My point being both KV-8 and FlameHT burn the same,why nerf just the Soviet one which doesn't come fast as the FlameHT?
This is just my opinion so don't hate,for me they all burn the same
![:) :)](/images/Smileys/smile.gif)
Posts: 525
Posts: 480
I've lost KV-8 to two PGrens and a Panzer 4...to me it seems like it burns the same as the FlamerHalftrack,which surprisingly or not took out 4 of my Conscript squads in mere seconds before any of them managed to throw a grenade...
My point being both KV-8 and FlameHT burn the same,why nerf just the Soviet one which doesn't come fast as the FlameHT?
This is just my opinion so don't hate,for me they all burn the same
Posts: 1439
Posts: 829
That is so much bullshit it is unbelievable.
Having been the person who actually played that game and remembered how it went, knowing how hilariously OP the KV-8 was I retreated the instant it appeared in my LoS.
Retreating before it even fired a shot(Or flame, w/e), and dying anyway? Yeah, that's really fucking stupid no matter how close I was.
Having been someone who has both used the KV-8 and been on the receiving end, it's simplistically easy to chase a unit down across the map and kill it. It's not like Germans have a vehicle snare that can stop me.
Get it out onto the field, attack-move to base, profit. Kill his entire army or back-tech him by killing his vehicle production buildings. Easy money.
Posts: 627
I've lost KV-8 to two PGrens and a Panzer 4...to me it seems like it burns the same as the FlamerHalftrack,which surprisingly or not took out 4 of my Conscript squads in mere seconds before any of them managed to throw a grenade...
My point being both KV-8 and FlameHT burn the same,why nerf just the Soviet one which doesn't come fast as the FlameHT?
This is just my opinion so don't hate,for me they all burn the same
Posts: 525
Firstly, the damage dealt is entirely different, as well as the cooldown, reload times, and fire-on-the-move capability. In all regards the Flame HT is weaker.
Secondly, they both come on entirely different platforms. The AT Grenade has guaranteed penetration on a Flamer HT whereas a Faust does not on a KV-8. With the increased damage on the AT Nade, it makes it entirely possible to take down a Flamer HT with some well microed Conscripts.
In addition to that fact, the general durability is cheaper and the timing is off. In the time I have a Flamer HT out, it is entirely possible for the Soviet to already have a sufficient AT counter in place - a ZiS or Guards Rifle squad.
Posts: 950 | Subs: 1
ZiS requires 3-4 shots to destroy a FlameHT,first shot hits,then the HT just goes around the ZiS and we have fried Soviets for lunch
And about the damage,that was just my opinion don't know the stats and maybe was bad micro but 4 Conscript squads burned in mere seconds,I was like Wtf just happened?)
Posts: 525
it only takes 2 hits to kill a ht. 320 hp. ZiS does 160 damage
Posts: 102
Posts: 950 | Subs: 1
right now i only remember the damage values of flame weapons i posted in some other thread.
it was 13 damage for hand-held flamers, 20 (2x10) damage for the SdKfz 251 dual flamer and 40(!) damage for the KV-8 flamer.
that number alone is op by all means. the weapon performance of the 251 flamer is already pretty bad ass in my eyes and the KV-8 doubles this performance. that's insane.
a single damage tick brings down any infantry man to 50% health and therefore have a 10% chance to brun-crit him right away. if not, the second tick will grill an infantry nevertheless.
i don't clearly remember the rate of fire of flamers but i think it is simply 1 over the board. that's just enough for the KV-8:
40 damage -> 1sec -> 40 damage ....
all infantry men only have 80 health, so there will be a kill crit with the 2nd hit. so its no joke when people are talking about "killing within a sec".
in addition to this come the general, reliable characteristics of flame weapons basicly always hitting, doing area damage and surpassing infantry armor, as well as the pretty nice and resilient platform this weapon comes on.
i havn't found any other weapon yet that is soo cleary op by its stats alone.
thank god the meta isnt encouraging players to get KV-8s which doesnt mean they definitly need an adjustment.
as a personal note:
i often see poeple arguing "yeah its op but XYZ is also op and that 'balances' this out."
I think cant even express to you how stupid and wrong by itself such an statement is. sorry but it is soo dumb.
just don't do it. No. Just don't.
regards
ace
Posts: 215
Posts: 168
How are people losing whole squads on retreat to a KV-8? Any form of armour will stop the KV-8 in its tracks and force it to pull back; i'm sorry but if you don't have armour by the time a 4 CP 135 fuel unit hits the field, you've probably already lost.
Posts: 168
I've lost KV-8 to two PGrens and a Panzer 4...to me it seems like it burns the same as the FlamerHalftrack,which surprisingly or not took out 4 of my Conscript squads in mere seconds before any of them managed to throw a grenade...
My point being both KV-8 and FlameHT burn the same,why nerf just the Soviet one which doesn't come fast as the FlameHT?
This is just my opinion so don't hate,for me they all burn the same
Posts: 2425
Permanently BannedPosts: 1439
Just noticed something in this cast by Fatalsaint and Tommy (FTN):
Look at the CP gain rate.
Usually its not something you "see", but the cast editing makes it possible to compare the rates of the two players.
Sov seems to consistently gain CP faster than Ost does.
I've had a niggling feeling before, but never specifically paid attention to it.
Anyone else noticed this kind of thing?
This would explain the phenomenon that KV8s actually hit the field pretty much at the same time as PIVs, despite, nominally, having a higher CP number.
Posts: 139
Posts: 950 | Subs: 1
Sov seems to consistently gain CP faster than Ost does.
I've had a niggling feeling before, but never specifically paid attention to it.
Anyone else noticed this kind of thing?
Posts: 72
CP gain is dependent on what stuff you kill/lose. If the Soviet was ahead, it's because of greater damage done/received at whatever point you were looking.
Posts: 786
Just noticed something in this cast by Fatalsaint and Tommy (FTN):
Look at the CP gain rate.
Posts: 1439
![]() |
![]() |
![]() |
29 | ||
![]() |
![]() |
![]() |
27 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
117 | ||
![]() |
![]() |
![]() |
39 | ||
![]() |
![]() |
![]() |
11 | ||
![]() |
![]() |
![]() |
3 | ||
![]() |
![]() |
![]() |
1 |