My answer is still the same,things are balanced now so L2P
Explain to me, how 4/6 Ost Support crews is balanced vs 6/6 Sov Support crews?
Imagine if Ost had 6/6 crews, and Sov only 4/6. You dont think that would be a problem, eh?
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Permanently BannedMy answer is still the same,things are balanced now so L2P
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Explain to me, how 4/6 Ost Support crews is balanced vs 6/6 Sov Support crews?
Imagine if Ost had 6/6 crews, and Sov only 4/6. You dont think that would be a problem, eh?
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Yes it would be a problem then, because MG42 are harder to flank and on top of that it would have greater survivability.
MG42 = Lower survivablity, wider arc leads to greater flank defense. Molotovs must get close.
Maxim = Higher survivability, low arc leads to decreased flank defense. Rifle nade hits from range.
It is pretty clear that it is easier for Ostheer to take out an HMG position on open field, do not take buildings into account for this. I understand you reasoning Nullist, but your missing context of gameplay and solely focused on stats. You have to look at possible counters from opponent in the early game and not directly compare two similar units. They fill the roles completely differently.
If they boost MG42 armour to 1.5 I will stop playing this game, the flanking game in every previous patch is a disgrace to CoH1. Soviet Support Maxim support to 4 man will lead to utter uselessness because 1 rifle nade is a guarateed force retreat unless you want to lose your Maxim. It is incredibly easy for Ostheer to flank or brute force their way over Maxim with the helpful use of rifle nades. You are completely ignoring this.
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I didnt spam MG42s either. 1 max per game, if even that.
-Ost Support to 1.5 armor.
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Sorry bro, missed your post.
Sov has 6/6.
Ost has 4/6.
Im not sure what you mean. You are referring to the survival decrease ratio from the 25% in the patch?
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@Wooof: At 4/6, compared to 6/6, its 2/3 survival. Sorry, you are right.
So 1/3 less.
Im a little surprised you misunderstood that, but its pretty prevalent overall in people overlooking the fact that MG42s are already systemically less survivable due to model count.
I don't even know what the set-up times are. I know the Maxim sets up faster if pointed in the right direction, but otherwise it also wastes a lot of time spinning around. To be honest though, if you support your HMG and have a good leading scout or map vision, set up time is one of attributes that is easiest to nullify.
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On Mortars, the 81mm RoF is offset by 82mm greater AoE.
On ATGs, the PaK RoF is offset by ZiS Barrage.
On HMGs, the MG42 Arc is offset by Maxim setup time.
None of these asymmetric arrangements account for the support team crew count discrepancy, especially not when considered against Merge, and weapon capture potential overall.
I dont get it...
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On Mortars, the 81mm RoF is offset by 82mm greater AoE.
On ATGs, the PaK RoF is offset by ZiS Barrage.
On HMGs, the MG42 Arc is offset by Maxim setup time.
None of these asymmetric arrangements account for the support team crew count discrepancy, especially not when considered against Merge, and weapon capture potential overall.
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So we agree.
Equalise the support crew sizes, and differentiate them asymmetricaly, according to their intended function, by other means.
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