Accuracy was not nerfed recently.
It was nerfed ages ago, because shrecks were OP against light vehicles and could alpha strike them all the time.
OP against (light) vehicles ... more sounds like Satchel
Posts: 518
Accuracy was not nerfed recently.
It was nerfed ages ago, because shrecks were OP against light vehicles and could alpha strike them all the time.
Posts: 17914 | Subs: 8
OP against (light) vehicles ... more sounds like Satchel
Posts: 518
If you got your vehicle within 10 range of AT infantry, that's on you.
Thing with shrecks was, you lose LV the moment you were in range at all.
Posts: 518
Iirc Shreks are more accurate than zooks. Also when's the last time you saw a Shrek bounce?
Posts: 5279
Today(it was a picked up schreck by the enemy so I don't know if that counts)
Posts: 518
Well. I guess it does.... Well played
Posts: 44
Posts: 518
The only issue that truly needs adressing is the restriction of only sweeper or shrek.
Yes, puttig away the sweeper is fun and all. But removing this feature and allowing shrek as a second upgrade would allow you to use them perfectly all game
Early cqc specialist > Mid sweeper + decent support with 3 stg > End shrek + sweeper to support armour push but very little AI left
Posts: 5279
What about a 90 ammo upgrade which contains Schreck and Sweeper but still allows you to put sweeper away ?
Posts: 911
That makes sturms a no Brainer and that's bad design...
Posts: 5279
No it doesn't, you just made that up. 300 mp squads with a single shrek aren't a choice to make that has 0 downsides like you imply.
Plus isn't that exactly the same as REs with bazookas and sweepers and Royal Engies with Piats and sweepers?
Posts: 518
Shrek >Zook. Sturms are very potent when they start, going from very potent AI into decent AT with the ability to clear mines when they are less good at AI is bad design. It removed the risk of double Sturm opens. It's like penal. Use them till the enemy starts with armour then you have AT. The main damage is done and you still stall out their counter. It's bad design. Right now there is a choice. Do you want to supplement your AT or clear mines? Anything that removes choice Remo es depth and that is bad design.
Posts: 3053
Sturms aren't really a decent AT since they only have one Schreck and fall like flies and in my opinion the Choice between AT and Sweeper is a bad design itself.Also I do not get how a 4 man
unit with almost no AI ability (because of Sweeper and Schreck(you won't put sweeper away when attacking enemy positions)is a nobrainer but a 5 man Royals/RE with sweeper and AT isn't ?
Posts: 5279
Sturms aren't really a decent AT since they only have one Schreck and fall like flies and in my opinion the Choice between AT and Sweeper is a bad design itself.Also I do not get how a 4 man
unit with almost no AI ability (because of Sweeper and Schreck(you won't put sweeper away when attacking enemy positions)is a nobrainer but a 5 man Royals/RE with sweeper and AT isn't ?
Posts: 1096
Posts: 518
But shreks are OP
See thread for details
https://www.coh2.org/topic/71271/fix-at-partisans
24 | |||||
13 | |||||
9 | |||||
4 | |||||
234 | |||||
56 | |||||
30 | |||||
2 | |||||
1 | |||||
1 |