way to fight anything that enforces spamming. coh1 was be design different here. it worked fine. e.g. rifles or grens were much more combat efficient by default. in coh2 cons and grens only provide moderare damage (and lets not talk about the lmg42 now). their focus is as I much more about movability, field presence, more utility rather than damage. if you wanna execute a hurting infantry flank do it with the right tools. Pgrens, Shocks, Penals (at best supported by basic infantry) should do for a punishing execution. Problem is they don't work very effienct neither. and neither does things like mortars or scout cars. and that's the main issuse in my eyes.
maybe durability of weapon teams in general is to high. As suggestion: back to 3 men for german teams, but also down to 4 men for soviet teams. but i don't know if that would be the solution. needs testing. we gonna see what relics feels is fitting.
I just wanna underline you won't be able to flank with basic infantry in coh2 like it used to be with coh1 rifle squads. And I prefer the coh2 design approach for said reason -> more deversified weapons. i mean those weapons were used in war for a reason. and remember the first coh2 tournaments? the mass cons/grens gameplay was boring as hell!
if you dont like it i am afraid you better stick with coh1.
regards
ace
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In CoH2, the entire paradigm of unit preservation vs purchased veterancy has been completely abandoned. This is a real shame, since I think that is where vCoH in the US vs Wehr balance was really a pinnacle achievement. That was a real vCoH trademark and progression of the RTS genre, and its a shame they didnt build upon that strength in CoH2, though I dont blame Relic for trying "something new".
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With the maxim buff you will see a return to the beta when maxims were used as frontline units spearheading assaults.
MG42's supression was mega nerfed which means now it may be possible again to setup maxims in front of an mg42 and kill it with its buffed dps.
Honestly the only thing required was to reward flanking an MG42 better (which they did with the 25% increased dmg), I dont see a need why they made supression of the 42 equal to the maxim especially when mg42 does not deal as much damage and is SUPPOSED to be a supression weapon.
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