By your own logic, smoke should stay away from rifle's. Because an OkW without flamenade has no smoke to fight garrisons in T0.
But the issue you seem to purposely miss is that a OkW or USF (and UKF right now) without cheap T0 garrison counters are complete and utterly boned on garrison maps.
Calling the stuka the best garrison counter in the game, 'but too bad it costs fuel" is the equavalent of claiming shocks in an m3 are a valid counter to agrens. It shows a complete lack of gamesense if you think dumping 160 fuel into rushing arty unit in a 1vs1 won't utterly destroy you.
But I know, why don't you show me how to do it? Post a replay of you using the best garrison counter in the game in a 1vs1 vs an equally strong enemy and manage to win, and I will admit I am utterly wrong.
It would also bring down your OKW to USF 1vs1 game ratio from 1:400 to 1:300.
Putting okw nades behind a paywall will bring issue's of it's own (which I stated before, but you seem to miss that out aswell). But i can get behind flamers on sturms.
You specificly referenced a 1vs1 scenario where one has to get stuka to counter garrisons. Teamgames is another can of worms, but you are wrong about stuka being a viable garrison clearer in a 1vs1 setting.
But instead of admitting that, you first beat around the bushes for 3 post, ignore any argument about why stuka is not a viable garrison counter in 1's and then turn around and call me biased.
It always surpises me how people with a playercard such as yours are the first to do that.
Looking forward to that replay.
Back then, riflesmoke costed 25 fuel, nothing really T0 out of the box when the game start.
OKW has garrison counter with the ISG at the moment. And putting flamnade behind a paywall isn't equal to remove it from the game, UKF also has to pay extra fuel to get their garrison counter.
We could also argument that OKW is the strongest starting faction: you can clean, occupy and hold any house you want with your starting SP except vs UKF. Not to mention if OKW isn't that great in garrison cleaning that early the faction is king of the open field and capping with the fast capping kubel and volks being able to build their own cover.
I don't understand your focus on what I said on the Stuka, do you disagree with Stuka being best Garrison counter? Doesn't stuka wipe majority of wooden buildings in one barrage? Doesn't Stuka ensure you to hit the area you selected? How many stuka Barrage does it takes to take down the strongest garrison building vs other rocket arty?
Now it cost fuel, better have to. Let's just me remember you one more time the argument I had and you can't deny:
OKW T2 has a garrison cleaner tool in it. The same way USF has a garrison cleaner tool in its T2 which I will never deny.
Next, I don't really give a damn to provide you a replay on a faction I don't like to play, I'm not telling you how to play your faction, I'm telling you there is a garrison cleaning tool in your T2. You tell me it is not viable to use it in 1vs1, very well I understand that, then go T1 when there are many garrisons on the map and use T2 first on open map, or ban heavy garrisoned map from your selection. It is not like COH2 is a game about strategy and adaptation, if Luch rush doesn't work on urban map then adapt, I think OKW T1 is still good after the patch to be used in such maps.
Now I'm looking back into the topic to find your point against putting flamnade behind a paywall.
find it, not really convinced but I think I'll stop here.